Microsoft Xbox needs to die.

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hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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I've only had one Red Ring and that was from a pre-owned one.
Anyway, I'd rather keep my 360. It's got stuff like Bayonetta on it. I like Bayonetta.
 

MiloP

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Jan 23, 2009
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Also, about the mods, I agree with Vault101. If the game hasn't convinced me on its own merit, then I'm not gonna bother modding it. I'd just stop playing it.

I must say though, the definition of mod seems to be up and down here. When I say mod, I mean a sort of unofficial expansion. Like Nerhim to Oblivion, or the Wanderer's Edition of Fallout 3. Something that modifies the game itself.

Things like CS:S and Dear Esther were just their own games. All that was modified was the engine. And if modifying the engine counts the game as a mod, then damn, half of the games in the world must be mods too, Unreal Engine anybody? :D
 

targren

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May 13, 2009
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Skopintsev said:
It just proves the ol' saying true: If something doesn't break, Microsoft didn't make it
I always preferred:
"The day Microsoft makes a product that doesn't suck is the day they start manufacturing vacuum cleaners."[footnote]And before the Elite Xbox Defense Brigade bears down on me, that predates even the original Xbox by a good decade or so. Stand down![/footnote]
 

Frybird

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Jan 7, 2008
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Trollin', Trollin', Trollin'
Though the threads are swollen
Keep them fanboys trolling
Flamethreeeeeeeaaaad

(OT: Two Boxes broke, both replaced, and back when i bought my first 360 it was far preferrable to the PS3 and even a PC. I don't have much to complain, so i stick with what i have, it's not like the Xbox 360 is the most horrible thing ever, far from it actually)
 

Trippy Turtle

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May 10, 2010
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My Xbox has never broken and the only thing I have had to replace is a play and charge kit they didn't even make. You can mod games on the Xbox. It is just a bit harder. Again not Microsoft's fault. The hardware is fine.
I barely even notice the ads but even if you do is that such a problem?
The $100 a year gives you access to everything on Xbox live not just playing games.
I don't see how they are keeping us in the dark ages of gaming when they gave us the best online system yet.
The pc gaming comment was just stupid. Not everyone likes PC so it might be your perfect world but I would personally not like it.
 

JoesshittyOs

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Aug 10, 2011
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Programmed_For_Damage said:
I might be in the minority but the PC gamers can keep their mods. There is a reason game developers generate content for their own games; it's because they're good at it. I haven't seen a mod yet that isn't in some way half-arsed or stands out from the original content like dog's balls.
Shut your dirty mouth. This is the greatest thing to ever come out of the mod community

OT: Uh... really the only reason I commented in this thread was to post that video to that guy, and I kinda sort don't really... care?

I'm satisfied with my Xbox service. I don't ever have second thoughts about the ten dollars a month I spend on Xbox live. I'm getting more concerned about the fact that even though I have a decent enough social life, I'm still spending as much time as I do on gaming.

I've had two Xbox's, one died about two years in, and the other has been chugging away for the passed 3 years (besides the one occasion it thought it could stop reading CD's, causing me to beat the ever living shit out of it till it started working properly).

I have a feeling that this new generation of Console is gonna be a little bit more lenient and blend Console and PC elements together.
 
Feb 9, 2011
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Zeckt said:
What is there to defend about the 360 other then brand loyalty?
Honestly? Nothing really. Well, nothing that I could think of really. This console generation was the first that forced my hand in dropping out altogether. It's been a really disheartening generation, but, hey, that's just my humble opinion. It's just been the first year where I didn't buy any console system at all.
 

isometry

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Mar 17, 2010
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Mods are sometimes overhyped because people like underdog stories ("look at how those amateurs did so much better than the professionals...", etc, it's fully true sometimes but in general people tend to exaggerate in the amateur's favor). An example would be Skyrim, where I found several of the "praised" mods to be total crap, the kind of stuff that gamers would have mocked if Bethesda had offered for free, but just because it was done by amateurs they excused the buggy hideousness for "isn't this awesome!".

Don't get me wrong, Mods are a great part of the PC platform, but only the best ones are worth bothering with. Mods I played this week include planetfall, an excellent remake of Alpha Centauri in Civilization 4, and BF2SPCC, a mod that adds really good bots to Battlefield 2, so you can play matches with friends (or alone) and fill things out with up to 64 bots. They had to write a bunch of AI pathing from scratch since DICE only did it for a few maps and did a crap job at it.
 

dimensional

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Jun 13, 2011
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Well I dont know anyone who hasnt had a 360 red ring, mine lasted the longest out of all my friends (6 years) before giving up the ghost although in my case I ripped it apart and managed to get it working again although that was only about 8 months ago so it may fail again but if it does I wont be buying another one if they cant be bothered to make a decent console I cant be bothered to give them more money.

My C64,SNES,PSX,PS2,N64,Dreamcast,Wii,PS3 etc all still work fine Microsoft needs to stop looking at the bottom line all the time and treat its customers respectfully (Yeah I know not gonna happen but at least Microsoft management can have a laugh over that line).

OP: You certainly are not alone one of my friends is on his 5th 360 two others are on their 3rd and no one (except me because I fixed it) is on their original as for paying for Gold membership well I gave that up ages ago, sod em I will play for free (well without additional cost) on the PC,PS3 or Wii.

Never had any issues with their controllers though just their consoles and business practices.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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My friend is on his 7th Xbox...I've asked him why he doesnt switch to PS3 or PC...Gamerscore :|
 

MiloP

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Jan 23, 2009
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Programmed For Damage is getting a lot of flak here, but I'm pretty sure he meant mods as in unofficial expansions (like I said in my post) rather than mods that then became full fledged games.
 

IbanezLaney

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Apr 4, 2010
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It is dead - has been for 5 years. RROD's what makes xbox special. Pc can't do it - neither can PS3.
Microsoft love it cause ur offline but giving them $$$ to play online. It a genius scam.

The cheapest and nastiest laptop or PC would outperform an xbox. The tech is just too old.

PS3 isn't much better.
By the time you pay the rip off fees just to play online it's much cheaper longterm to buy a good pc. Plus when you upgrade to next gen hardware your games still work. You will save $1000's just by not needed to re-buy for new consoles.

If you are paying to play online - you're being scammed.

The answer is - Don't buy 7 year old tech. Would you pay new price for a 7 year old car?
 

endtherapture

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Nov 14, 2011
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MiloP said:
Also, about the mods, I agree with Vault101. If the game hasn't convinced me on its own merit, then I'm not gonna bother modding it. I'd just stop playing it.

I must say though, the definition of mod seems to be up and down here. When I say mod, I mean a sort of unofficial expansion. Like Nerhim to Oblivion, or the Wanderer's Edition of Fallout 3. Something that modifies the game itself.

Things like CS:S and Dear Esther were just their own games. All that was modified was the engine. And if modifying the engine counts the game as a mod, then damn, half of the games in the world must be mods too, Unreal Engine anybody? :D
You can't just define your own definition of mod and just say everything else isn't one.

Mods are everything from stuff that fixes the UI, to texture packs, to whole new areas and worlds, to item packs, to unofficial patches, to new character models.

The original CS was a mod for Half Life anyway. CS:S wasn't and had a budget.
 

Aprilgold

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Apr 1, 2011
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Programmed_For_Damage said:
I might be in the minority but the PC gamers can keep their mods. There is a reason game developers generate content for their own games; it's because they're good at it. I haven't seen a mod yet that isn't in some way half-arsed or stands out from the original content like dog's balls.

BTW I'm sorry to hear about the issues you've had with your 360's. I've got three in the house (2 Pros and a 360S) and none of them have had any problems.
Hold on, I need a cutesy poo "I'll leave this here." Because there are quite a few, the one that I've been playing is this.

http://www.moddb.com/mods/cry-of-fear

Yes, its stands out from the original Half Life in many ways, mainly a complete change in genre focus.

I do think that all Console makers that aren't made by a Console Developer are not going to be memorible because if it goes in a rut then it will never jump back into it.

getoffmycloud said:
In other news PC elitists are the lowest form of humanity and should shut up
Next at 11: The person with a troll face picture for his account isn't taken seriously by anyone.
 

MiloP

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Jan 23, 2009
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IbanezLaney said:
It is dead - has been for 5 years. RROD's what makes xbox special. Pc can't do it - neither can PS3.
Microsoft love it cause ur offline but giving them $$$ to play online. It a genius scam.

The cheapest and nastiest laptop or PC would outperform an xbox. The tech is just too old.

PS3 isn't much better.
By the time you pay the rip off fees just to play online it's much cheaper longterm to buy a good pc. Plus when you upgrade to next gen hardware your games still work. You will save $1000's just by not needed to re-buy for new consoles.

If you are paying to play online - you're being scammed.

The answer is - Don't buy 7 year old tech. Would you pay new price for a 7 year old car?
I hate this argument. Yes, consoles are running on old tech, but so what? They still work. Games on consoles still look really nice, maybe not as nice as they could run on a PC but not exactly ugly.

Also, keeping a PC up to snuff can take lots more money, especially if you're going for a future-proof. Plus there's' been all sorts of issues with PC games on certain graphics cards and drivers and what have you (Rage being the first example that pops into mind), and if you're not into building/maintaining PCs there'll be a lot of grind to get your PC good to go. Xboxes are easier. You pop a game into an Xbox and it'll work, you don't have to go researching minimum specs or graphics card issues. Plus, even if you bought an Xbox at launch, you can be safe in knowledge that current games with graphics far superior to seven years ago will still play on it, without the threat of having to tinker with its innards.

Just because consoles are easier doesn't necessarily make them worse.

And sure, PCs can RRoD. They just Blue Screen every so often instead :D

(You are right on paying for online services being a bit of a scam, though.)
 

MiloP

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Jan 23, 2009
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endtherapture said:
MiloP said:
Also, about the mods, I agree with Vault101. If the game hasn't convinced me on its own merit, then I'm not gonna bother modding it. I'd just stop playing it.

I must say though, the definition of mod seems to be up and down here. When I say mod, I mean a sort of unofficial expansion. Like Nerhim to Oblivion, or the Wanderer's Edition of Fallout 3. Something that modifies the game itself.

Things like CS:S and Dear Esther were just their own games. All that was modified was the engine. And if modifying the engine counts the game as a mod, then damn, half of the games in the world must be mods too, Unreal Engine anybody? :D
You can't just define your own definition of mod and just say everything else isn't one.

Mods are everything from stuff that fixes the UI, to texture packs, to whole new areas and worlds, to item packs, to unofficial patches, to new character models.

The original CS was a mod for Half Life anyway. CS:S wasn't and had a budget.
I mis-spoke. It's just it's the first thing that pops into my head when someone says mod. Like, when someone says "Oh I got this cool mod for Fallout 3", my brain will jump to something that enhances the Fallout experience, rather than being a whole different game altogether.

But assuming "mod" is short for "modification", then some things are mis-defined. A bit. Things like Dear Esther or Nightmare House aren't really modifications of HL2. They change the whole style and fell of the game and turn into something completely different. Less of a modification, more of a transformation.

Obviously, that's taking the word "mod" in its most literal sense. I do realise the definition covers a whole lot more in this context.
 

Elliott Curtiss

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Apr 19, 2011
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IbanezLaney said:
Would you pay new price for a 7 year old car?
depends on the car and what condition the car is in? some cars can hold they're value quite well, but that's a story for another time.

anyway moving on....
I have PC and a 360 elite, only had one problem with it (gpu went out but was covered by warranty), and I can say, both have their ups and downs. it just depends on the gamer...also, I have a friend who's gone through 4 or 5 360s and is blaming the failure of the last one on corrupted data (which is BS if you ask me). he's finally got his PS3 he's been wanting and I'll be laughing when that thing goes out as well, you'll understand if you ever see his room. The garage at the Tire store my dad works at, is cleaner then his room >.>
 

endtherapture

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Nov 14, 2011
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MiloP said:
endtherapture said:
MiloP said:
Also, about the mods, I agree with Vault101. If the game hasn't convinced me on its own merit, then I'm not gonna bother modding it. I'd just stop playing it.

I must say though, the definition of mod seems to be up and down here. When I say mod, I mean a sort of unofficial expansion. Like Nerhim to Oblivion, or the Wanderer's Edition of Fallout 3. Something that modifies the game itself.

Things like CS:S and Dear Esther were just their own games. All that was modified was the engine. And if modifying the engine counts the game as a mod, then damn, half of the games in the world must be mods too, Unreal Engine anybody? :D
You can't just define your own definition of mod and just say everything else isn't one.

Mods are everything from stuff that fixes the UI, to texture packs, to whole new areas and worlds, to item packs, to unofficial patches, to new character models.

The original CS was a mod for Half Life anyway. CS:S wasn't and had a budget.
I mis-spoke. It's just it's the first thing that pops into my head when someone says mod. Like, when someone says "Oh I got this cool mod for Fallout 3", my brain will jump to something that enhances the Fallout experience, rather than being a whole different game altogether.

But assuming "mod" is short for "modification", then some things are mis-defined. A bit. Things like Dear Esther or Nightmare House aren't really modifications of HL2. They change the whole style and fell of the game and turn into something completely different. Less of a modification, more of a transformation.

Obviously, that's taking the word "mod" in its most literal sense. I do realise the definition covers a whole lot more in this context.
I have an old disc of "Total Conversions for Quake 2", I think that's a better term for something that completely changes the game, as well as being widely used.
 

MiloP

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Jan 23, 2009
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endtherapture said:
MiloP said:
endtherapture said:
MiloP said:
Also, about the mods, I agree with Vault101. If the game hasn't convinced me on its own merit, then I'm not gonna bother modding it. I'd just stop playing it.

I must say though, the definition of mod seems to be up and down here. When I say mod, I mean a sort of unofficial expansion. Like Nerhim to Oblivion, or the Wanderer's Edition of Fallout 3. Something that modifies the game itself.

Things like CS:S and Dear Esther were just their own games. All that was modified was the engine. And if modifying the engine counts the game as a mod, then damn, half of the games in the world must be mods too, Unreal Engine anybody? :D
You can't just define your own definition of mod and just say everything else isn't one.

Mods are everything from stuff that fixes the UI, to texture packs, to whole new areas and worlds, to item packs, to unofficial patches, to new character models.

The original CS was a mod for Half Life anyway. CS:S wasn't and had a budget.

I mis-spoke. It's just it's the first thing that pops into my head when someone says mod. Like, when someone says "Oh I got this cool mod for Fallout 3", my brain will jump to something that enhances the Fallout experience, rather than being a whole different game altogether.

But assuming "mod" is short for "modification", then some things are mis-defined. A bit. Things like Dear Esther or Nightmare House aren't really modifications of HL2. They change the whole style and fell of the game and turn into something completely different. Less of a modification, more of a transformation.

Obviously, that's taking the word "mod" in its most literal sense. I do realise the definition covers a whole lot more in this context.
I have an old disc of "Total Conversions for Quake 2", I think that's a better term for something that completely changes the game, as well as being widely used.
CONVERSION! That's the word my brain was searching for. 24 hours without sleep made me settle for transformation :D
 

Strazdas

Robots will replace your job
May 28, 2011
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I have a solution for you, and everyone else who are dissapointed by consoles. stop buying them. start gaming on pc. this way you wont have to give them money. you wont have crashes and you will increase the PC games sales, making companies more aware that PC gaming isnt dieing at all.
so yeah, everything would have been solved in the first place if we didnt degenerate our gamin back to consoles. we were free of them for a short while, and hopefully we are going to be free off them once again.
yes, most of the mods are crap. however there are so many thousands of mods, that there still are many great ones. thing is developers cant think of everything. mod communities often does. well the big ones (TES, HOI, CIV communities and the like) does anyway. i mean sure you ownt find everything for F.E.A.R., but ive seen mods that would convert oblivion into fallout and it would feel organic.