AC Medina said:
erttheking said:
AC Medina said:
-snip some more-
All those things you mention are just issues (or, in several cases, outright problems) that are prevalent in the entire gaming business right now, but have little to do with storytelling. My point was that Bioware's response should've just been "This is the way we decided to end the Mass Effect story. While we understand that, to many, it was controversial and/or disappointing, we stand by our team and believe in what they put forth." You do that, you let the chips fall where they may, and you retain a little self-respect -- maybe even earn some respect from those of us who liked the ending.
The way they've gone about it, they just come off as little boys trying to impress some fickle teenage girl who can never really be pleased.
That's one way of looking at it.
The other way is that they should be grateful that this media allows them to safe face.
If an painter suddenly changes his technique and dismisses any critique without further thought than he will lose admirers. Sure he will gain some but most likely he will lose more.
Same with the relaunch of the Jagged Alliance franchise. The developers turned their back on the fans and they've suffered greatly by not listening to them.
As for me personally; I think Bioware screwed the pooch so hard the poor animal is more asshole than dog ATM.
The ending is so badly written and out of character.
Allow me to spin some things that I think fans would have liked a bit more:
The little holo-child being more of an asshole offering only 1 option: Resetting, controlling the reapers and suck them back into dark space through giant wormhole by detonating the crucible and sucking the other reapers through the mass relays. This will destroy the relay system and destroying the earth too.
That releases sheppard to walk around the crucible and think up more options:
1. Communicating with the elusive man (still on the citadel and still alive he's a tough bastard but now free of the indoc he realizes his mistakes (Anderson dead)) about linking the energy surge through the eezo core of the normandy (Normandy linking up like Sovereign did in ME1) controlling the energy surge into the citadel preventing the destruction of the relays. Though this still destroys the earth, the normandy and most of the fleets.
2. Same start as nr.1 but in this one EDI uploads herself to the crucible and controls the reapers (using all the computers and stuff on the citadel and crucible amplifying her strength) And activating the supper relay sending them back into dark space before destroying the citadel (Anderson and Sheppard Survive depending on battle ready perhaps). But EDI herself is unable to return to the normandy or her body sacrificing herself.
3. (Citadel Wormhole) Sheppard is able to change the priorities of the reapers, through the control matrix of the crucible making them focus solely on the normandy. Making all the reapers in the universe storm towards the earth and attack the normandy. And then by sacrificing the normandy by going trough the wormhole and luring all the others behind them.
Sadly though they didn't have time to evacuate the crew, leaving sheppard a broken wreck.
4. EDI and the Priority/control matrix. EDI uploaded to the crucible but because she has reaper tech she can activate a self destruct in the reapers.
Afterwards she becomes the citadel unlocking more reaper tech making it possible to make more relays.
And there you go 5 options that would have been a hell of a lot better than Green, Blue and Red. Not adding anything new like the synthesis BS.
And it only took me about half an hour on my own.
And this is exactly the reason why I'm so pissed at Bioware. Sloppy and uninspired writing. Just a quick BS ending scratched onto a post-it.