If one of your biggest arguments for a full release of a game is 'balance' I cannot take you seriously. That should be something that's patched. Patches are something the CoD games are historically bad at, on purpose. They want the public to think they need this new game because it's more balanced. Balance can easily be patched in. It's what multiplayer game patches are for.ShenCS said:Wouldn't it be nice if you could just magic up space on a disc like you can on the PC. Disc space is very important and because of the shiny graphics which everyone has basically become obligated to try and improve on you can't add new ideas and interfaces unless you pre-planned it. Also, despite my comparison to fighters, they ARE obviously different. The stuff you get from DLC for a "realistic" shooter on console is unlikely to have enough leeway to drastically change the metagame. Building a new version from the ground up is better in the way of providing a more solid, streamlined and enjoyable experience. You can't compare the adjustments for an RTS to a shooter.Frostbite3789 said:You just described the average League of Legends patch. That game is F2P.ShenCS said:Christ, the people who complaing about it being "the same game" are seriously missing the point. New features, balances and improvements...
Or most game's patches, or at the very most DLC or an xpack.
Again, the "crime" is the amount they charge for it which you can't fault them for as the numbers show.
Like I said, LoL. Go look up the average patch notes for that game. It's all about trying to balance it.
Soon, more developers and publishers see this and think, "Why aren't we charging for balancing the game?" That's where it starts to become a problem.