Metal Gear Solid Δ: Snake Eater

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Ezekiel

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Ehhh…games should be better than their trailers.
I agree. Gameplay-wise, MGS3 wasn't. Konami had the opportunity with this remake. Not expanding the tiny maps is a terrible waste. The story, voice acting, cinematography, writing, choreography, general game design, music, character designs (which they messed up), mechanical designs, research and so much else was already done for them, and even the engine is third party, yet they did not even provide a new experience by expanding the maps, and so now with the added abilities the game is even easier in these small spaces than before.
 
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FakeSympathy

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Damn it, but I wanted to start the thread for this game!!!

I think the number one reason why people are so hyped is because of how many times Konami screwed over the fans; A series once so beloved, now turned to a nostalgic memory. A series created behind the insane imagination of Hideo Kojima, with each entry getting more insane. A series where the cutscenes kept getting longer with each entry, with expositions and lore getting more crazier.

A series, after MGS V: Phantom Pain, that I thought was dead, with Konami screwing over Kojima, and attempting to cash in on the fame with MGS 3 Pachinko and Metal Gear Survive. It’s a series that seemed to have set Konami on a downward spiral.

And now we finally have a proper, functional, MGS 3 game for the modern platforms

Anyways, while I agree that this remake could've been much more, I think they had the decency to not touch all the stuff that made the original game great.

For example, the end boss fight (the old sniper dude) will still die of old age if you save out and reload the game after 2 weeks real-time (or just adjust your clock to two weeks ahead), or if you move quickly enough, snipe him before the actual fight.

I also think there are a lot of cool new details, like the scars left from any injuries you get. It’s kinda like in Batman Arkham games’ batsuit getting damaged. Every scar represents every fuck up you made in the game; Maybe you should’ve taken cover instead of tanking through the shower of bullets, or watch your step before being bitten by a snake. I think it will set up fun challenges in the player base where everyone competes in who can complete the game while taking the least amount of damage.

However, I think this should've been called "Remastered" instead of a remake. In a lot of ways, I think it's kinda like Oblivion "Remastered", but at least this game didn't make any unnecessary changes.

One thing that does bother me a lot is the intro song; IF they could directly carry over all the voice lines, music, sound effects from the original, why not the main song? It's still the same vocalist, and she still sounds great, but definitely not as powerful as the original version. Even the new opening movie sequence doesn't feel right.

Also, newcomers might find it hard to understand why some of these plot points are so shocking and mind-blowing. Since this is a prequel game, I feel they need to play, or at least watch the lore video, of the games that came before it to truly appreciate Kojima’s writing. Hell, I saw a lot of people not understanding the world state of MGS V, because they never played any of the mainline games.

It's not like Elder Scrolls games where each entries are set apart far enough in the timeline so it doesn't really matter whether you understand everything; No, MGS games are set within the span of 50 years, so every character interaction, decision, dialogs, and foreshadowing (Espeically the ones found in this game) have near direct impact of what happens in the next game on the timeline.

Still, I hope this games gets a lot of attention, so we can see remasters for MGS1 and 2, and maybe even the classic Metal Gear games.
 
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I agree. Gameplay-wise, MGS3 wasn't. Konami had the opportunity with this remake. Not expanding the tiny maps is a terrible waste. The story, voice acting, cinematography, writing, choreography, general game design, music, character designs (which they messed up), mechanical designs, research and so much else was already done for them, and even the engine is third party, yet they did not even provide a new experience by expanding the maps, and so now with the added abilities the game is even easier in these small spaces than before.

Having only played the originals, I’m not sure how much SH2 Remake expanded upon the 6th gen map, but it seemed to have done so more than this one, which is too bad in the latter’s case.
 
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BrawlMan

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Having only played the originals, I’m not sure how much SH2 Remake expanded upon the 6th gen map, but it seemed to have done so more than this one, which is too bad in the latter’s case.
Bloober and former Team Silent members expanded the maps and certain sections by a lot. Though some complain they expanded too much, but it is not as big as an issue certain whiny critics online made it out to be. That means you Yahtzee and Sterling.
 

thebobmaster

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Bloober and former Team Silent members expanded the maps and certain sections by a lot. Though some complain they expanded too much, but it is not as big as an issue certain whiny critics online made it out to be. That means you Yahtzee and Sterling.
Sterling's review of the Dead Space remake is where they really fell off for me. It really read like they went into that game planning to dislike it for existing, and found reasons to justify their hating it in advance.

Even outside of that, they still come off as being the epitome of unpleasable when it comes to remakes. Change too much? "This is nothing like the original, why even call it X if you're going to change it this much?" Don't change it enough? "This is just like X, but shittier! Why not just remaster the original?"
 
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Sterling's review of the Dead Space remake is where they really fell off for me. It really read like they went into that game planning to dislike it for existing, and found reasons to justify their hating it in advance.

Even outside of that, they still come off as being the epitome of unpleasable when it comes to remakes. Change too much? "This is nothing like the original, why even call it X if you're going to change it this much?" Don't change it enough? "This is just like X, but shittier! Why not just remaster the original?"
Their Dead Space review especially, she can fuck off for that. I get Sterling hates EA, and I am not a fan of them either, but don't hate on the in-house fans who clear fans of this franchise made the best game they could make. Which Motive succeeded in doing excellently. It's a faithful remake, and they added in more than a few unique twists, and upped the scare factor. The Ishamura is fully explorable now, making DSR even more like System Shock 2.

The only time Sterling seemed to somewhat care about this remake, is when EA canceled the sequel remake, and sent Motive to the Battlefield 6 mines. So now you show some concern, Sterling? Fuck you on this. Another sense of irony, as Yahtzee actually apologized how he acted when reviewing the original Dead Space in his remake review video. Though everything you described about Sterling, is how Yahtz acted in his SH2R 'review' (biatch fit). Then this fucker has the nerve to go on about "Why didn't Bloober just remake the first game?!". He has no right to talk, as Yahtzee thinks less of the SH1 and SH3. Welp, you got your wish Yahtzee. Bloober is working on the remake next, after they finish Cronos. You also got a new entry in the franchise with Silent Hill f, coming out next month. So he has no right to complain. I am not even going to bother watching his review for that one either.
 

Ezekiel

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Didn't watch the video, but the game is said to run poorly.

One cost of photorealism is studios having to use third party game engines instead of optimizing their own. The obsession needs to end and Unreal Engine needs to die.

Photorealism cost is also how you get low quality third party assets. I wonder just how much could be found in games by checking the Epic Games developer store.

Me: "As an occasional forklift operator, this is egregious. Did they not think about what a forklift is actually supposed to do? I couldn't do squat with those short, thin forks. A pallet? Nope."



Him: "Don't bully the Epic Asset Store Forklift!"
 

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Didn't watch the video, but the game is said to run poorly
Telling me nothing new here; I already know and saw the video. Hopefully that patch can get done before the game comes out. People are still going to buy this game. I will say this: the fix it later mentality really needs to stop across all boards of gaming. I throw some leeway, if it's a small team of indie developers, or if it's a single person, but even I have my patience and limits with them from time to time.
 
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bluegate

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I agree. Gameplay-wise, MGS3 wasn't. Konami had the opportunity with this remake. Not expanding the tiny maps is a terrible waste. The story, voice acting, cinematography, writing, choreography, general game design, music, character designs (which they messed up), mechanical designs, research and so much else was already done for them, and even the engine is third party, yet they did not even provide a new experience by expanding the maps, and so now with the added abilities the game is even easier in these small spaces than before.
Would MGS3 be served by larger maps, I wonder? One could link every map together and fill in the negative space between them with random trees, water, shrubbery and mud, but it'd just be empty space with nothing going on, wouldn't it?
 

Ezekiel

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Would MGS3 be served by larger maps, I wonder? One could link every map together and fill in the negative space between them with random trees, water, shrubbery and mud, but it'd just be empty space with nothing going on, wouldn't it?
MGS5 is one of the worst games in the main series. Like I said before, open worlds mostly suck ass. Wasn't asking for that. The maps have to remain separated. But they are too small.
 

Ezekiel

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I prefer the old bangs/cracks of Ocelot's gun. They sounded more powerful, but also more balanced for pistols, speaking as someone who never handles guns. Listen to how puny the M60 now sounds at 5:09. When Snake slams the soldier to the ground at 5:25, there is more of an echo now and less of a thump.





The realism of the characters is really weird. Because the environments are just not.
 

Ezekiel

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Why does Ocelot now look inebriated or aroused when Snake disarms him? He did not hit his head or spine.

 
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MGS5 is one of the worst games in the main series. Like I said before, open worlds mostly suck ass. Wasn't asking for that. The maps have to remain separated. But they are too small.
Gameplay-wise it’s still the most interesting and replayable thanks to its mission design/R&D. Sandbox gameplay done right.


People who play merely for story may beg to differ.
 

Ezekiel

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Gameplay-wise it’s still the most interesting and replayable thanks to its mission design/R&D. Sandbox gameplay done right.


People who play merely for story may beg to differ.
MGS was better balanced as an action-adventure stealth game when the shoot button was on the face of the controller, separated from the melee button, and you therefore didn't have to go into this obtrusive zoomed-in over the shoulder perspective every time you wanted to fire the gun. They could have for MGS4 and 5 at least kept the melee button on the face of the controller, so that you didn't need to hold L1 before this other R1 action (shoot) became available and you could shoot less accurately while running around, from the hip if you will, as the field of view remained unchanged/wide until you pressed L1 for better aiming. The lock-on and strafing with L1 combined with the scripted overhead camera in MGS3 is more appealing to me than only being able to shoot from the "modern gaming" perspective. Stopping to make a better shot in first person view was fine. The MGS5 controls are more standardized and more boring for it.

The automatic cover that MGS5 brought was a downgrade from how it worked in all the previous games because of how it pulled you towards objects and how sticky it felt to separate. The animation wasn't even quick, it was slow!

The blood on the screen when nearly dead was annoying and made me want the health bar back.

Managing the base and coming and going with the helicopter and abducting soldiers and personnel for your crew destroyed the whole sense of adventure, that procure-on-site survival element.

Too much of the world was an empty wasteland with bland little outposts/checkpoints, and because of how spread apart even the buildings in the bigger bases were and because you could be seen from so many directions, soldiers were more spread apart.

That there were almost no bosses was disappointing.

I also wanted the knife back.

I installed it again a few weeks ago to see if I might want to play it again, but found no real desire to. It's the only one that I will never replay.
 
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Ezekiel

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Oh, and the crouch of MGS4 and 5 was super lame too. Crouching low to reduce noise and make yourself somehow invisible from a distance has always been lame in games. It's unrealistic, slows the action and just doesn't look good. It betrays the protagonist's cool exterior. In a game primarily about sneaking, the protagonist should already be in a sneaking stance. Not an uncool crouch, but with the legs slightly bent and shoulders forward. Like Snake was in MGS3.

I also did not care for the sprint. Sprinting has become far too common games. Only reason it's even in MGS5 is to check off another box of modern gaming and because the world is so big and empty.

Doubt I can find my post about run buttons in modern games, with our broken search system, but I made a thread elsewhere.


"The run button is out of control"
 
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MGS was better balanced as an action-adventure stealth game when the shoot button was on the face of the controller, separated from the melee button, and you therefore didn't have to go into this obtrusive zoomed-in over the shoulder perspective every time you wanted to fire the gun. They could have for MGS4 and 5 at least kept the melee button on the face of the controller, so that you didn't need to hold L1 before this other R1 action (shoot) became available and you could shoot less accurately while running around, from the hip if you will, as the field of view remained unchanged/wide until you pressed L1 for better aiming. The lock-on and strafing with L1 combined with the scripted overhead camera in MGS3 is more appealing to me than only being able to shoot from the "modern gaming" perspective. Stopping to make a better shot in first person view was fine. The MGS5 controls are more standardized and more boring for it.

The automatic cover that MGS5 brought was a downgrade from how it worked in all the previous games because of how it pulled you towards objects and how sticky it felt to separate. The animation wasn't even quick, it was slow!

The blood on the screen when nearly dead was annoying and made me want the health bar back.

Managing the base and coming and going with the helicopter and abducting soldiers and personnel for your crew destroyed the whole sense of adventure, that procure-on-site survival element.

Too much of the world was an empty wasteland with bland little outposts/checkpoints, and because of how spread apart even the buildings in the bigger bases were and because you could be seen from so many directions, soldiers were more spread apart.

That there were almost no bosses was disappointing.

I also wanted the knife back.

I installed it again a few weeks ago to see if I might want to play it again, but found no real desire to. It's the only one that I will never replay.
Aiming can be done with or without zoom, just using the reticle. The controls were always going to be chock full with the inclusion of the 3D camera. Can’t really have it both ways.

Sticky cover is really only needed when doing something else, like leaning out or something for stealth when fast movement isn’t viable anyways.

Agreed. It’s stupid and always has been a cheap substitute.

The base was the expanded version of what people who liked PW wanted. Most of the intro mission stuff can be skipped. The scripted nature of the prior games also killed any sense of adventure and survival. Always knowing what to expect after the first time was more like rewatching a good movie.

More interior sections would’ve been nice, and while the outdoor landscapes lacked variety they supported the gameplay very nicely overall.

Yeah, could’ve used more major boss encounters. Some were annoying too, like the Skulls. Should’ve been one powerful boss character instead of stupid clone figures.

Knife was nice, but this game was about expanding options. CQC was no exception, even though some nuances might’ve felt different/better in earlier games.


@SeFu2006 9 years ago
CQC moves you missed:

1. RT(xbox) while in prone position will make BB swipe-punch or swipe-kick depending on if you're laying on your tummy or lying on your back.

2. Tapping X(Xbox) to dodge into an enemy will cause them to collapse.

3. You can throw multiple enemies after starting the first throw and spamming RT. If you are in a secluded area you can take out a whole squad of soldiers without causing an alarm this way. (Make sure they are all jumbled together.)

4. You can counter an enemies frontal melee by pressing RT at the right time causing Snake to show him who's boss.

5. RT while on a ladder will make BB drag and throw an enemy off the edge.

6. Alternatively you can use context-sensitive CQC like pushing a guy off a building or kicking him into a wall resulting in instant KO or death.

7. RT behind cover (over or around a corner) can take an enemy hostage or KO them.

8. Sprinting while the bionic arm is equipped and pressing RT will unleash a falcon punch.
 
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Ezekiel

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You didn't understand my complaint about sticky cover entirely. The worst part of it is that now you have to be more careful as you navigate the environment because the walls pull on you.

I have no idea what you mean about aiming. There is no way to shoot a gun anymore without going into the cramped OTS perspective or first person view, and there is no reason for it, since one of the buttons on the face of the controller is not used for something important and could have been used or remapped for dedicated melee/CQC. Edit: I used a M/KB. It was quick dive, I think. Could have been reworked, maybe with button combinations. Even if dropped, worth it for shooting without OTS/FPV.

Peace Walker sucked.
 
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