People can't deal with Story-Arcs that are different from the classic "Epic-Hero-Journey". That is to say, if you don't have a clear defined evil that needs to be defeated and progress the plot along those lines and everything else is just minor fluff and banter, it is a bad story.Zhukov said:Care to back that up with some reasoning or examples there sir?SurfinTaxt said:Face it, story took a back seat in ME2...
Exactly what about ME2 put story in the back seat? Exactly what took it from "intelligent space opera" (built around a glaring plot hole) to "stab an alien in the face with a friend"?
I have maintained this for a long time. Whenever BioWare deviates from the old, rusty, BORING formula of Hero finds out about great evil, hero goes to defeat great-evil, hero saves the day in the end, they get ***** slapped by a bunch of wanna-be writing professionals.
ME2 used a different storytelling focus. Sure, you had the overarching Plotline of defeating the reapers. But instead of solely focusing on that and leaving everything else to be side-work, they instead gave more focus to the Companions and THEIR background. The story had a different focus. The Collector Threat was there, but it was not the main focus of the narrative through most of the game.
Incidentally, the same principle applies in DA2. DA2 had, among numerous flaws and problems, a different take on the story focus. Instead of making it a classic fantasy story (which DA Origins was), they focused on the personal story of Hawke, how a single person lives through the trying times, encountering various problems along the way and rises up to meet the challenges. (Before some dink tries to rage at me for defending DA2, please re-read the part where I said it had many flaws and problems, thank you).
ME2's story was different, the focus was on other elements. And people, a lot of people, cannot deal with change, because....I don't know, I guess it frightens them?
But that's just my theory.