Mirror's Edge Sequel May Still Be Running

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CobraX

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Jul 4, 2010
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I don't see why anyone liked Mirror's Edge, The Controls sucked, It was executed poorly, and the story could put people to sleep...
 

Sion_Barzahd

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Jul 2, 2008
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Mirrors edge was amazing, sure i wasn't very good at it and got my ass handed back to me repeatedly, but i loved it all the while.
 

cabalistics

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May 4, 2009
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Hopefully all the press will make EA reconsider their priorities and push Mirrors Edge 2 to the top of the queue and we can see a sequel sooner rather than later
 

Metalrocks

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Jan 15, 2009
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i hope there will be a part 2. i still play part 1 and still like it. its just something else and different. but it sure needs improvements which i hope will be in part 2. i also hope the story will be clearer because it was a bit unclear whats really all about.
well, lets just wait and see. maybe next year we might play it already.
 

Therumancer

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Nov 28, 2007
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To be entirely honest, there is a lot that could be done with the premise of a courier delivering messages for underground groups back and forth through a darkly utopian future. The problem with the game was a weak storyline, and some seriously broken mechanics, as well as the thing basically being a glorified time trial with very little else involved in it comparitively speaking.

I'll also be honest in saying that Parkour was cool for about 5 minutes a few years ago, it's popularity helped by a chase scene at the beginning of one of the "new" James Bond movies, and a bit of pumping up by some minority groups presenting it as a true sport with origins untainted by the white man (or so I have read from some of the hype). To the nerd culture it was simply kind of cool to watch people run around like in a Jackie Chan movie. In practicality it amounted to a lot of kids with no grasp of things like isometrics (I think I have the right term) trying to imitate it and of course failing utterly leading to the fad rapidly slinking back down to the fringes.

I for one still tend to wince whenever in Prototype Alex Mercer doing pretty typical comic book Clinging/Super Speed tricks is referred to as doing "super parkour" due to it's hipness at the time and I guess a desire to seperate him from merely being "like a combination of Spider Man and The Flash with the abillity to generate bio weapons".

I know a lot of people are going to disagree with me, and I've gotten some pretty rude responses to expressing this opinion/observation before, but the bottom line is that I think "Mirrors Edge" actually suffered from it's sheer amount of focus on the whole Parkour thing, and not enough focus on the actual storyline, or creating much in the way of compelling gameplay. I think that if they kept the same evasion-type gameplay with some combat elements, changed a lot of the free running stuff to be more generalized acrobatics, or rather just avoided using the word "Parkour", and added more challenges to the game itself other than trying to shave microseconds off performance time, and have them revolve around a more detailed storyline that had you actually invested in the sides and their conflict rather than taking it at face value that the bad guys (who are running a really nice city) are bad... and well they might be onto something.

I guess what it comes down to is that it reminds me a lot of the much-mocked later skateboarding games, where you've basically got these cities that seem to be designed as a skateboarder paradise, with these bad guys who arbitrarily decide they naturally hate skateboarders despite having designed everything like that, and a resulting "fight the power" storyline that is based off of this mind blowing silliness. The differance with Mirror's Edge despite a solid concept (evasion based pursuit game in a dark dystopian future masquerading as a utopian one) is simply that Parkour never became as big as skateboarding or generated the subculture people hoped it would... and well, there aren't really any product placements in Mirror's Edge. I mean Faith doesn't fight the power by promoting the Baconator. :p
 

Valanthe

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Sep 24, 2009
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Samurai Goomba said:
Valanthe said:
You know, I never really had a problem with the linearity. The Time Trials do a lot to address that complaint. I only played a little of the time trials, but they seem to have condensed a lot of what makes Mirror's Edge awesome.

I agree that guns presented a moral decision, but unfortunately it was a decision that highlighted the crappiest parts of the actual game. The gunplay is very poor and directly contradicts every unique game mechanic, particularly the "building up speed" one that the ENTIRE game is built around. Then again, if you could use guns and run at full speed, nobody WOULDN'T use guns. So I think they need to remove Faith's ability to use guns and give us some other option. You know, it's actually pretty hard for normal, untrained people to just pick up and fire automatic weapons accurately. Maybe they should do something like that-make guns so inaccurate that they're essentially worthless. So Faith could easily use that Baton the police guy had, because anyone can use a club, but she'd ignore the gun.

Or they could just go with the Bruce Wayne "durr, I won't use guns to save my own life because somebody did something bad with them years ago" approach.
I will confess that moving from a linear game to a sandbox would be a big shift in focus that might ultimately ruin a sequel, but hopefully it's something the designers kick around the table a few times. As far as guns go, however, I can see what you mean, in the special features for the original there is a sort of "dev diary" where they talk about how they originally planned for Faith to have a handgun with her and ultimately removed it to encourage the idea of avoiding conflict, so taking that a step further and having Faith do a Bruce Wayne and take the "moral high ground" isn't much of a stretch.
 

AetherWolf

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Jan 1, 2011
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I'd still like to get an idea of what kind of sequel it's gonna be.
I've seen rumors all over the place. Including but not limited to: It'll be a prequel, that it'll be a sandbox game in the vein of GTA, the protagonist will be your own custom-made runner, or that it will be an MMO... so yeah.
 

Spectrum_Prez

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Aug 19, 2009
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Mirror's Edge was two firsts for me:
1) The first timed racing game I ever liked.
2) The first platformer I ever liked.

And it probably has a Top 5 spot on my all time best list. This game deserves a sequel. Or better, an extended version re-release.
 

Gaming King

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Apr 9, 2010
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I want this sequel so bad. I know it would be so damn much better than the first game, and I LOVE the first game. The story could have been a lot better, and it was short, but there's so much potential to it, and the gameplay is just awesome. I love it.