I always preferred:Skopintsev said:It just proves the ol' saying true: If something doesn't break, Microsoft didn't make it
Shut your dirty mouth. This is the greatest thing to ever come out of the mod communityProgrammed_For_Damage said:I might be in the minority but the PC gamers can keep their mods. There is a reason game developers generate content for their own games; it's because they're good at it. I haven't seen a mod yet that isn't in some way half-arsed or stands out from the original content like dog's balls.
Honestly? Nothing really. Well, nothing that I could think of really. This console generation was the first that forced my hand in dropping out altogether. It's been a really disheartening generation, but, hey, that's just my humble opinion. It's just been the first year where I didn't buy any console system at all.Zeckt said:What is there to defend about the 360 other then brand loyalty?
You can't just define your own definition of mod and just say everything else isn't one.MiloP said:Also, about the mods, I agree with Vault101. If the game hasn't convinced me on its own merit, then I'm not gonna bother modding it. I'd just stop playing it.
I must say though, the definition of mod seems to be up and down here. When I say mod, I mean a sort of unofficial expansion. Like Nerhim to Oblivion, or the Wanderer's Edition of Fallout 3. Something that modifies the game itself.
Things like CS:S and Dear Esther were just their own games. All that was modified was the engine. And if modifying the engine counts the game as a mod, then damn, half of the games in the world must be mods too, Unreal Engine anybody?![]()
Hold on, I need a cutesy poo "I'll leave this here." Because there are quite a few, the one that I've been playing is this.Programmed_For_Damage said:I might be in the minority but the PC gamers can keep their mods. There is a reason game developers generate content for their own games; it's because they're good at it. I haven't seen a mod yet that isn't in some way half-arsed or stands out from the original content like dog's balls.
BTW I'm sorry to hear about the issues you've had with your 360's. I've got three in the house (2 Pros and a 360S) and none of them have had any problems.
Next at 11: The person with a troll face picture for his account isn't taken seriously by anyone.getoffmycloud said:In other news PC elitists are the lowest form of humanity and should shut up
I hate this argument. Yes, consoles are running on old tech, but so what? They still work. Games on consoles still look really nice, maybe not as nice as they could run on a PC but not exactly ugly.IbanezLaney said:It is dead - has been for 5 years. RROD's what makes xbox special. Pc can't do it - neither can PS3.
Microsoft love it cause ur offline but giving them $$$ to play online. It a genius scam.
The cheapest and nastiest laptop or PC would outperform an xbox. The tech is just too old.
PS3 isn't much better.
By the time you pay the rip off fees just to play online it's much cheaper longterm to buy a good pc. Plus when you upgrade to next gen hardware your games still work. You will save $1000's just by not needed to re-buy for new consoles.
If you are paying to play online - you're being scammed.
The answer is - Don't buy 7 year old tech. Would you pay new price for a 7 year old car?
I mis-spoke. It's just it's the first thing that pops into my head when someone says mod. Like, when someone says "Oh I got this cool mod for Fallout 3", my brain will jump to something that enhances the Fallout experience, rather than being a whole different game altogether.endtherapture said:You can't just define your own definition of mod and just say everything else isn't one.MiloP said:Also, about the mods, I agree with Vault101. If the game hasn't convinced me on its own merit, then I'm not gonna bother modding it. I'd just stop playing it.
I must say though, the definition of mod seems to be up and down here. When I say mod, I mean a sort of unofficial expansion. Like Nerhim to Oblivion, or the Wanderer's Edition of Fallout 3. Something that modifies the game itself.
Things like CS:S and Dear Esther were just their own games. All that was modified was the engine. And if modifying the engine counts the game as a mod, then damn, half of the games in the world must be mods too, Unreal Engine anybody?![]()
Mods are everything from stuff that fixes the UI, to texture packs, to whole new areas and worlds, to item packs, to unofficial patches, to new character models.
The original CS was a mod for Half Life anyway. CS:S wasn't and had a budget.
depends on the car and what condition the car is in? some cars can hold they're value quite well, but that's a story for another time.IbanezLaney said:Would you pay new price for a 7 year old car?
I have an old disc of "Total Conversions for Quake 2", I think that's a better term for something that completely changes the game, as well as being widely used.MiloP said:I mis-spoke. It's just it's the first thing that pops into my head when someone says mod. Like, when someone says "Oh I got this cool mod for Fallout 3", my brain will jump to something that enhances the Fallout experience, rather than being a whole different game altogether.endtherapture said:You can't just define your own definition of mod and just say everything else isn't one.MiloP said:Also, about the mods, I agree with Vault101. If the game hasn't convinced me on its own merit, then I'm not gonna bother modding it. I'd just stop playing it.
I must say though, the definition of mod seems to be up and down here. When I say mod, I mean a sort of unofficial expansion. Like Nerhim to Oblivion, or the Wanderer's Edition of Fallout 3. Something that modifies the game itself.
Things like CS:S and Dear Esther were just their own games. All that was modified was the engine. And if modifying the engine counts the game as a mod, then damn, half of the games in the world must be mods too, Unreal Engine anybody?![]()
Mods are everything from stuff that fixes the UI, to texture packs, to whole new areas and worlds, to item packs, to unofficial patches, to new character models.
The original CS was a mod for Half Life anyway. CS:S wasn't and had a budget.
But assuming "mod" is short for "modification", then some things are mis-defined. A bit. Things like Dear Esther or Nightmare House aren't really modifications of HL2. They change the whole style and fell of the game and turn into something completely different. Less of a modification, more of a transformation.
Obviously, that's taking the word "mod" in its most literal sense. I do realise the definition covers a whole lot more in this context.
CONVERSION! That's the word my brain was searching for. 24 hours without sleep made me settle for transformationendtherapture said:I have an old disc of "Total Conversions for Quake 2", I think that's a better term for something that completely changes the game, as well as being widely used.MiloP said:endtherapture said:You can't just define your own definition of mod and just say everything else isn't one.MiloP said:Also, about the mods, I agree with Vault101. If the game hasn't convinced me on its own merit, then I'm not gonna bother modding it. I'd just stop playing it.
I must say though, the definition of mod seems to be up and down here. When I say mod, I mean a sort of unofficial expansion. Like Nerhim to Oblivion, or the Wanderer's Edition of Fallout 3. Something that modifies the game itself.
Things like CS:S and Dear Esther were just their own games. All that was modified was the engine. And if modifying the engine counts the game as a mod, then damn, half of the games in the world must be mods too, Unreal Engine anybody?![]()
Mods are everything from stuff that fixes the UI, to texture packs, to whole new areas and worlds, to item packs, to unofficial patches, to new character models.
The original CS was a mod for Half Life anyway. CS:S wasn't and had a budget.
I mis-spoke. It's just it's the first thing that pops into my head when someone says mod. Like, when someone says "Oh I got this cool mod for Fallout 3", my brain will jump to something that enhances the Fallout experience, rather than being a whole different game altogether.
But assuming "mod" is short for "modification", then some things are mis-defined. A bit. Things like Dear Esther or Nightmare House aren't really modifications of HL2. They change the whole style and fell of the game and turn into something completely different. Less of a modification, more of a transformation.
Obviously, that's taking the word "mod" in its most literal sense. I do realise the definition covers a whole lot more in this context.