Doom972 said:
BaronIveagh said:
But who would buy it at this point, after so much fail on 3?
So much fail? Up to retaking Earth, most people seemed to be having fun, and they fixed the endings, though many people still weren't pleased for not getting their perfect ending.
*groan* I'm really getting tired of Bioware apologists acting as if A) it was the fans being unreasonable B) the lack of a perfect ending where you marry your waifu is the source of the complaint and C) the false-meme that the DLC actually fixed the ending. The major problem that exists because of the ass-pull that is the God-Child and the forced A,B,C ending that disregards every decision you've made to that point still exists. Internal consistency and genre focus might be a minor quibble to you but stop acting as if it means nothing to everyone else too.
Doom972 said:
In Deus Ex: Invisible War, they combined the endings without revealing the order in which they happened (the first being the one chosen by the player). It's not a very good way of making a sequel, but it's an option. As I said, I prefer that it won't take place after ME3.
With the allotment that in Invisible War these three things all could possible exist alongside one another. For this to happen in Mass Effect the Reapers would have to be simultaneously controlled by God-Shepard and destroyed. Shepard would have to exist within the Catalyst controlling the reapers, dead, and alive.
bl4ckh4wk64 said:
Oh look, another person still complaining about Mass Effect 3's ending. Did you not enjoy the other 20 hours of the game? Did you not think the other 99% of it was above normal?
I can't speak for everyone, but I did not. ME2 + 3 were generic chest-high-wall shooters. ME2 at least had the redeemable quality that was strong characters and dialogue, ME3 did not. Let's be honest, ME was never a series that had especially strong mechanics. It kept people going because of how well written it was. I'm not the only person who has stated that they couldn't wait for the action to get over so they could get back to story when it came to ME1.
bl4ckh4wk64 said:
I liked the ending, it was a means for each player to interpret it their own way rather than to have a story told to us.
PLEASE inform me of how you interpreted those endings differently. I would love to hear how you managed an interpretation of the ending events at all.
In retrospect, it was probably the best way they could end the series.
Probably, though that's not as a result of clever writing as much as it was Bioware writing itself into a corner. I suspected that sometime after ME2 Bioware would find itself not sure of where to proceed. That's the problem with "planned" trilogies and stubborn refusal to think ahead.
Jove said:
Some times I feel like one of the only logical people here...ugh.
I don't think you should call yourself "one of the only logical people here" and then post a summary of what everyone else has already said. You're missing the point anyway, just because a series can go on doesn't mean it should and if it should that doesn't mean it should continue in the same format. Mass Effect has been written into a corner; you can't do a prequel because humanity is a new comer on the scene and all the major actions therein have been covered, leaving little room for players to create their own stories. Looking into the future? You get to canonize 1 of 3 endings that most ME3 fanboys have difficulty offering more than faint praise for. ME3 detractors have reason to be skeptical, highly so.
Jove said:
Star Wars, Star Trek, Marvel and DC comics and movies say hi.
I'm not sure what that has to do with, well, ANYTHING but all the terrible things those IPs put out regularly say hi right back.