Don't really want to get dragged into a debate about an entirely different game where neither of us is going to change our mind (especially because unlike you, I was able to determine the wall was a breakaway fairly easily due to an enemy being on the other side, as indicated by the radar). I just want to say that if that was your point, that the game world was too cluttered, you did a terrible job of getting that across, because your immediate complaint was not being able to figure out that the wall was a breakaway, and saying that it was because you weren't given enough of an indicator, and it took me re-reading the post after you said what the point of your complaint was to even notice you off-handedly mentioning that there was debris everywhere instead of just concentrated in front of the breakaway like you thought it should have been.