something that bothered me about cod was people's outright hatred of juggernaut and stopping power. i will admit that they, like commando pro, need tradeoffs.
juggernaut: ok, you can take more dammage before dying, but you take movement and mobility penalties as a result of your extra armor. maybe you even cary less reserve ammo.
stopping power: your bullets deal more dammage, but you have fewer of them, they're less accurate, don't penetrate all the way through walls or people, and you cant combine it with deep impact.
the key to making a good but fair perk is adding tradeoffs. that's is the problem with perks like commando, juggernaut, stopping power, and second chance; there was too much reward without any penalties.
juggernaut: ok, you can take more dammage before dying, but you take movement and mobility penalties as a result of your extra armor. maybe you even cary less reserve ammo.
stopping power: your bullets deal more dammage, but you have fewer of them, they're less accurate, don't penetrate all the way through walls or people, and you cant combine it with deep impact.
the key to making a good but fair perk is adding tradeoffs. that's is the problem with perks like commando, juggernaut, stopping power, and second chance; there was too much reward without any penalties.