The problems I have with the ME3 endings are purely plot based, they leave gaping holes, and generally make ZERO sense.
1. The Normandy gets wrecked by the energy pulse flowing through the Mass Relay... HOW? This would mean that Joker had legged it away from the final battle through the Mass Relay BEFORE I made my final decision on the Citadel, cheers for that Joker, you coward, that's right run away and leave Sheperd and the rest of the Alliance to their fate, not to mention the rest of the alien fleets.
2. After the above debacle takes place, some of my squad get off the Normandy! So Joker had time to swoop down and pick them up before legging it! Garrus and Liara were in my final assault squad, and they got off the Normandy! WHAT THE FUCK! My best friend, and my 'girlfriend' both leave me to die on Earth and choose to save their own asses.
3. All the alien fleets are now trapped in the Sol system, the Quarian and Turians starve to death because they can't eat the food, and all the races would blame Sheperd and the Alliance for trapping them on the wrong side of the galaxy which would start a nasty pushing match and no mistake. 3 to 4 hours of game play rescuing Rannoth and brokering peace between the Geth and Quarians all comes to nothing. Another couple of hours play curing the Genophage was pointless because most of the male Krogan are either on Palaven or Earth, and the list goes on.
4. Destroying a Mass Relay causes rather a loud POP! Or so we are led to believe, if ME2 DLC is to be believed, and if so this renders point 3 mute, and destroys all the worlds in a system containing a Mass Relay.
These 4 points are common to ALL the endings, so you can't say that it's dependent on choice, if you choose to 'Destroy' the Reapers you also wipe out the Geth, and EDI (UP YOURS JOKER! TRY NOT RUNNING AWAY NEXT TIME) Choose 'Assimilation' and everybody becomes 'Borg' Resistance IS futile! And 'Control' means you not only control the Reapers, but the Geth and EDI.
I could have coped with the endings as they stand if they made sense, but they don't, not in any artistic, literary or plot based context. They pose more questions than they answer, they disregard plot and canon, and reduce the ending of a trilogy down to 'RED, BLUE or GREEN' Then for the final insult, after the credits roll, you are magically transported back onto the Normandy so you can play the DLC, and any other missions you have missed, and so you can play the final mission again so you can view the alternative endings.
I don't mind if Sheperd was to die, I'd prefer it if she didn't, but then again I like an upbeat ending. But I just want closure, who lives, who dies, in an ending befitting the game and with a little acknowledgement of what MY Sheperd has achieved.
1. The Normandy gets wrecked by the energy pulse flowing through the Mass Relay... HOW? This would mean that Joker had legged it away from the final battle through the Mass Relay BEFORE I made my final decision on the Citadel, cheers for that Joker, you coward, that's right run away and leave Sheperd and the rest of the Alliance to their fate, not to mention the rest of the alien fleets.
2. After the above debacle takes place, some of my squad get off the Normandy! So Joker had time to swoop down and pick them up before legging it! Garrus and Liara were in my final assault squad, and they got off the Normandy! WHAT THE FUCK! My best friend, and my 'girlfriend' both leave me to die on Earth and choose to save their own asses.
3. All the alien fleets are now trapped in the Sol system, the Quarian and Turians starve to death because they can't eat the food, and all the races would blame Sheperd and the Alliance for trapping them on the wrong side of the galaxy which would start a nasty pushing match and no mistake. 3 to 4 hours of game play rescuing Rannoth and brokering peace between the Geth and Quarians all comes to nothing. Another couple of hours play curing the Genophage was pointless because most of the male Krogan are either on Palaven or Earth, and the list goes on.
4. Destroying a Mass Relay causes rather a loud POP! Or so we are led to believe, if ME2 DLC is to be believed, and if so this renders point 3 mute, and destroys all the worlds in a system containing a Mass Relay.
These 4 points are common to ALL the endings, so you can't say that it's dependent on choice, if you choose to 'Destroy' the Reapers you also wipe out the Geth, and EDI (UP YOURS JOKER! TRY NOT RUNNING AWAY NEXT TIME) Choose 'Assimilation' and everybody becomes 'Borg' Resistance IS futile! And 'Control' means you not only control the Reapers, but the Geth and EDI.
I could have coped with the endings as they stand if they made sense, but they don't, not in any artistic, literary or plot based context. They pose more questions than they answer, they disregard plot and canon, and reduce the ending of a trilogy down to 'RED, BLUE or GREEN' Then for the final insult, after the credits roll, you are magically transported back onto the Normandy so you can play the DLC, and any other missions you have missed, and so you can play the final mission again so you can view the alternative endings.
I don't mind if Sheperd was to die, I'd prefer it if she didn't, but then again I like an upbeat ending. But I just want closure, who lives, who dies, in an ending befitting the game and with a little acknowledgement of what MY Sheperd has achieved.