Oh yeah! It was a great looking game and fast paced enough to only really need Pre-rendered lighting. I've only played it on my PC and it looks amazing maxed out.SFR said:Huzzah! Please let this happen!
Does anybody else think that Mirror's Edge has like... the best graphics ever. Even though from a technical standpoint, Crysis and other games do more, I just think Mirror's Edge looks beautiful. Some scenes look completely realistic or better than real life. Like moving concept art. Just goes to show how much better prerendered lighting can look if done right.
Combat was a bit clunky on the disarming end of things, but it was a bit contrary to the character of Faith to be able to easily take down padded riot officers with her bare hands. That being said, after everything Faith went through in the first one, I could see her being a bit more capable in a sequel combat wise. Able to knock down a guard without interrupting the flow of her pacing in order to get away.DP155ToneZone said:I don't understand how the game was really flawed.
It was different and a fresh interpretation of first person movement and combat.
The combat is usually the objection most folk have with it; but if something a little different leaves that bitter-a-taste in your mouth, why are you bothering with a new concept in the first place?
And in all honesty, I didn't see the glaring flaws in the combat everyone else seems to.
Thorougly disagree, sorry (and yes, Prince of Persia was awesome). EA put a lot of work into making you really FEEL as if you're running and jumping over rooftops. Sound effects, blurs, camera tricks, etc, all combine to make it more than just camera position.punipunipyo said:Um... may I recommend... 3rd person for this game? it'll work soooooo much better in 3rd person...
Completely agree, there were one or two bits which I found frustrating, that is to be expected. Other than that, I felt the level design was superb, and I'm picky when it comes to that. The graphics were breathtaking, and the art design remained fresh throughout. Overall, it was probably my favourite game of 2009 (when it was released on PC)... Hell, I even liked the cutscenes.Jeffro Tull said:Oh yeah! It was a great looking game and fast paced enough to only really need Pre-rendered lighting. I've only played it on my PC and it looks amazing maxed out.SFR said:Huzzah! Please let this happen!
Does anybody else think that Mirror's Edge has like... the best graphics ever. Even though from a technical standpoint, Crysis and other games do more, I just think Mirror's Edge looks beautiful. Some scenes look completely realistic or better than real life. Like moving concept art. Just goes to show how much better prerendered lighting can look if done right.
I don't really know what people had against the level design though. If you ask me, it played out more like a first person puzzle game with fast paced action sequences scattered throughout. If I had a problem with how the level played out, I was obviously doing it wrong. It was a good focus on the part of the crew. If it were more of an open world experience, you would have lost some of that graphical brilliance.
I did my first runthrough of the game with no guns. The way I see it, what's the point of using guns in the one first-person action game that doesn't make me? I agree that Faith shouldn't even have the option to use guns, but you know what she could use... Melee weapons! Batons, clubs, bats, tazers, and maybe even knives or swords. See, the gun use just doesn't gel with how the game is supposed to be played, 'cause you can't really run with them. But what if you could run and do a bunch of running attacks with melee weapons?Stiffkittin said:I like your ideas. I agree that shooting was the most unnatural-feeling part of the game. Not especially from a mechanical standpoint but... thematically I guess? I like how a game can, by the very nature of it's design philosophy, make an extremely popular play-style seem innately distasteful. I really tried to play without firing a single shot and found the game punishingly hard until I gave in about 2-thirds of the way through. The fact that I even wanted to go against the flow like that is interesting though.danpascooch said:I want to see more combat options.
Personally I don't think you should be able to take or pick up a gun at all, but I hate how when you attack a guard you stop, you should be able to deliver some sort of attack without losing your momentum, that would be neat, like a jab at the throat as you run by that stuns him for like 5 seconds or something.