MinionJoe said:
Using Cloud-based resources to improve end-user performance is a great concept and holds a lot of potential.
Not really. Even if we all had the kind of preposterous bandwidth needed to actually offload work to the cloud, and this bandwidth was somehow cost-effective, this is terrible for three reasons.
1) Even if the ability to do this worked, it is completely impractical. "The cloud" isn't just empty space, and that computer work has to happen on someone's machine. If it isn't the end-user's, it's the provider's. This means paying for the machine, upkeep, server and bandwidth costs etc. It is cheaper to have the end-user run the hardware, rather than keep some kind of gigantic cluster of PCs running 24/7.
2) It's technically impossible. Unless we're talking about running a game on a completely different machine and streaming effectively a video feed, running parts of a game on one machine but parts on another and sharing data between the two is impossible to develop for. It's like trying to design a car with two steering systems. It makes patches and bugs a nightmare. It makes the concept of mods (in fact, there would be no mods) and installation a nightmare. And in the case of hardware failure, or hardware inadequacy, coordinating your machines would be hell.
3) The end result for the user would be an increase in performance in exchange for never, ever being capable of running their game without the cloud help. Putting to one side the constant-failure of online DRM, even if the tech was there and it was efficient it would basically destroy our concept of ownership, with every game becoming always-online. I hope you can see why that might be an issue.
OT: We already did this. SimCity claimed to be running computations in the cloud (to cover their DRM), people said it was impossible, and later tests proved that EA/Maxis were lying. If this guy is making this statement officially, we shall presumably later discover that he is also lying.
"The cloud" isn't magic, and you can't just increase resources without increasing costs, not to mention the disastrous track record of this kind of scheme. I have to assume he's either lying or confused about how games work.