DustyDrB said:
TheYellowCellPhone said:
DustyDrB said:
Good luck. I couldn't join any servers. It took five minutes for anything I did with my items to register. I crafted the burnt items into an ash pile: Five minutes later I have a crate. Unlock the crate: Five minutes later I have a new fedora for my Scout. Select the fedora my Scout: Five minutes later he's wearing it.
But whatever. It'll be fine by Monday, if not sooner.
At least you freaking have your loadout. I've been playing since the update's gone live, nearly two hours, and I'm still not getting any connection to the item server.
I just gave up. It's a bummer to miss out since it's a big event night for the game, but I was getting nowhere just fiddling around failing to join servers and dealing with massive latency with the item servers.
So it's a Frozen Synapse night.
Trust me, Doomsday is nothing really great. It's effectively just King of the Hill, with the elevator climb from Hightower thrown in. Remember how annoying that elevator climb is, since you're so defenseless, the enemy team starts to spam you, and if you step off you immediately lose all progress? It's the same exact thing, except the elevator platform is a bit wider, and there's no traditional payload push before it. It's still full of Pyros, Tomislav Heavies, Engineers, and Scouts, and shame on you for trying to survive as any other class. Every case of Australium will be won by whichever team had the most Demoman and Heavies backing up their Scout (and it will
always be a Scout who will take the Australium[/b]), the platform burns down to which team can overrun the other with Pyros, explosives and Mini-sentries - oh, as far as I know the lifting speed isn't sped up by how many players stand on the stage, and only the carrier can cause the elevator to rise. When the Australium is dropped by one team, the other team
cannot pick it up as their own, they have to defend it from being picked up from DURR HURR Force-a-Nature Scouts for around fifteen seconds, in an area that will quickly become a big clusterfuck of particle effects; and when the case respawns as neutral, you still aren't guarenteed that the team that defended the case will get it, you have to hope that your team had the closer Scout.
It's more akin to a round of Hightower, only a bit faster and with annoying CTF mechanics involved. I'm probably never going to play it, achievements be damned. Generally talking: The team that starts ahead will stay ahead, and get yourself ready for Autoscrambles.