Played it briefly. Skipped all the cutscenes because I don't intend to finish it and am just curious about what they've done.
The legacy controls suck. Not only can you not remap the weapon and item windows from the D-pad, but they moved first person aiming to the right stick. I aim much better with my left thumb because that's the one I manipulate my characters with all the time. Devs of that era must have understood that. RE4, another where you stop to shoot, didn't just use the left stick for aiming because the Gamecube controller's right stick was a little nub, there was more to it. There's an option to switch the camera stick, but it's for all cam control, not just first person, and I'm not gonna move the character with my right thumb. With the right stick now used for aiming, of course the shoulder button/trigger has to be used for shooting. Quite stupidly, they mapped the first person view button to RB/R1, right above the shoot button. I swapped it with Stalking on LB/L1. It still feels so awkward.
Essentially means that I would have to play the game with the "modern" controls where CQC and shoot buttons are shared, like in declined MGS4 and 5, and the WRONG CAMERA PERSPECTIVE has to be used. No way.
I couldn't figure out at first how to get to the radio with the classic controls. Start is now a pause menu with options and Options is the Survival Viewer. You have to hold D-pad down briefly for the radio. To call someone, you push the right stick to their name and then press the face button with a CLAW GRIP. If you want the classic radio menu instead of the radial menu, you have to press the top face button while the radial menu is up. Should have just kept it how it was before.
They made the sneaking easier. I entered Rassvet on Hard mode with the XMP (M16 prototype) hidden underneath the rope bridge and shot the first two people in the head without anyone hearing. Only the third kill was close enough to someone else to put them in the Caution status. Doubting it was like this in the original, I turned on the PS3 version, started a game on Hard, tried to shoot the first one in Rassvet in the head with the XMP again and found that the second entered Caution. Even when I tried to go a little farther south and fire at nothing, the guards of Rassvet heard me. The game was already so generous with the ABUNDANT suppressors. Edit: Tested some more. Okay, so in the original, you can still shoot guns without suppressors without alerting the other guards, depending on how far away you are and where the bullet hits, but the remake seems more forgiving there.
Trying out the new controls imitating declined MGS4 and 5 where shoot and CQC are shared, I appreciate that there's shoulder swap, a feature that's often ignored in over-the-shoulder games, but that it's R3 means that you can never alternate to the original camera and appreciate the camerawork and how the low geometry world looks from a wider view, levels DESIGNED around that camera.
As per the modern standard, you now have to press Start and then Skip in order to skip cutscenes. This in a game with frequent consecutive cutscenes.