fix-the-spade said:
Well, Mass Effect came out at a time (nine years ago!) when the phrase Bioware RPG was enough in of itself. The run into Mass Effect was Neverwinter Nights, Knights of the Old Republic and Jade Empire.
This time they're coming from Dragon Age 2, The Old Republic, Mass Effect 3 and Dragon Age: Inquisition. Bioware doesn't quite engender the same overwhelming confidence that it did a decade ago.
Whilst their reputation was probably stronger back then, it would've been with far fewer people relative to now; Neverwinter was a PC game and Jade Empire wasn't exactly a smash hit.
And how important, really, is perceived reputation from 'core' gamers? Will the bulk of ME:A's [probably very good] sales come from those who still have pre-ME1 BioWare in mind? I highly doubt it.
Personally, I felt DA2 was one of their very best (it would probably tie with ME2 for my favourite BioWare game), ME3 may well be their most accomplished overall, and whilst DA:I was fundamentally flawed I still sank a few hundred hours into given I still love the DA world, and especially its characters (I have a few more playthroughs I'd like to do as well).
Also, Back then Mass Effect was new and interesting, it was space opera that wasn't Star Wars.
Can you name
any other triple-A sci-fantasy SP A/RPG's?
I'd say what ME:A's offering is very likely to be less distinct than what ME1 offered, relative to the industry then and now, sure. However, I can't think of any other triple-A IP that's quite like ME, so I'd say there's a huge/guaranteed market waiting to lap up every possible unit.
The new one is effectively a reboot, with what's been shown so far I honestly think it would be better off as a new IP and not a spin off.
Eh, I wouldn't quite call it a reboot, given it's still set figuratively and literally in the same universe. Just because the plot can side-step continuity doesn't mean they're going to outright wipe out or retcon anything.
It's far too early to comment on whether they have any more worthwhile stories to tell in the universe, but I am skeptical how well received it'll be by fans, given how synonymous Shepard was with the trilogy's appeal[footnote]I thought s/he was actually a fairly terrible example of PC design in an RPG that never really allowed you to RP, or followed a defined protagonist's story, but that's beside the point... I can't pretend Shepard hasn't become [genuinely-not-Ubisoft] iconic.[/footnote]. Follow DA:I's design and the new trilogy will be saddled with a colossal, inert, special snowflake bore. Craft a more defined character with a linear story (which is what I'd prefer), and the core fans will find new toys to throw out of numerous prams.
I would love to see a follow up to ME3, but given its endings I concede that's not possible. Still, as my avatar rather gives away, I'm fond of stories that involve finding new homes in another galaxy, so I like the concept of ME:A already.