Yes, it can. But, does the human care in the first place?Renegade-pizza said:The master race has some snazzy clothing. Also, can the human eye notice the difference between 60 and 120 fps? I know there's a cap before it becomes redundant to increase fps, but I forget
Depends on the person in question, some people can't tell the difference between 30 and 60, others tend to max out at 70, the average last I heard was about 72 FPS. Some people can identify up to 120 FPS, but that's apparently about the maximum. It depends on both eye health and effective reaction speed of the person in question.Renegade-pizza said:The master race has some snazzy clothing. Also, can the human eye notice the difference between 60 and 120 fps? I know there's a cap before it becomes redundant to increase fps, but I forget
I remember reading some study that said airforce pilots stop noticing differences after around 250 fpsRenegade-pizza said:The master race has some snazzy clothing. Also, can the human eye notice the difference between 60 and 120 fps? I know there's a cap before it becomes redundant to increase fps, but I forget
At that point it's harder to notice and harder still to care, certainly less than the difference between 30 and 60, but the difference is still obvious to many. I have a 144Hz monitor and the difference between 144 and 60 can be really striking to me depending on the game.Renegade-pizza said:The master race has some snazzy clothing. Also, can the human eye notice the difference between 60 and 120 fps? I know there's a cap before it becomes redundant to increase fps, but I forget
I didn't know there were hipster versions of the "master race"Kenjitsuka said:Been happily using my 1440p monitor for a long time now. And got a 4K TV hooked up via HDMI too. I play Secret of Mana (SNES, 1993) on that!
Crossfire (multiple video cards) usually. Or just keep everything else in the game at really crappy specs if you have a decent card.Diablo1099 said:....Man...How the hell do they get up to 120 FPS? Most Developers don't even go that high O_O
Gsync [http://www.geforce.co.uk/hardware/technology/g-sync] and Freesync [http://www.amd.com/en-us/innovations/software-technologies/technologies-gaming/freesync] are designed to go that high (well upto 144 hertz) Both are designed to get rid of screen tearing and reduce input lag.Diablo1099 said:....Man...How the hell do they get up to 120 FPS? Most Developers don't even go that high O_O
I have good news for you, the answer is well over 200 for most average human beings, so there is a long way to go before we reach the fps cap. If you spend a lot of time using screens for detail and motion oriented work (like say... gaming) it can go far, far over the 220fps average.Renegade-pizza said:Also, can the human eye notice the difference between 60 and 120 fps? I know there's a cap before it becomes redundant to increase fps, but I forget
This is a nice short text about the topic.Renegade-pizza said:The master race has some snazzy clothing. Also, can the human eye notice the difference between 60 and 120 fps? I know there's a cap before it becomes redundant to increase fps, but I forget