The ability to set up traps. Check! There's the claymore, bouncing betty, I.M.S, Airdrop trap, the advanced UAV letting you lye in wait for an enemy and the two types of sentry guns. Saying you can not in any way set a trap in MW3 is rather stupid.Tree man said:No, we want them to put a bit of innovation into the same game, even if it's just something simple like a squad command system, or hell the ability to set traps, wouldn't be that hard to implement and would make a lot of sense, they're supposed to be fighting an urban war, so make it seem like it.ShenCS said:Christ, the people who complaing about it being "the same game" are seriously missing the point. New features, balances and improvements... the thing about new versions of this is that it creates an ENTIRELY different metagame. Each of these games may have the same basic functions, but on a level beyond "point and click" they're very different. That is why you have people still playing COD4. Not because the campaign was so much better, but because they preferred that metagame. It's the same deal with fighting games.
The evil here however is that they still charge goddamn full price for each one, but you can't fault them for that considering how well it sells. They know it's gonna be a massive success. You want to ask them to make LESS money because it's the nicer thing to do? Video games are an industry, not a bloody religion.
Also, a squad command system wouldn't fit into CoD since the maps are so small and the rounds go past very quickly. You dont get the sort of teamwork you find in Battlefield that really requires a squad commander. Also, there's a lot of ways to light people up on the mini map telling your team mates where to go to kill people. A squad system in CoD would suck immensely since in my opinion the squad system in bf3 is only used so you dont have to run so far from your team's default spawn, that never happens in CoD because the maps are so small.