Darmy647 said:
Im curious about something, and im Defidentally sure the escapist community would be happy to fill me in, but isn't the wii u cpu on par with the 360 and ps3?? I have not been keeping up, pc gamer elites and what-not.
I haven't looked into the Wii U much but I know as general principal that comparing game consoles based on hardware specs is practically impossible. Unlike PCs which are designed to be as generalist as possible due to the diversity of programs that need to be run on them (or could potentially be run on them), game consoles generally specialize in performing the mathematical operations that are most common in games.
Depending on the ideas that the hardware designers have for what is necessary and important in video game consoles, and because of the fact that each of them have their own specialized operating system, video game consoles are considerably harder to compare. There are a variety of points of interest here; for example, "Dot Product (multiplication) operations per second" metrics are considerably more important in 3D processing than "floating point operations (which includes addition, subtraction, multiplication and division) per second" metrics; the former is more specialized and important video games and 3D processing than the latter, which is generic and can be very useful in other forms of computing.
For the 360 versus PS3 debate, the simplest way to frame it was that the Play Station was superior in the number of polygons it could place on the screen at one time, making for a larger potential draw distance and better models, whereas the XBox was better for both textures and post-processing effects (like shading and fog), making for a more detailed environment. Or maybe it was the other way around (it's been years since I looked into this with any detail). But if a game was "ported" from one system to another it would have the worst of both: if it came from the XBox to the PS3 it would have both the PS3's inferior texturing but would also inherit the inferior polygon count from the XBox from which it was ported from.
To frame the debate as simply as possible: games look the best on the system they were developed for, and whether a particular consoles exclusives look better than the other consoles exclusives depends on how convenient it is for a developer to access and make use of a consoles full capabilities and specialties.
As far as the new Wii U goes, it would depend entirely on what it's hardware specializes in doing. If it's built at all like the Wii it's going to need considerably better "on paper" hardware specs by PC metrics to compare to it's XBox and Sony competitors, because the Wii as is wasn't really specialized for gaming nearly as well as it's competitors.