Metro: Last Light Developer Dumps on Wii U

CardinalPiggles

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Methinks they tried to apply the same code to the WiiU and ran into problems there. It's like saying a glove that doesn't fit is crap.

Of course I'm just speculating, he is the "professional".
 

UberNoodle

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Eri said:
Darmy647 said:
shintakie10 said:
So...he complains its weak and still develops for the 360 which is definitely weaker than the WiiU?

Is there some sort of logic to this I'm missin?
THANK YOU. Thats really all im saying here. Its not fanboyism, its just the fact it doesn't fit logically.
More powerful than a 360? Hardly.

http://kotaku.com/5962603/mass-effect-3-on-xbox-360-vs-ps3-vs-wii-u

360 wins.
That is a poor argument to rest your case upon, and you know it. You can't have been a console gamer for long if you don't.
 

Eternal_Lament

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I'm just waiting for them to finish the game already, I want my Metro fix. Also, at this point I don't see how the WiiU port would save THQ in any way, it's just going to delay the process, which is time they could've spent doing more testing. Then again I'm biased since I don't own a WiiU, so I'm not as vested in it, but at the same time I imagine most people who are going to buy the game wouldn't have gotten it for the WiiU anyways, or at least wait for that version to come out.

Also, I'm not going to get into the whole "which console is superior" debate, because frankly I don't care about getting into these arguments (at least not until I finish the semester and have time to do such things)
 

rob_simple

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Homefront 2 is high profile? A sequel to that underwhelming, racist piece of shit?

That's the only part of the story I really found questionable.
 

Vivid Kazumi

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Mr.Mattress said:
Frostbite3789 said:
You don't want to spend money on the hardware to make it worthwhile, because you HAD to have that expensive tablet controller, fine. You get piss-poor ports (ME3, BlOps 2 is noticeably inferior, NG3, and Arkham City is a complete mess) and passed over by other multiplatform games altogether.
While Arkham City has Frame-Rate issues, I want you to look at BLOPS 2:


Be sure it's in 1080p for the maximum differences. The WiiU's version of BLOPS 2 is not inferior, it is superior graphic wise, and the exact same gameplay wise.

Ninja Gaiden 3: Razors Edge has gotten better reviews then Ninja Gaiden 3: IGN lists NG3 as 3/10 [http://www.ign.com/articles/2012/03/19/ninja-gaiden-3-review]. NG3:RE is listed as a 7.6/10 [http://www.ign.com/articles/2012/11/13/ninja-gaiden-3-razors-edge-review]! If anything, Ninja Gaiden 3: Razors Edge is a superior port!

IGN also says that Mass Effect 3 on the WiiU is the same as on the Xbox 360/PS3/PC, so it's certainly not inferior.

So sorry, the only port that is Inferior is Arkham City, and that is only because of Frame Rate issues. Blops 2 Looks better and plays the same, NG3:RE has a better scores then NG3, and Mass Effect 3 is completely the same.
http://www.metacritic.com/game/wii-u/ninja-gaiden-3-razors-edge i'm sorry but ninja gaiden 3 was terrible period.no matter how much polish you spray on that turd it will still be a turd.
 

Kmadden2004

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Eri said:
shintakie10 said:
Eri said:
Darmy647 said:
shintakie10 said:
So...he complains its weak and still develops for the 360 which is definitely weaker than the WiiU?

Is there some sort of logic to this I'm missin?
THANK YOU. Thats really all im saying here. Its not fanboyism, its just the fact it doesn't fit logically.
More powerful than a 360? Hardly.

http://kotaku.com/5962603/mass-effect-3-on-xbox-360-vs-ps3-vs-wii-u

360 wins.
Did you not read your own link?

Choice quotes.

the Wii U and Xbox 360 ran at virtual parity for much of the run of the play
Screen-filling effects work causes noticeable frame-rate dips on the Microsoft platform, but Wii U appears to be relatively consistent - even on the more open, challenging battlescapes of Palaven.
Even the parts that show it to have issues is explained away in the last bit.

it also is worth remembering that Mass Effect 3 on Wii U is both a port of a game made for other machines and a day-one game on Wii U. Usually developers can wring way more out of a console in year three or five than they can in year zero.
Learn to read yo.
A brand new console matches 7 year old ones? Amazing!

Time is not an excuse, The game should look infinitely better on the Wii U by virtue of it being a new console, but it doesn't, because instead of using new hardware, they used 6-7 year old hardware that's at best matching what we have already.
Well, first of all, that isn't actually what you were claiming to begin with; you were initially arguing that the Xbox 360 "wins" over the Wii-U. But I'll leave that branch of the debate for shintakie10 to pursue.

Secondly, you're kind of correct with one comment you made; time is not an excuse. It's a reason.

Yeah, sure, the game should look better on the Wii-U, in a perfect world where money is no object and developers can re-write code at the speed of light. But we live in a world of limited time and resources. These games had to be released for launch, no doubt the budget for porting them over wouldn't be too grand, some of these games are even ported over by third party companies who had no involvement whatsoever with the original development team.

Then you add to that a lack of familiarity on the developer's part with the new operating system and architecture that the Wii-U employs. That kind of thing takes time and practice to overcome.

Basically, you're not exactly going out of your way to hide the fact that you're far too eager to kick the Wii-U down before it's even had a chance to show what it can really do. There has never been a single games console that has adequately demonstrated its full potential right out of the gate. As many people both here and across the internet have rightly pointed out, the visuals for the launch games on the PS3 and XBox 360 weren't much improved over their predecessors. It took a good few months, years even, before the current gen consoles really hit their stride and started pushing the envelope.
 

Yopaz

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Jun 3, 2009
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Eri said:
Xan Krieger said:
Darmy647 said:
Im curious about something, and im Defidentally sure the escapist community would be happy to fill me in, but isn't the wii u cpu on par with the 360 and ps3?? I have not been keeping up, pc gamer elites and what-not.
It should noted that the Wii U is a new system so having hardware equivalent to last gen's systems is nothing to be proud of.
I wish more people understood this fact instead of stupidly defending a blatantly underpowered console.

You should note I'm not calling it a terrible system, I'm calling it 6 years late to the party.
While the Wii U is underpowered for a next generation system this still doesn't make much sense though.

They are complaining that the Wii U is weak, yet they don't complain about the two systems which are only slightly different. It's like I said that I hated Intel Pentium 4 and decided that I prefer Intel Celeron D.

OT: Is anyone really surprised that the creators of Metro 2033 aren't satisfied with Wii U's hardware? Optimal settings for Metro 2033 are incredibly high. I am surprised that they are releasing for consoles at all. Oh well, if I decide to get this it will be for PC anyway. I have a preference towards mouse and keyboard on this kind of game.
 

ThePuzzldPirate

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slacker2 said:
So for those people calling bullshit on the dev's statement or for those assuring everyone in the thread that the wiiU is more powerful than it's counterparts: What ARE the wiiU's specs? Because, judging from the confidence of your posts, we should expect nothing less from you than knowing the full specs of the new console.
Now normally I would accept what every developer has said but with all if them contradicting themselves, I'm going to go with what Nintendo has confirmed. It is a Power7 processor with either a AMD APU equivalent to 4XXX graphics with 2 gigs of ram. What as been found out from tear down is the ram is pretty stock yet has a beefy eDRAM that we don't know how fast it is. Now I'm not going to argue that this thing is stronger, it is just like it will be weaker than the other two companies boxes when they come out. For people who are using ports as to prove this console being weak clearly don't know how both development and business works and should educate themselves a bit.
 

slacker2

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I doubt it has a power 7 cpu. Power 7's are high performance chips with a large size and thermal footprint, more appropriate for servers and workstations and, even though it's conceivable that one could be fitted in a console, in the end the wiiU's CPU is 37mm^2, while an 8 core power 7 is a 560mm^2 monster. Even if you reduced that to one core, it would still easily dwarf the wiiU's cpu die.

http://www.anandtech.com/show/6465/nintendo-wii-u-teardown
http://en.wikipedia.org/wiki/POWER7

By comparison, the 2010 xbox 360 cpu is at least 2 times bigger, or at least it should be considering the 2008 65nm variant is around 135mm^2, so it should be at least half the size on 45nm.

edit: looks like hammer beat me to it.
 

Lono Shrugged

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Remember the old wii days after release when every second game was a lazy port with terrible graphics and bad BAD motion controls. So yeah go team Metro as far as I'm concerned. Because whatever about the hardware I am reading it as "we don't want to do a lazy port"
 

Vivi22

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Mr.Mattress said:
Also, the only "Dev" that is straining under the WiiU's limits is this company that had a hard time making a game on the Xbox 360, and who is owned by a company that is going bankrupt. A lot of companies have been praising the WiiU's capabilities; Ubisoft [http://www.xbitlabs.com/news/multimedia/display/20121115155334_Ubisoft_Happy_with_Nintendo_Wii_U_Technology_Not_Happy_with_the_Price.html], Activision [http://www.videogamer.com/wiiu/call_of_duty_black_ops_2/news/wii_u_is_a_big_step_in_the_right_direction_for_activision_titles_including_call_of_duty.html], Team Ninja [http://n4g.com/news/1119833/team-ninja-on-wii-u-hardware-bringing-qte-free-ninja-gaiden-3-to-ps3-and-360], Gearbox [http://www.nintendolife.com/news/2012/05/gearbox_wii_u_is_a_powerful_powerful_machine] and even Valve [http://www.1up.com/news/wii-u-valve-games-could-be-match] (Yes, the Valve) have praised the WiiU in terms of Specs. We don't have to worry about Specs.
A few things: first, 4A games aren't owned by THQ. Their game is only being published by them. Second, they have limited resources. Even more so because THQ is the publisher. They can't simply double the size of their team to get ports done on every console. They have to work with the people they have to get things finished, and if that means they've chosen to go with the two platforms they know, as well as port it to another platform with a number of users about equal with the 360, rather than a new console with a somewhat more unknown audience, I can hardly blame them. Also worth noting is that every company you mentioned praising the Wii U's specs have far more resources at their disposal. Either because they're some of the largest game publishers in existence, or because they are working for/with them.

But perhaps most importantly, we don't have a lot of information here. We don't know what they mean when they say the Wii U CPU is slow. They could mean that it doesn't have many cores, or simply that the cores are relatively underclocked compared to the other consoles and PC's. We also don't know where the bottlenecks in their code are. Maybe there are not insignificant number of singlethreaded processes in Last Light which require cores with a decent clock speed for optimal performance and the Wii U simply isn't there in that regard. It may be perfectly fine in other respects like number of cores, GPU performance, RAM, and probably would be perfectly fine if they were developing primarily for it so they could work around it's limitations. But I can see how companies could easily run into issues trying to port to a completely different hardware architecture. Especially when they're a small developer who can't rely on publisher support right now.

Point is, the situation is rarely as clear cut as it seems, particularly where hardware is concerned. A lot of things factor into how well it will run a given game.
 

Adon Cabre

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Darmy647 said:
Baresark said:
Darmy647 said:
Im curious about something, and im Defidentally sure the escapist community would be happy to fill me in, but isn't the wii u cpu on par with the 360 and ps3?? I have not been keeping up, pc gamer elites and what-not.
This is actually incredibly unclear at the moment. But most estimates put it at more powerful than either the 360 or PS3. But Nintendo has not released all the information about it, which seems suspect. And considering it has a much more modern and a pretty powerful GPU (in relative terms), this what should matter as the GPU is where almost all of the stress is placed if you go by the first Metro game. But, it is what it is. It seems more likely that it's a manpower issue more than anything to me, but who am I to argue with random Chief Technical Officer guy.
Someone actualy answered me completely unbiased? Am i in the right forum? Anyways, thanks. Back to Borderlands 2 on PC :D
GPU renders Graphics, but it's CPU that crunches data and carries the weight of that GPU. This is why the PS3 was more capable than the XBox 360 with developing bigger and higher graphic games. (It's why the Xbox360 requires 4 disks to play Final Fantasy XIII, and the PS3 just one). From what I've been reading on the net, the Wii-U has a slight edge on GPU than either "Last Gen" consoles, but it's CPU deficient-self means a graphical down grade for the bigger and higher quality games, because the processor just cannot handle the crunch.

The PS3 also had an advantage with blue ray, which helped share the memory and processing load. The Wii-U does not use this tech, I'm guessing its so that they can charge lower prices -- $300 from the start compared to the PS3's hefty $500+ price upon it's launch.

What that means is that it's probably not going to play UBisoft's "Watchdogs", Konami's "Metal Gear Solid: Ground Zeroes" or Krytec's (however it's written) "Crysis 3". (Then again, if you want the high end graphical advantage, you'll probably need a PC anyhow).

Personally, I want an experience in a game; but then again, I'd rather have a mid-tier last gen console than something new and-soon-to-be-outdated in all tech categories. The Wii-U is trying to contract developers for games while most stand at an awkward distance, waiting for more PS4 and 720 specs to unleash their vision. Actually, I'm very close to going PC right now, but that's some months away; at least, until I get a better understanding about those PS3 exclusives coming out in 2013 -- i.e The Last Guardian, Remember Me, the Last of us, Lightning Returns, and those two paranormal games.

Who the hell cares about Mario with the future line up of higher graphical and bigger games squeezing the last gen models for every shred of power.

:D

How strange is it that the Wii U comes with an 8 Gb Memory. That tells me that Nintendo is all about a financial bottom line, not necessarily working for the advantage of ambitious developers. Can't have any graphical or game updates unless you buy 64 GB flashdrive or portable hard drive, but what the hell!
 

xPixelatedx

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worldfest said:
Personally, I want an experience in a game; but then again, I'd rather have a mid-tier last gen console than something new and-soon-to-be-outdated in all tech categories.
I am trying to find the sense in that comment, and I am failing.


Who the hell cares about Mario with the future line up of higher graphical and bigger games squeezing the last gen models for every shred of power.

:D
A lot of people who want to have fun? Something the PS3 and Xbox have been very lacking on in their AAA department. Before borderlands 2 came out I have not bought a single game for my 360 this year (outside of XBL arcade games). Nintendo always focuses on just making a fun games, and there are a lot of people who still appreciate that taste, especially now in this era of everything having to be grim-dark, try-hard mature cinematic experiences. Nintendo is pretty out of the loop on handling console wars, and they make terrible business decisions all the time. The only reason they are still around is because they have zero competition. The Xbox was never about the flavor of games Nintendo provides, and when they attempted (Viva Pinata and Kameo) they failed miserably, and while the PlayStation library once had dozens of franchises that could have competed, Sony has abandoned almost all of them in favor of becoming a near mirror image of the current 360. I have no doubt the 720 and PS4 will be amazingly powerful systems, but I doubt the game selection they offer is going to be altered in any way.

How strange is it that the Wii U comes with an 8 Gb Memory. That tells me that Nintendo is all about a financial bottom line, not necessarily working for the advantage of ambitious developers. Can't have any graphical or game updates unless you buy 64 GB flashdrive or portable hard drive, but what the hell!
Or you could just not get the white wiiU, haha.
 

Mr.Mattress

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Jul 17, 2009
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Eri said:
A brand new console matches 7 year old ones? Amazing!

Time is not an excuse, The game should look infinitely better on the Wii U by virtue of it being a new console, but it doesn't, because instead of using new hardware, they used 6-7 year old hardware that's at best matching what we have already.
Refer to my post here please:

Mr.Mattress said:
Fun fact: A Consoles Graphics improve dramatically over time. Here's an example:


This is one of the first launch titles for the Xbox 360, Condemned. Notice at how terrible it looks: It looks just like an Xbox/Gamecube/High Graphic PS2 game. Plus, it's impossible to run this game in 720p, something the Xbox 360 can do quite well. Compare it to Condemned 2:


Looks so much better, doesn't it? Characters eyes move, the graphics can be in 720p, the characters are more expressive, there's better use of the areas (Debris, coloration, etc), hair looks real, and the enemies are much more expressive/creative.

With time, the WiiU will go from "Looking slightly better then PS3", to "Holly Crud! These Graphics are so beautiful!!"
Hammeroj said:
Mr.Mattress said:
No, it will not. I was going to say something about the insane number of tricks developers have to use to make their console games look decent, but it's simpler than that. The WiiU is not much stronger than the current gen of consoles, and the PC plowed through the capabilities of the Xbox360 and the PS3 at the very least as early as 2007. The Wii-U will be straight up never be able to recreate the lighting effects of Metro2033. The best case scenario is the games end up looking something like Crysis (2007). And then the question of the CPU rises.

Except it's not [http://www.nowgamer.com/news/1689397/slow_cpu_will_shorten_wii_us_life_dice_dev.html] the only [http://www.lazygamer.net/xbox-360/wii-u-cpus-challenging-devs/] dev. Graphically, the console is definitely more powerful. Other than that, it's not clear but there's nothing to be overjoyed about.
First, it is much stronger then modern day consoles. Second, I already said that the WiiU won't have games that look like the most advance Computer games today.

Your first link is using Metro's Developers, the only company that is actually complaining about the WiiU. Your second link says that Tecmo has minor troubles with CPU but that they still make a better looking game. They made Warriors Orochi 3 for the system, so they aren't ragging on it like 4A is. Therefor, yes, 4A is the only developer that is saying the CPU is crap; Tecmo is saying that it has minor issues but that they worked with it and made a pretty decent game out of it.

Also, to everyone who said my video was Biased, please refer to these Non-Biased Videos: