PS4 OS is linux based, and MAC is a hybrid. Android is a virtualbox running in linux.MonsterCrit said:Xboxes are basically running a stripped down WIndows OS so that's not really cross platform. But for comparisson I'll give you that.Strazdas said:DirectX is crossplatform too. it runs on Xbox and PC.
Now let's look at OGL
WIndows, Many Flavours of Linux, PS4 and Mac, Also Android.
I'm sorry but from a development perspective. OGL wins. It may lack tech and features but it has a larger user base. I can code once and have some reasonable assurance that it will work just as well on any of these systems with minimal re-engineering. A slight sacrifice in fidelity is a small price to pay. Also honestly... if your users can notice the drop in fidelity... you obviously have not don't a good job of designing your game.
All I'm saying is. I have a library of 200+ games. They all support OGL.Strazdas said:PS4 OS is linux based, and MAC is a hybrid. Android is a virtualbox running in linux.MonsterCrit said:Xboxes are basically running a stripped down WIndows OS so that's not really cross platform. But for comparisson I'll give you that.Strazdas said:DirectX is crossplatform too. it runs on Xbox and PC.
Now let's look at OGL
WIndows, Many Flavours of Linux, PS4 and Mac, Also Android.
I'm sorry but from a development perspective. OGL wins. It may lack tech and features but it has a larger user base. I can code once and have some reasonable assurance that it will work just as well on any of these systems with minimal re-engineering. A slight sacrifice in fidelity is a small price to pay. Also honestly... if your users can notice the drop in fidelity... you obviously have not don't a good job of designing your game.
Yeah, OGL wins and everyone uses it, oh, wait, no, actually all the big developers use DirectX instead. Because these features are making theri lives much easier. Apperently developers dont think that price is so small after all.
Well Vulkan might be the push that devs need to switch of DX/Microsoft dependency. Especially since it looks like Valve are going to be involved heavily.MonsterCrit said:All I'm saying is. I have a library of 200+ games. They all support OGL.Strazdas said:PS4 OS is linux based, and MAC is a hybrid. Android is a virtualbox running in linux.MonsterCrit said:Xboxes are basically running a stripped down WIndows OS so that's not really cross platform. But for comparisson I'll give you that.Strazdas said:DirectX is crossplatform too. it runs on Xbox and PC.
Now let's look at OGL
WIndows, Many Flavours of Linux, PS4 and Mac, Also Android.
I'm sorry but from a development perspective. OGL wins. It may lack tech and features but it has a larger user base. I can code once and have some reasonable assurance that it will work just as well on any of these systems with minimal re-engineering. A slight sacrifice in fidelity is a small price to pay. Also honestly... if your users can notice the drop in fidelity... you obviously have not don't a good job of designing your game.
Yeah, OGL wins and everyone uses it, oh, wait, no, actually all the big developers use DirectX instead. Because these features are making theri lives much easier. Apperently developers dont think that price is so small after all.
As for larger developers... well large companies aren't known for being agile and responsive to change in the environment. I mean come on. have you seen the games coming out of some of these larger developers. Sure you have because they're the same games the released last year and the year before that.
All I'm saying is. I have a library of 200+ games. They all support OGL.MonsterCrit said:PS4 OS is linux based, and MAC is a hybrid. Android is a virtualbox running in linux.
Yeah, OGL wins and everyone uses it, oh, wait, no, actually all the big developers use DirectX instead. Because these features are making theri lives much easier. Apperently developers dont think that price is so small after all.
There are 950 products on steam that are confirmed to work with Linux. That does not mean jack shit though because linux still isnt supported for games that 99% of gamers play. Do not mix you being an extreme case of liking OGL games with general audience.Strazdas said:All I'm saying is. I have a library of 200+ games. They all support OGL.MonsterCrit said:PS4 OS is linux based, and MAC is a hybrid. Android is a virtualbox running in linux.
Yeah, OGL wins and everyone uses it, oh, wait, no, actually all the big developers use DirectX instead. Because these features are making theri lives much easier. Apperently developers dont think that price is so small after all.
As for larger developers... well large companies aren't known for being agile and responsive to change in the environment. I mean come on. have you seen the games coming out of some of these larger developers. Sure you have because they're the same games the released last year and the year before that.
Ugh. I mean, we could, but why would we want to?Steven Bogos said:Best of all, PC gamers can look forward to a future where they can interact with their console brethren seamlessly.
Come now, not everyone is so fixated on this damnedable, eternal war that they can't have a little fun. Even now, soldiers are beginning to lose heart. We cannot continue a fight which just piles up the bodies with no end, no end EVER in sight! Just look at the men! Look at the morale!rgrekejin said:Ugh. I mean, we could, but why would we want to?Steven Bogos said:Best of all, PC gamers can look forward to a future where they can interact with their console brethren seamlessly.
*ducks*
While i dont doubt that some work with WINE, my statement of 99% of games average user plays not being supported on linux still stands.MonsterCrit said:950 games that run on linux natively. There are many many more that will run with WIndows Emulation. I also never said that All my games were Linux games.. merely that they supported OGL. So these are windows games.
Don't jump to far fetched conclusions.