Modern Warfare 3 Blows Up Single Day Sales Record

Frostbite3789

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ShenCS said:
Frostbite3789 said:
ShenCS said:
Christ, the people who complaing about it being "the same game" are seriously missing the point. New features, balances and improvements...
You just described the average League of Legends patch. That game is F2P.

Or most game's patches, or at the very most DLC or an xpack.
Wouldn't it be nice if you could just magic up space on a disc like you can on the PC. Disc space is very important and because of the shiny graphics which everyone has basically become obligated to try and improve on you can't add new ideas and interfaces unless you pre-planned it. Also, despite my comparison to fighters, they ARE obviously different. The stuff you get from DLC for a "realistic" shooter on console is unlikely to have enough leeway to drastically change the metagame. Building a new version from the ground up is better in the way of providing a more solid, streamlined and enjoyable experience. You can't compare the adjustments for an RTS to a shooter.
Again, the "crime" is the amount they charge for it which you can't fault them for as the numbers show.
If one of your biggest arguments for a full release of a game is 'balance' I cannot take you seriously. That should be something that's patched. Patches are something the CoD games are historically bad at, on purpose. They want the public to think they need this new game because it's more balanced. Balance can easily be patched in. It's what multiplayer game patches are for.

Like I said, LoL. Go look up the average patch notes for that game. It's all about trying to balance it.

Soon, more developers and publishers see this and think, "Why aren't we charging for balancing the game?" That's where it starts to become a problem.
 

Zachery Gaskins

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ShenCS said:
The stuff you get from DLC for a "realistic" shooter on console is unlikely to have enough leeway to drastically change the metagame. Building a new version from the ground up is better in the way of providing a more solid, streamlined and enjoyable experience. You can't compare the adjustments for an RTS to a shooter.
Again, the "crime" is the amount they charge for it which you can't fault them for as the numbers show.
While not realistic, Team Fortress 2 is doing that very "as-you-go" balancing act. They've also gone F2P and are supported by hat sales and other micropayments.

As for pricing...I'm actually OKAY with the idea of paying for a subscription to a game if I know that subscription goes towards 1) funding future development and 2) maintenance of servers. In some ways I feel better spending more on it in the long run than I would with a one-time purchase title because then I know when I'm done with it, I'm not left with a product that is now obsolete and won't fetch me a wet fart in a plastic baggie at GameStop.

(Although, I'm told I can trade in 10 wet fart baggies for a Wii peripheral until 12/1.)
 

Zachery Gaskins

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Frostbite3789 said:
Soon, more developers and publishers see this and think, "Why aren't we charging for balancing the game?" That's where it starts to become a problem.
I would hope that developers, by and large, simply want to be recognized for their talent and creativity and be compensated for their art.

It's publishers that get that dollar-bill (or Euro) symbol in their eye and figure out "How can we monetize the shit out of this?" And not all publishers are like that...only TRADITIONAL publishers are like that.
 

Terminate421

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Abedeus said:
But... why? Why do people keep buying the same game with slightly different setting and slight changes in multiplayer that in the old days would've been enough for a patch or expansion pack?

I just... don't get it..
Because you have only played one call of duty game and saw gameplay only to assume that everything is the same due to not playing enough of the others. No one complained when half-life 2 used the same engine for it's episodes or when left 4 dead used the same engine. Why should we complain about this one?
 

Abedeus

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Terminate421 said:
Abedeus said:
But... why? Why do people keep buying the same game with slightly different setting and slight changes in multiplayer that in the old days would've been enough for a patch or expansion pack?

I just... don't get it..
Because you have only played one call of duty game and saw gameplay only to assume that everything is the same due to not playing enough of the others. No one complained when half-life 2 used the same engine for it's episodes or when left 4 dead used the same engine. Why should we complain about this one?
Graphics =/= setting. I never brought up the graphics.

Also, I played all of the CoD games (except CoD 3), frankly they were good games... but every single MW game I played was just "America has a war, defeat the bad guys" and throw dart on the Eastern Hemisphere to determine the evil empire that threatens the US of A.

Oh, and the "Episodes" were regarded as short, not worth waiting for much time for and too expensive for what they gave.
 

Timmons

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there has been no hype whatsoever for this game! (in relative terms) its just a human compulsion to buy the next cod game, thats why its sales are so high
 

Zack Alklazaris

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Fasckira said:
Zachery Gaskins said:
In other news, McDonalds continues to sell millions of burgers while thousands enjoy their absolutely delicious steak dinner. Film at 11.
A pretty insightful comment!

Its a shame but a lot of people will have bought MW3 purely because they played MW2 and dont know much else. I dont hate MW3 but I think its a shame BF3 didnt come up trumps this time round considering MW3 is mainly just a repackaging of MW2.
But isn't BF3 pretty much the same thing? I didn't play BF2, but I played the others and I really didn't see much of a change. Granted it change more than MW3, but still.
 

-Samurai-

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Vivi22 said:
Nami nom noms said:
so wait, it sold 500,000 less copies then MW2, but made $90 million more?
Maybe they're including subscriptions to COD Elite in their revenue numbers?
I would guess that it's probably from Hardened Edition sales. That thing sold out of all 4 Gamestop locations in my area within 2 days. And it's a good deal for the people that know they're gonna buy the DLC anyway.
 

ShenCS

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Tree man said:
No, we want them to put a bit of innovation into the same game, even if it's just something simple like a squad command system, or hell the ability to set traps, wouldn't be that hard to implement and would make a lot of sense, they're supposed to be fighting an urban war, so make it seem like it.
Claymores :V Already have traps. Unless you want trap doors or falling ceilings in which case I would love to live in the urban life you do. How would a squad command system work in MP, the main focus? That's always something to consider. Introducing bots in MP is a bad idea as their will always be tonnes of salt to go with it and that makes things less enjoyable. For commands to humans, that's what we're supposed to use headsets for, not singing. I'm certainly not saying they couldn't be MORE innovative, but that applies to just about everything.

Frostbite3789 said:
If one of your biggest arguments for a full release of a game is 'balance' I cannot take you seriously. That should be something that's patched. Patches are something the CoD games are historically bad at, on purpose. They want the public to think they need this new game because it's more balanced. Balance can easily be patched in. It's what multiplayer game patches are for.

Like I said, LoL. Go look up the average patch notes for that game. It's all about trying to balance it.

Soon, more developers and publishers see this and think, "Why aren't we charging for balancing the game?" That's where it starts to become a problem.
I was talking about balancing new features. There's nothing really unbalanced in the COD games because everything dies so easily. Even stuff like One Man Army and noob-tubing had counters and are more just annoying to people who weren't using them.
LoL is a different genre. You don't balance CoD by changing values, you need new stuff or changes to the gameplay. The former is limited due to disc space and glitches, the latter would cause them to lose business.

Zachery Gaskins said:
While not realistic, Team Fortress 2 is doing that very "as-you-go" balancing act. They've also gone F2P and are supported by hat sales and other micropayments.

As for pricing...I'm actually OKAY with the idea of paying for a subscription to a game if I know that subscription goes towards 1) funding future development and 2) maintenance of servers. In some ways I feel better spending more on it in the long run than I would with a one-time purchase title because then I know when I'm done with it, I'm not left with a product that is now obsolete and won't fetch me a wet fart in a plastic baggie at GameStop.

(Although, I'm told I can trade in 10 wet fart baggies for a Wii peripheral until 12/1.)
Hmm, does that apply to console TF2? I play it on the PC where patches and big changes are easy to apply. That being said, TF2 plays very differently from CoD and leaves itself open for easier patching. Oh, and it's straight up class-based making it easier to deal with problems. You can't fault CoD for not being as good as TF2. Basically everything is.
Horrors of console gaming I'm afraid...
 

Zack Alklazaris

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j-e-f-f-e-r-s said:
Zack Alklazaris said:
Fasckira said:
Zachery Gaskins said:
In other news, McDonalds continues to sell millions of burgers while thousands enjoy their absolutely delicious steak dinner. Film at 11.
A pretty insightful comment!

Its a shame but a lot of people will have bought MW3 purely because they played MW2 and dont know much else. I dont hate MW3 but I think its a shame BF3 didnt come up trumps this time round considering MW3 is mainly just a repackaging of MW2.
But isn't BF3 pretty much the same thing? I didn't play BF2, but I played the others and I really didn't see much of a change. Granted it change more than MW3, but still.
While BF3 multiplayer is all kinds of fun, I personally think it's incredibly similar to Battlefield: BC2. Sure, they've touched up a few things here and there, but the experience in both games is largely the same.

A lot of gamers forget/ignore that Battlefield has just as many installments and is just as guilty or rehashing/recycling as the COD games.
Thats what I figured, to be honest I think I would of enjoyed a BF1942 rehash more than what they came out with now. There are so few vehicles to use in this new one. And thats why I bought BF over CoD. I already got a run n gun game its called Counter Strike.
 

Fasckira

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Zack Alklazaris said:
But isn't BF3 pretty much the same thing? I didn't play BF2, but I played the others and I really didn't see much of a change. Granted it change more than MW3, but still.
Oh yes, wouldn't argue that, but at least BF3 did put a tad more effort in and tried to take things to the next level. BF3 feels more like a new game than a copy/pasta of the previous.
 

thethingthatlurks

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Jevgenij Stepanov said:
MW2 7m, MW3 6.5m and yet MW3 is the biggest blah blah blah in any medium? Did they rewamp the entire math system and forget to tell me?
Yes, the presence of a decimal point now indicates a greater quantity. That is to say 1.1 >>> 10^99. Activision math, it works...kinda.


Back on topic:
What an unexpected outcome! People buy CoD, no matter how little has changed. I'm just going to print out the cover, put it on a cardboard box and sell it to some sucker for $500. I'm sure there are plenty...
 

Gitty101

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Not suprising really. Call of Duty always sells like hotcakes.

Suprised Battlefield 3 didn't do a little better then it did though. Not that I picked up either title, just saying...
 

shrekfan246

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JourneyThroughHell said:
Abedeus said:
But... why? Why do people keep buying the same game with slightly different setting and slight changes in multiplayer that in the old days would've been enough for a patch or expansion pack?

I just... don't get it..
It's because we need a messiah who will convey this extremely simple and true message to the thousands of deluded simple folk. Maybe you could be the one to save us all?

OT: Playing through that game a third time already and loving it. Jeez, it's almost like there's actually new stuff to enjoy here in every game mode or something.
This is The Escapist, remember? The majority of people here refuse to acknowledge that maybe, just maybe, the new Modern Warfare game might be slightly different than the last one (which was, in fact, two years ago despite there being another Call of Duty title in between). They also call all Call of Duty games grey-brown shooters, despite the staggering amount of blues, yellows, greens, oranges, reds, purples, and whites I saw while going through the campaign of Modern Warfare 2.

Nami nom noms said:
so wait, it sold 500,000 less copies then MW2, but made $90 million more?
Also this. Because I thought Modern Warfare 2 cost $60 at launch too, so how does a game selling less copies make more money? It makes no logical sense.
 

Natdaprat

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Games like Modern Warfare would survive just fine if they stopped at Modern Warfare 2 and people played multiplayer for like 4 years, but no of course they had to make another one that's slightly different. You can't blame them of course, but it just makes you think.
 

ToastiestZombie

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Mar 21, 2011
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Abedeus said:
But... why? Why do people keep buying the same game with slightly different setting and slight changes in multiplayer that in the old days would've been enough for a patch or expansion pack?

I just... don't get it..
Because they like the game! The people who play CoD dont care if there game doesn't have a game changing innovation and a brand new engine. They like the CoD formula, and they want to play a new game with new guns and 16 new maps. It isn't really much harder than that!
 

Imper1um

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One thing of note: Sales didn't get better; MW2 sold 7 million on day 1 and MW3 sold 6.5 million on day 1.

The only reason that it got more money is, in order to play, you had to purchase the $60 and the $10 subscription fee. Higher price point.

I look forward to next year's iteration. Lower sales and lower $$ income.
 

Electrogecko

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"Other than Call of Duty, there has never been another entertainment franchise that has set opening day records three years in a row."
Well when you eliminate all the franchises that aren't shameless enough to be rushed out every year.......I guess you beat Madden.