Simply put if it's a prequel my interest is null. I tend to dislike prequels in general as they do more damage than sequels. Besides a proper sequel could potentially repair the damage done at the end of ME3. With the way ME3 ended I'll be honest in saying that other than a general dislike of prequels it also involves the feeling of futility, I mean nothing I accomplish matters because everything turns into a giant turd at the end.
As far as where they could go with the series, that's pretty much anywhere. How rich the Mass Effect universe was doesn't much matter when the developers have already proven they are willing to take a crap all over that, and "Mass Effect" is just a label to cram onto a science fiction franchise.
If anyone cared what I think (the people who make games generally don't) I'd think the ideal direction for a non-military Mass Effect game would be a apace sandbox, with some story missions thrown in. If civilization and intergalactic communication has been damaged after the end of the last game, it would be a great universe for a freebooter to slow-travel between systems, do mercenary work, and similar things. People seemed to enjoy making their own characters from various templates in the ME3 multi-player, so actually making this a game where you can create your own character, and perhaps your own crew/squad from scratch as opposed to recruting various pre-defined characters might work.
The odds of EA-Bioware getting behind anything space sim, or truely RPG like nowadays seems minimal, never mind a combination of the two.
One thing I do think a new Mass Effect game does need is to have both ground and space based action. I found it very annoying that despite having "the best ship in the fleet" and being told how great my weapons and stuff were, I never really got to do anything with my ship execept watch cinematics of Joker flying it. The thrill of say mounting a doom gun on my ship in Mass Effect 2 was heavily mitigated by the fact that all it really did was affect a later cinematic and a few later variables about crew survival in the endgame. It wasn't like "YEAH!, now I'm going to teach those space thugs who rules the spacelanes". In a space opera when I'm more excited about tweaking my pistol to be .02% more effective than I am with the gear on my ship, you know something is wrong, both should be appealing.
As far as where they could go with the series, that's pretty much anywhere. How rich the Mass Effect universe was doesn't much matter when the developers have already proven they are willing to take a crap all over that, and "Mass Effect" is just a label to cram onto a science fiction franchise.
If anyone cared what I think (the people who make games generally don't) I'd think the ideal direction for a non-military Mass Effect game would be a apace sandbox, with some story missions thrown in. If civilization and intergalactic communication has been damaged after the end of the last game, it would be a great universe for a freebooter to slow-travel between systems, do mercenary work, and similar things. People seemed to enjoy making their own characters from various templates in the ME3 multi-player, so actually making this a game where you can create your own character, and perhaps your own crew/squad from scratch as opposed to recruting various pre-defined characters might work.
The odds of EA-Bioware getting behind anything space sim, or truely RPG like nowadays seems minimal, never mind a combination of the two.
One thing I do think a new Mass Effect game does need is to have both ground and space based action. I found it very annoying that despite having "the best ship in the fleet" and being told how great my weapons and stuff were, I never really got to do anything with my ship execept watch cinematics of Joker flying it. The thrill of say mounting a doom gun on my ship in Mass Effect 2 was heavily mitigated by the fact that all it really did was affect a later cinematic and a few later variables about crew survival in the endgame. It wasn't like "YEAH!, now I'm going to teach those space thugs who rules the spacelanes". In a space opera when I'm more excited about tweaking my pistol to be .02% more effective than I am with the gear on my ship, you know something is wrong, both should be appealing.