Mirror's Edge Sequel May Still Be Running

Flauros

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Mar 2, 2010
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Awesome. That game was completely great. Finally something refreshing.....dont understand why it didnt sell well. Were people confused on the concept? It had some flaws...but so do ALOT of games, lol

Anyay, make another one!
 

RoyalWelsh

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Feb 14, 2010
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This is great to hear. :) I'm sure they can make a very good sequel, just need to iron out some of the flaws it had.
 

KO4U

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Aug 15, 2010
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Yes please! I promise I'll drop full retail price on it! Please don't let the 3D platformer die!!!
 

KO4U

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Aug 15, 2010
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Here here! I thought to myself "can she really make it through the whole game and not kill ANYONE?" Nope, and it worked in just the right way, not a callous cold-blooded revenge moment. Sweet.
 

Jeffro Tull

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Sep 27, 2010
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SFR said:
Huzzah! Please let this happen!

Does anybody else think that Mirror's Edge has like... the best graphics ever. Even though from a technical standpoint, Crysis and other games do more, I just think Mirror's Edge looks beautiful. Some scenes look completely realistic or better than real life. Like moving concept art. Just goes to show how much better prerendered lighting can look if done right.
Oh yeah! It was a great looking game and fast paced enough to only really need Pre-rendered lighting. I've only played it on my PC and it looks amazing maxed out.

I don't really know what people had against the level design though. If you ask me, it played out more like a first person puzzle game with fast paced action sequences scattered throughout. If I had a problem with how the level played out, I was obviously doing it wrong. It was a good focus on the part of the crew. If it were more of an open world experience, you would have lost some of that graphical brilliance.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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As long as they don't shoe-horn in a half-ass multiplayer combat mode.

A race mode would be pretty cool, though.
 

Stammer

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Apr 16, 2008
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I didn't care much for the original game, but I did always appreciate how they tried to make a unique game out of it. Plus, I do know a number of people who liked the game. So all-in-all I'm excited to see a sequel come out. And if they fix a number of the flaws that persisted in the first one, maybe more people will buy it.
 

Jeffro Tull

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Sep 27, 2010
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DP155ToneZone said:
I don't understand how the game was really flawed.

It was different and a fresh interpretation of first person movement and combat.

The combat is usually the objection most folk have with it; but if something a little different leaves that bitter-a-taste in your mouth, why are you bothering with a new concept in the first place?

And in all honesty, I didn't see the glaring flaws in the combat everyone else seems to.
Combat was a bit clunky on the disarming end of things, but it was a bit contrary to the character of Faith to be able to easily take down padded riot officers with her bare hands. That being said, after everything Faith went through in the first one, I could see her being a bit more capable in a sequel combat wise. Able to knock down a guard without interrupting the flow of her pacing in order to get away.
I did appreciate the fact that she was so clumsy with heavier artillery. It brought you back to the emphasis of running away, and thus focus on the characters talents.
 

Mouse One

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punipunipyo said:
Um... may I recommend... 3rd person for this game? it'll work soooooo much better in 3rd person...
Thorougly disagree, sorry (and yes, Prince of Persia was awesome). EA put a lot of work into making you really FEEL as if you're running and jumping over rooftops. Sound effects, blurs, camera tricks, etc, all combine to make it more than just camera position.

Yes, first person makes it hard to see where the edges of ledges are when you jump. If there's a sequel, I hope it addresses that (along with other issues like collision detection issues). But first person is what made Mirror's Edge unique.

I still play Mirror's Edge in time trial mode-- it's really where the game shines. No cops, just you trying to figure out the fastest route, then running it as smoothly as you can.
 

Spectre4802

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Oct 23, 2009
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Personally, I didn't like Mirror's Edge much. For one thing, it was far too linear for me, and especially considering this is a freerunning game, that was a big problem. Combat was frustrating, and a few times the game flat out refuses to tell you where to go and how to get there, while throwing a helicopter with a minigun at you.

Make Mirror's Edge 2 more like the Assassin's Creed games (that is, very much open and non linear, choose-your-own-path kind of gameplay) and I might consider getting it.
 

00slash00

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Dec 29, 2009
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im surprised at how many mirrors edge fans there are. i really liked the game but everyone else i talked to seemed to hate it. however, my decision to go through the game without killing anyone, made it a very frustrating experience. i shall not be doing that again. i was really happy to see that it was set up as a sequel and didnt even know the sequel had been canceled, so reading this headline made me sad and then instantly happy
 

odeed

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Jul 28, 2009
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Jeffro Tull said:
SFR said:
Huzzah! Please let this happen!

Does anybody else think that Mirror's Edge has like... the best graphics ever. Even though from a technical standpoint, Crysis and other games do more, I just think Mirror's Edge looks beautiful. Some scenes look completely realistic or better than real life. Like moving concept art. Just goes to show how much better prerendered lighting can look if done right.
Oh yeah! It was a great looking game and fast paced enough to only really need Pre-rendered lighting. I've only played it on my PC and it looks amazing maxed out.

I don't really know what people had against the level design though. If you ask me, it played out more like a first person puzzle game with fast paced action sequences scattered throughout. If I had a problem with how the level played out, I was obviously doing it wrong. It was a good focus on the part of the crew. If it were more of an open world experience, you would have lost some of that graphical brilliance.
Completely agree, there were one or two bits which I found frustrating, that is to be expected. Other than that, I felt the level design was superb, and I'm picky when it comes to that. The graphics were breathtaking, and the art design remained fresh throughout. Overall, it was probably my favourite game of 2009 (when it was released on PC)... Hell, I even liked the cutscenes.
 

Zinaxos

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Feb 9, 2009
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Thank the Gods. I am so hopeful a sequel will arise for this wonderful game. I loved Mirror's Edge, in all it's flaws. It was a great game. A sequel can provide some needed innovation to make the perfect game.
 

Blind Sight

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May 16, 2010
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Excellent, I loved the first one, even though it wasn't perfect by any means. The environments were really beautiful, it's great seeing a developer actually using a lot of bright colours in a first person perspective. Unlike a lot of people, I didn't really get motion sick from the viewpoint. Also, for some reason it's deeply satisfying playing an unarmed girl who can kick a heavily armed police officer off a building.

"THIS...IS...wait, what's the name of this city again?"
"I have no idea, we just call it the City."
"Wait, you're telling me that Spider Jerusalem could be down on the streets right now?"

Now THAT would be an awesome cross-over.
 

Samurai Goomba

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Oct 7, 2008
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Stiffkittin said:
danpascooch said:
I want to see more combat options.

Personally I don't think you should be able to take or pick up a gun at all, but I hate how when you attack a guard you stop, you should be able to deliver some sort of attack without losing your momentum, that would be neat, like a jab at the throat as you run by that stuns him for like 5 seconds or something.
I like your ideas. I agree that shooting was the most unnatural-feeling part of the game. Not especially from a mechanical standpoint but... thematically I guess? I like how a game can, by the very nature of it's design philosophy, make an extremely popular play-style seem innately distasteful. I really tried to play without firing a single shot and found the game punishingly hard until I gave in about 2-thirds of the way through. The fact that I even wanted to go against the flow like that is interesting though.
I did my first runthrough of the game with no guns. The way I see it, what's the point of using guns in the one first-person action game that doesn't make me? I agree that Faith shouldn't even have the option to use guns, but you know what she could use... Melee weapons! Batons, clubs, bats, tazers, and maybe even knives or swords. See, the gun use just doesn't gel with how the game is supposed to be played, 'cause you can't really run with them. But what if you could run and do a bunch of running attacks with melee weapons?

Either way, they need to fix fighting in general so you can fight without coming to a complete stop. Usually in the required combat arenas I just ran around in loose circles until I built up enough Sonic-like speed to slam-kick an enemy dead in one hit, then repeated that strategy.

Oh, and the ninja cops are complete rubbish. 90% of the time, EVEN if you know where you're going you can't freaking outrun those guys.
 

Galad

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Nov 4, 2009
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*dons monocle on*

The rumors of its cancellation are greatly exaggerated

(cookie for the reference)
 

Parkour131

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Feb 19, 2011
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I'm glad it's coming back, but let's just hope the sequel has more variety, running through buildings and jumping on rooftops is boring. I hope they put in wallflips and things like that, along with a freestyle mode, where you are left to run around a massive city. That's why I purchased the first one, if they don't have all of this in the second, I won't be buying it.