I guess I'm one of those weird Destroyers who kept an open mind. My choosing Destroy was more of an unwillingness to kill off Shepard after the last talk with the romanced companion, though, rather than any hard-set "story" reason.Kingjackl said:This is an obvious decision, since aside from being controversial, the endings are too massive in scope to properly differentiate for future games anyway. Plus, you know, new console generation means they probably can't do the save transfer thing even if they wanted to.
I once came up with an idea for how you could easily integrate the 3 endings into future games without much effort and that would be using them as the in-game difficulty levels. This way you could represent the final choice while providing a narrative justification for a normally non-digetic gameplay aspect. The way I see it, Easy mode would be called "Synthesis" and would be set in a universe where the synthesis event has made everyone stronger, fitter and smarter, explaining why your characters have more health and do more damage. Normal would be Control, where nothing actually changed except for the Reapers turning face, which would be irrelevant in a game set in Andromeda. And Hard mode would be Destruction, where the destruction of synthetic life has had a trickle down effect on the galaxy's technology, making everything weaker and less efficient, thereby making life harder for people.
The obvious issue there is that people might be forced to choose between their preferred difficulty setting and an ending they didn't want. But that shouldn't be a problem because nobody wanted any of those endings anyway. And besides, I reckon the 3 choices line up roughly with the certain playstyles. Anecdotally, the people who picked Synthesis were the ones who took everything at face value and made idealistic choices. They probably play fairly casually and as such wouldn't mind doing the game on Easy. By contrast, Destroyers tended to be the hardline "fuck you Bioware, you ruined everything rah rah rah" types. After years of talking the talk, it would give them a chance to walk the walk. And Control is for people who kept an open mind, didn't let emotions cloud their judgement and wanted to get a balanced outcome that didn't upset the status quo too much. I'll see you in the new utopia, friend.
Also, transferring across console generations might be doable, as Rock Band 4 was able to do that with the downloadable library. However, even in that case, it only worked within the same company (as in, PS3 to PS4 or 360 to XBone, but not PS3 to XBone or 360 to PS4), so I'd still be left out in the cold unless they did something similar to the Dragon Age Keep...in which case it would be mildly frustrating to have most of the consequences of my choices (and yes, there were consequences. Wrex says hi) be basically meaningless, since I would just be able to pick and choose options to my liking.