I originally read this asKarloff said:Mac Walters can't go into specifics, but he can talk about the last game's ending.
"Mac Walters can't go into specifics, but he can go fuck himself."
due to a brain jump.
I stand by my brain's decision.
I originally read this asKarloff said:Mac Walters can't go into specifics, but he can talk about the last game's ending.
Shooting creates holes in people. Holes can be creative.PiercedMonk said:Basically, I just want to play a game where the objective is to create as opposed to destroy. Obviously Mass Effect is a shooter, so there have to be people who need shooting
It seems like any time a Bioware person speaks up to the press, people all across the internet get all frothed up over "a bunch of random buzz words". I know it happens to pretty much every game studio, but it just feels like it happens particularly often with Bioware and new reasons for hating them are fabricated with every one.Mcoffey said:It seems like any time a Bioware person speaks up to the press it's all bullshit. Just a bunch of random buzz words thrown together to sound like a sentence that doesnt actually mean anything. I know pretty much all game studios do this, but it just feels like Bioware dies it was more and are way worse at backing it up when the game is finally out.
Well... This. To put it simply, without Drew, I don't see any chance that I could get interested in the franchise again.Nihlus2 said:The ME universe was conceived/created by someone else; Drew Karpyshyn (Kotor, Baldurs, Neverwinter, ME1 and ME2 etc.). Heck, Walters wasn't even in on the first game at all, he co-wrote the second, with Karpyshyn still leading the go of things... and the transition/shift in style and theme from ME1 to ME3 kinda shows with the middle ground of both writers affecting the 2nd instalment - who wanted it to go in what directions.
Fits with the series's name (Mass Effect), isn't a failed "Deus'ex Machina" and... It just makes sense. For me, the series began to lose focus since Drew lost control of the story. The rest was just consequence of this.Karpyshyn said:"Dark Energy was something that only organics could access because of various techno-science magic reasons we hadn?t decided on yet, maybe using this Dark Energy was having a ripple effect on the space-time continuum.
Maybe the Reapers kept wiping out organic life because organics keep evolving to the state where they would use biotics and dark energy and that caused an entropic effect that would hasten the end of the universe. Being immortal beings, that?s something they wouldn?t want to see.
Then we thought, let?s take it to the next level. Maybe the Reapers are looking at a way to stop this. Maybe there?s an inevitable descent into the opposite of the Big Bang (the Big Crunch) and the Reapers realise that the only way they can stop it is by using biotics, but since they can?t use biotics they have to keep rebuilding society ? as they try and find the perfect group to use biotics for this purpose. The Asari were close but they weren?t quite right, the Protheans were close as well."
Ed130 said:Pretty much, this sounds like EA doublespeak to me.Doom972 said:So it's a game that take place in the Mass Effect universe but doesn't have to do anything with ME's main story arc? That's pretty much a spin-off, as it should be.
Captcha: sick puppy
Spin offs include Frasier, Mork and Mindy, Baywatch Nights, Booker, Angel, and for you younguns, Pinky and the Brain. Most spin offs are based around existing characters.Doom972 said:So it's a game that take place in the Mass Effect universe but doesn't have to do anything with ME's main story arc? That's pretty much a spin-off, as it should be.
The pain doesn't ever really go away. You just... learn to live with it somehow.carpathic said:Man, I am still butthurt about ME3's ending. Shouldn't I have let go of it by now?
No, remember your anger. It makes you stronger. In all seriousness, they fucked the fans over and we should not forget that they did.carpathic said:Man, I am still butthurt about ME3's ending. Shouldn't I have let go of it by now?
I think they could still stick with only one male and one female voice actor, then apply filters for the alien counterparts. Only the vorcha and krogan would need different VO's, and I could see BW making you stick to the "more humanoid" races.Sidney Buit said:Yeah, this is more-or-less what I had been expecting. Hopefully they put their alien modelling from ME3's multiplayer to use and give us a few options of what kind of character we'd like to play. Even if it was just a selection of different pre-modeled characters. Though, I suppose that'd make voice acting a mess.
Kieve said:I've tried so many times to regain my interest in the ME franchise. I really have. For what it's worth, I really enjoyed my engineer in the ME3 multiplayer. But that ending...
I can't do it. No matter how I try to rationalize it, play it off, or head-canon it aside, I just can't find the enthusiasm for it again. Ten minutes retroactively killed all three games for me.
I don't care what they're cooking up in the back room now. I'm going to wait, long after it's released, watch plenty of spoilers, and then - if I can assure myself the story is not shit nor will it turn to shit - then maybe I'll give it a chance.
When it's on sale.
On Steam.
Try these guys. While it isn't the same as BW making a different ending...it allows me to revisit ME without too much pain...Sarge034 said:No, remember your anger. It makes you stronger. In all seriousness, they fucked the fans over and we should not forget that they did.carpathic said:Man, I am still butthurt about ME3's ending. Shouldn't I have let go of it by now?
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Because who wants to put in the legwork to get that mess of and ending to try to make sense in another game? I am very sad that ma Tali will not make an appearance, but I guess it makes sense because her and my Shep are on Rannoch making genetically impossible love babies. You know how? Shep fucking wills it.
I'm a spiteful bastard that believes Bioware needs to own up to its' problems. It's a matter of principle for me. Make no mistake, I have an ending in my head for what actually happened but that doesn't mean Bioware gets another chance.Seracen said:snip
And just like how someone could have read the game to the person, someone could have played the shooting sections for you. Many people are unable to have someone there to help you play the game, so my point still stands that your criticism is more a personal bias rather than a critique that fits. Powers worked just fine for my playthrough (yes I played on insanity too) and whilst I did always feel as though I was running low on ammo I've never thought of that as a criticism. If you're playing on higher difficulties, expect to have a difficult time.carpathic said:Yep.
Though your inflammatory analogy to a person who is illiterate doesn't really apply here. I beat the game, I beat it on insanity with a soldier and an infiltrator. Also, a person who is illiterate is certainly able to judge the strength of the writing in a story - someone else can read it to them. I just don't think I am very good at games that are shooters, I get very frustrated with them.
Though most of my concerns around gameplay being shite had nothing to do with the shooting mechanism, I did beat the game like 6 or 7 times. I just like to see better balance between the powers. I preferred the overheating mechanism of the first game and found it fit better with the regenerating shields/health/armor.