When I got to Rank 55 I pretty much gave up on boosting my stats and playing in the same tiny, repetitive spaces with every go. (Granted, the PC release didn't have any of that Prestige business either.) It's more chaotic and repetitive than marathoning Dust on Counterstrike, and for everyone who doesn't routinely get a 2:1 k/d ratio on Shipment it gets boring fast.will1182 said:I'm sorry, but any map where I can get 100 kills and 50 deaths per game is an awesome map in my books. No other map offers the same amount of chaotic fun.
It was never meant to be a tactical map, but damn if it wasn't fun.
I've seen a lot of players ditch whenever Shipment hit the rotation. Only the foolhardy or the determined would choose to stay. Granted, I've also seen Shipment-only servers and these were often free-for-all Deathmatches. I've even racked up my own kill-streaks on Shipment, usually involving a lot of face-stabbing and shotgunning (which was a reason I never sympathized with the community-wide Juggernaut hubbub--Jugg or not, they went down with one stab all the same).
But still, without a chance to outwit and sneak around, Shipment ennui tend to set in faster than the adrenaline could kick in. Whenever I stuck around in Shipment, I found myself shotgunning, grenading, and stabbing in a simple and mostly mindless cycle. "Doing the rounds," as it were. Missing in tension and excitement, only daring myself to get the heli each respawn just because I could. And when I couldn't, I merely sighed and went again. No objectives, no tactics, no reason to keep playing the map except to fulfill my self-imposed dare and annoy the hell out of everyone else. (This is also why, sometimes, I just went noob tubing. Because I wanted to spite the people who put Shipment on the rotation. And I often used Juggernaut on that map, because I knew that also would get on their nerves. After all, the stealth perks and gear are all useless on that map anyway.)
Shipment was a chore.
Crash, though, was good times. And there are worse choices for map conversion than Overgrown.
But alas, my interest in the news was only CoD4 nostalgia. I don't actually have a copy MW2. And I'm not sure I'd spend 70 bucks just to play a spruced-up version of my favorite CoD4 map. But while overpriced, a part of me is glad that they chose what they did.