Stiffkittin said:
I agree that shooting was the most unnatural-feeling part of the game. Not especially from a mechanical standpoint but... thematically I guess? I like how a game can, by the very nature of it's design philosophy, make an extremely popular play-style seem innately distasteful. I really tried to play without firing a single shot and found the game punishingly hard until I gave in about 2-thirds of the way through. The fact that I even wanted to go against the flow like that is interesting though.
I think I get what you're saying, but I would routinely rush cops and even SWAT officers, and disarm them smoothly in one hit, then keep moving. (And immediately throw the gun away)
It got fiddly at times, but it definitely worked.
At some point, I also found it interesting (particularly at the subway station) to go up on the roof of one of the little buildings and jump on a SWAT officer from above.
Again, all it takes is one blow.
I think the stuff later on was quite annoying.
Personally, I'd want them to fine-tune the moves they already have, and perhaps cut down on the enemy-heavy bits where you have little choice but to fight your way through.
Also, the disarming move is really cool, but I'd say probably keep the move, but make ditching the gun automatic.
Gun-play just doesn't feel right... And the game shouldn't force you into using one to get by.