Easton Dark said:
I hope it adds stairs to the Normandy.
That would be a great DLC.
But the Normandy already
has stairs... they're just on the engineering deck *whispers*.
Forktongue said:
I have a question for all of you PS3 owners. I recently got a PS3 to expand my collections, one of the first games I played on it was Assassin's Creed 2. I like to try and complete all of the achievements (or trophies) for a game and it irked me that there were several AC2 trophies being displayed that I could only acquire by purchasing DLC. I thought that this was just a bad move by Ubisoft but now that I read this I can't help but question that. How commonplace is it for PS3 trophy lists to include trophies that can only be earned through DLC you haven't purchased?
Well... truthfully, yes. Pretty much
all games from large game publishers get DLCs (in some form or another) that add to total gameplay hours these days. It's also a fact that DLCs are major auxiliary revenue generators for these publishers, so most push the developers to work on additional content shortly after, or in increasingly occassional cases, during the primary development stages of the game. It would make sense, from a development purspective, to throw anticipated trophy achievement lists into the game code at release or via patch shortly after, whether a consumer buys the DLC(s) or not.
Does it (sometimes) suck? Yeppers, especially if you lost interest or no longer have said game. Is it "the way things work" in contemporary game development? You can bet ur ass it is. :s
P.S. - An instance that really bit me in the 'nards was the Burnout Paradise deal. Certain late-game challenges that need to be completed for game "completion" are next to impossible to do with the (non-DLC bought) cars you unlock thru normal playthrough. On top of that, a good deal (I'd honestly say approx. 20%) of game achievements
require you to do tasks with a certain type of DLC-obtained car. Breakin' my balls, EA... breakin' my friggin' balls...