Mirror's Edge Sequel May Still Be Running

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Weaver

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Apr 28, 2008
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I loved the game a lot. I really don't know what kind of problems people had with it.
 

dementis

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Aug 28, 2009
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Reading this thread makes me happy, I never knew so many people loved this game like me.
I would love a sequal and agree with the people that are saying remove the use of guns, better to outrun than outgun the enemies.
 

SnipErlite

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Aug 16, 2009
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That.....that would be awesome. I found Mirror's Edge to be damn good fun.


Please let this sequel come into existence
 

Samurai Goomba

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Oct 7, 2008
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Valanthe said:
You know, I never really had a problem with the linearity. The Time Trials do a lot to address that complaint. I only played a little of the time trials, but they seem to have condensed a lot of what makes Mirror's Edge awesome.

I agree that guns presented a moral decision, but unfortunately it was a decision that highlighted the crappiest parts of the actual game. The gunplay is very poor and directly contradicts every unique game mechanic, particularly the "building up speed" one that the ENTIRE game is built around. Then again, if you could use guns and run at full speed, nobody WOULDN'T use guns. So I think they need to remove Faith's ability to use guns and give us some other option. You know, it's actually pretty hard for normal, untrained people to just pick up and fire automatic weapons accurately. Maybe they should do something like that-make guns so inaccurate that they're essentially worthless. So Faith could easily use that Baton the police guy had, because anyone can use a club, but she'd ignore the gun.

Or they could just go with the Bruce Wayne "durr, I won't use guns to save my own life because somebody did something bad with them years ago" approach.
 

Hauer

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Feb 19, 2011
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The art style alone deserves a sequel. It's a beautiful game and one of my favourite of this gen.
 
May 5, 2010
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Ha HA! I see what you did there!

Anyway....meh. I wasn't a huge fan of the first game. I didn't think the characters were very developed, and while the environments certainly looked nice, the design was full of contradictions, making game incredibly frustrating a lot of the time.
 

SquirrelPants

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Dec 22, 2008
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I don't understand why people didn't enjoy the first one anyway. The story sort of sucked, but the gameplay was brilliantly original and a lot of fun.
 

Catchy Slogan

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Jun 17, 2009
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Xzi said:
Well here's hoping. I very much doubt that EA is hurting financially in any significant way, so they need to start taking some risks instead of sticking only to cookie-cutter FPSes and such. With their development department that is...they're doing fine as far as publishing goes for the most part.
Oh? Because sticking with the cookie-cutter sports games they release every year has been going so bad for them. ;P

But I agree, it would be nice to take a risk on something that has the pontential to be great. I loved the first one (though the combat made me want to pull my teeth out) and I was actually looking forward to a sequal, because they could only make it better.
 

Samurai Goomba

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SquirrelPants said:
I don't understand why people didn't enjoy the first one anyway. The story sort of sucked, but the gameplay was brilliantly original and a lot of fun.
An unbalanced difficulty curve, needlessly-finicky platforming mechanics and some extremely frustrating combat in the later sections bogged down the pure, undiluted brilliance of the running and jumping.

In my opinion, a reviewer doesn't have a right to give Mirror's Edge a number score until they've at least tried the Time Trials, which do away with a lot of the game's major problems.

The big problem with Mirror's Edge was the design team chose to highlight the wrong things to promote to players. Speed play and the Time Trials were overlooked in the promotions and presentation of the game in favor of highlighting the campaign mode. This overemphasis of weaknesses extends into the campaign, where the game attempts to place a strong focus on combat sections and disarming enemies (a big part of the tutorial is combat). The cinemas were total crap-folks have compared them to Esurance commercials, but Esurance commercials look BETTER, whereas the few cutscenes rendered in the game's engine looked amazing.

Overall, I got the impression that the game devs had designed a great game, but didn't understand what part of it was great.
 

Taerdin

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Nov 7, 2006
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Its unfortunate that so many people found problems with Mirror's Edge... personally I loved it. Its easily among my top games, ever.
 

DementedSheep

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Jan 8, 2010
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Do want! That game had so many flaws and the characters and story weren?t great (or at least not presented well with the focus on the wrong things, some of the underlying plot sounded like it could be interesting. Eh personal taste) but it still manages to be one of my fav games. Odd isn?t it? I could go on about the problems in mirrors edge and when I think about it I really shouldn?t like this game but something about it is just so addictive and immersive I can?t hate it. First person platforming? HELL YEAHI never got the people who had issue with it being in 1st person. I was hoping there would be a sequel and they would take the opportunity to learn from and fix the mistakes of the first game.
 

Ninjat_126

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Nov 19, 2010
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Actual said:
Mirrors Edge made me say at one point; "Did you see that!!? I just wall ran behind that guard kicked the gun out of his hands, dropkicked his mate off the side of the building turned round and punched him unconscious!"
To paraphrase ZP...

"Did you see that! Did you fucking see that! I am squirting machisma out of my nipples over here! I am a monster truck that walks like a man!"

(From now on, those moments will be referred to as Monster Truck Walks Like Man moments.)



Those sort of crazily awesome moments made the game for me. I actually started speaking 1337 at one point and trash-talking the clunky slow trudging mortals for daring to believe they could be considered even remotely capable of bringing down someone as truly awesome as me.

Then I went into an air duct.
 

zombiesinc

One day, we'll wake the zombies
Mar 29, 2010
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I hope this holds up! I loved Mirror's Edge, and if they have the chance to improve upon the elements that weren't so strong in it, then I think it'd be an even better game (well, that's obvious, hurrdurr).

In the mean time I suppose I'll actually try the iPad version.
 

nipsen

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Sep 20, 2008
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"Fascinated how serious game media sites can stir up an article based on rumor milling, loose quotes and assumptions."

Oh, haha. Let's see. Someone high up in EA insists in a Swedish magazine that a sequel has been stalled because the first game didn't sell enough. But assuming that the sequel is canned is /far from the truth/. Oh, no. It's still being developed, kinda, sort of..

You know what the best part is? It's that if the game actually was blessed with a larger production budget, it would end up a shitty sequel with arcade controls, hollywood writing by people who are apparently 13 years old, more violence, and more shooting.

All in all, if they are doing this in their spare time, it's going to be the best game.
 

ProGrasTiNation

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Jul 5, 2009
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E.A have more money than the Vatican,so i cant see Mirrors edge 2 being canceled,its just not as important as the other yearly E.A crap
 

Norix596

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Nov 2, 2010
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Perhaps a better method than having one "right" path and then a "secret" path would be to have several side my side to get to objectives and players could chose while still in motion what kind of maneuvers they are best at or if they want to risk a more difficult approach for some extra time.

Also, the few bits of cutscene with the game's 3-D models look GORGEOUS- what's with all the 4 color cartoons...?
 
Nov 12, 2010
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Yeah, the cartoony cutscenes totally looked out of place.

In a sequel most of all I would like to see better gunplay and easier disarms, considering that getting to an enemy without being shot is all a pain by itself. Other than that the game was great. I especially liked its atmosphere and the minimalistic design. But gameplay was superb too, as much the parcouring (but it's probably a lot better for us, pc gamers, due to the precision mouse), as close combat (first good close combat in a FPS I gather). Story didn't make a lot of sense, though, but since it's a trilogy I'm hoping they will shed some light onto what was happening in that fictive world of theirs.