Valanthe said:
You know, I never really had a problem with the linearity. The Time Trials do a lot to address that complaint. I only played a little of the time trials, but they seem to have condensed a lot of what makes Mirror's Edge awesome.
I agree that guns presented a moral decision, but unfortunately it was a decision that highlighted the crappiest parts of the actual game. The gunplay is very poor and directly contradicts every unique game mechanic, particularly the "building up speed" one that the ENTIRE game is built around. Then again, if you could use guns and run at full speed, nobody WOULDN'T use guns. So I think they need to remove Faith's ability to use guns and give us some other option. You know, it's actually pretty hard for normal, untrained people to just pick up and fire automatic weapons accurately. Maybe they should do something like that-make guns so inaccurate that they're essentially worthless. So Faith could easily use that Baton the police guy had, because anyone can use a club, but she'd ignore the gun.
Or they could just go with the Bruce Wayne "durr, I won't use guns to save my own life because somebody did something bad with them years ago" approach.