So basically his is OnLive type of service. Which means a strong and stable internet connection will be needed to use the device, hence the always online comes back.
PoolCleaningRobot said:
Unless you're someone like me who only gets 10 megabits down and 1 up. There's no way their cloud would be able to improve anything on my network
Actually, if we assume that calculation server side graphic generation user side assumption (which woudl require Xbone t be mostly a VGA conencted to internet, which frankly it is seeing as it uses a tablet processor, your internet shoudl be able to handle it fine. it does not take big bnadwitch to send calculatino commands and results, only if you want to stream the actual game. but i the visuals are generated locally then this can work.
Now who is willign to be MS is that smart? yeah, i guess noone.
Octorok said:
1) Even if the ability to do this worked, it is completely impractical. "The cloud" isn't just empty space, and that computer work has to happen on someone's machine. If it isn't the end-user's, it's the provider's. This means paying for the machine, upkeep, server and bandwidth costs etc. It is cheaper to have the end-user run the hardware, rather than keep some kind of gigantic cluster of PCs running 24/7.
There is a reason they want your xbox to be on even when your sleeping. it wont be on standby, it will be calcualting gameplay for other palyers that paly at that time. while you dont play you "cloud"for others, whne you play others "cloud" for you. it is actually very practical if everyone used it properly.
Though we already have a system that works like that for years. Its called torrents. (before you jump the gun, no, torrents arent illegal, a lot of games use torrent protocol to download updates due t it being faster than HTTP, its just that what people like to do with it (piracy) is illegal)
2) It's technically impossible. Unless we're talking about running a game on a completely different machine and streaming effectively a video feed, running parts of a game on one machine but parts on another and sharing data between the two is impossible to develop for.
except 90% of the MMOs that do calculating on servers......
3) The end result for the user would be an increase in performance in exchange for never, ever being capable of running their game without the cloud help. Putting to one side the constant-failure of online DRM, even if the tech was there and it was efficient it would basically destroy our concept of ownership, with every game becoming always-online. I hope you can see why that might be an issue.
yes and thats why i am agasint it, but to say that this is impractical from sheer power perspective is silly.
FFP2 said:
What about when the servers inevitably go down? What about people like me that have slow and unstable internet (125kB/s in case you were wondering)?
peple like you shuld get a better internet. No, really, i pity people who have t struggle with internet like that. been there, 10 years ago, i know how hard it is and i hope you upgrade as fast as possible.
Hagi said:
How exactly is that going to work?
I mean the vast majority of any game's calculations are frame-related, wrapped in your typical game-loop.
- Get and process user input.
- Calculate AI reactions and physics.
- Render results.
- Repeat.
And you repeat that if at all possible at least 30 times per second. If you've got 50ms ping, which about as high as can be reasonably expected, then you'll still only manage 20 frames per second even if you have instantaneous results
Not really. Lets say you get instant sending if user input, becuase the console itself is powerful enough to send signals that you pressed a key. its a fair assumption as xbox360 is powerful enough for that. Calculating AI and physics happens up in the clouds, but oes not have to happen every frake. AI can be recalcualted even as slowly as once in 2 seconds. it certainly doesn ot rething its actions every frame in current games and it does not make sense to. physics can work on thier own and unless player imput gets to touch it it has no reason to realculate. we seond thins infor back to the machine and render locally, thus removing the need for high bandwitch of low ping stream, as locally generated will generate with 0 ping (or well the amount of ping it takes for the cables to move intfo to TV and TV process it, but thats usually very small and not counted, we got TVs that proces in nanoseconds now). technically it could work. and it does on MMOs. MMOs do calculations server-side this disabling any possibility to cheat stuff like gold, reload, ect. and the gpraihcs are generated locally from your machine. and it does not take a beast to run either. and yes physics are generated server side too (example being World of Tanks), and the pings there are around 60ms for me. which is acceptable.
Or, to put it in words I'm sure most will understand, you know the rubberbanding and lag that happens in most multiplayer games? Where you think that Spy is actually in front of you but somehow actually behind you and backstabbing you? Where your friend runs against a wall for two seconds before teleporting somewhere else?
i remember those... last time i saw was 2008 i think. (with exception of high ping servers or my internet deciding ti spike lag to 200 ms or so, but its not really games fault now is it).
SonOfVoorhees said:
I thought it would help with loading of levels and faster uptake of graphics when walking through the game world. But then remembered your installing the game onto your hard drive. So have no idea what the point in cloud is. Why dont they just go for digital dl via cloud. Make the games £40 in store and £20 to downloads. That, would enable people no turn away from used games and not even worry about lending games.....because you cant....but hey getting a new game for £20 is worth it.
My captcha said Thats all, folks. lol
But how dare you suggest that they woudl offer it cheaper than retail? remember the last time they tried? retailers threw a tantrum and refused to sel any games till they fixed the price high enough for them to compete. retailers hld
publishers by the balls and it is retailers who dictate prices.
uchytjes said:
PoolCleaningRobot said:
Unless you're someone like me who only gets 10 megabits down and 1 up. There's no way their cloud would be able to improve anything on my network
HAHAHAHAH. Try 1.5 megabits peak. You'd really think the dormitories in a UNIVERSITY would have better internet.
dormatories are known to have one of the worst internet in the world.
i played MMOs with 1mbps way back in the old days of 2003 and it didnt lag. you certainly can do that with 1.5.