Yesterday, I was talking with a few friends of mine, and I mentioned that I had Mass Effect 2 to finish. That led to a discussion on what games we currently need to finish, then led to talks on RPGs in general. After a brief reminiscing of the original KotOR, friend of mine made the statement that he couldn't really think of some top class RPGs in the last five years (Oblivion and Fallout 3 being close seconds). I suggested the original Mass Effect to be a candidate. He responded that Mass Effect was more of a shooter with an RPG twist, that it was a space opera if anything else. Not arguing that it wasn't a good game, he followed up with, "It's what modern day shooters should strive to be." Now that in itself is a worthy debate indeed, but let's focus on the immediate matter.
I made it clear that I disagreed with his classification, but I didn't want to push the issue since everyone was getting ready to leave at the time anyway (we had also just talked about a guy we know who constantly argues with people on games). But, I can't help but disagree with him, thinking that he wasn't paying attention to the bigger picture. The way he put it, he segregated the gameplay into two parts: the third-person shooting combat and the story dialogue choices. The problem is, it goes much farther than that, I think.
I mean, what defines an Role Playing Game? I know a lot of people here would disagree with this, but both me and my friend agree that the proof is in the title. Role Playing. You're character is your own. The games story bends and twists at your actions. The exact type of thing that KotOR does. And that's my argument.
In terms of the RPG gameplay and layout, Mass Effect has the exact same role playing gameplay as Knights of the Old Republic. They are not the same game. They do not have the same gameplay, story, concept, atmosphere, art style, any of it. And, I'm not even going to go into the second game, because in all honesty I really don't know how to classify it in today's game industry. Mass Effect 2 transcends any genre I can think of, so I'll just say it's in a complete league of it's own. But let's get back to Mass Effect and KotOR.
In Mass Effect, you create your personalized character. At the beginning, you choose his looks (assuming you chose to be male, of course), and then decide what his profession is and what your character will specialize in. KotOR does this as well. Hell, Mass Effect goes one step further by letting you assemble his backstory (what his childhood was like, and the deciding event in his life that made him the man he is today).
You have a dual moral system that does not require you to completely follow either side, letting you define your character the way you want. And, that is the truth for both games. The word "chaotic good" comes to my nerdy mind. Hell, I even know some people who played KotOR all the way through as a good guy, only to do a complete 180 when he found out he was actually the most feared warlord in the galaxy.
In terms of gameplay over story decisions, you have an inventory system, you outfit all of your allies the way you want, you take your preferred group with you on missions, you have stats and skills, you choose what abilities you want, you can stop time for strategic purposes. What is the difference between these two styles of gameplay? What is the defining factor that distinguishes KotOR as an RPG but not Mass Effect?
... In KotOR, you click on your enemies and wait, hoping you hit them. In Mass Effect, you manually control the holes you put in your enemies.
Am I missing something here? Seriously, am I? Is that really all it takes? Well, shit, I didn't realize that Fallout 3 was only an FPS in disguise. I didn't realize that the entire Elder Scrolls series was actually just medieval FPSs with stats. Kingdom Hearts? Secret of Mana? Oh no, you're actually allowed to determine whether your swing hits someones face or just flail wildly into the air, so they must not be RPGs as well.
Huh, alright. I'm done with the sarcasm. It just rubs me the wrong way when you limit RPGs to such a narrow point of view. I feel like by focusing so much on the stats and rolling dice that we're not letting RPGs grow and reach their full potential as true Role Playing Games.
Anyway, just throwing this out there, want to know what people think.