They said they're taking out not only Commando, but Last Stand (and I assume Second Chance,) One Man Army, and some other perks.
I am so sick of hearing those words. Don't IW have any other people with the ability to communicate in English? Why is it always this guy?Logan Westbrook said:Infinity Ward's creative strategist Robert Bowling said...
What's so bad about ghost pro?wooty said:Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.
That's not a terrible idea but what happens if a third player comes into the equation?Tharwen said:I think they have to decide the purpose of having the knife in at all.
As I see it, there are two reasons to keep it. The first is for stealth kills, so that a player that sneaks up on someone else has a certain kill on them. The second is to avoid fiddly close-quarters gunfights, which rely more on ping and blind luck than skill or planning. I think the best way to avoid those situations would be to cause two players that get too close to each other or run into each other to enter a sort of minigame where they have to grapple with each other or something to win the knife fight.
That way, it's not always the person with the 5-button mouse and the lower ping that wins.
I've gotta say that I agree with this statement right here.SammiYin said:Just get rid of knives in general and I'll be a happy man.
the only problem is that when coupled with tac mask pro, it basicly makes invinsa-camper...DrStupid87 said:Very true.gummibear76 said:And flak Jacket... dont forget flak jacket.DrStupid87 said:Nah. Explosives are great fun. Just reduce the damage they do or give a third of the points of a regular kill to make it less rewarding to use it. Or do what blops did and prevent scavenger from letting you pick up explosives.SpiderJerusalem said:Also noob-tubing.
That perk saved my ass when ever I came a cross a team of explosive spammers.
I never bothered using it because there are surprisingly less people that use the tubes in Blops then MW2. Plus I'm usually quick enough to shoot them as I tend to be close quarters.
It did however save me during domination matches where semtex magically appeared next to a point I was trying to capture.
If you can't get em out, leave em there to camp in solitude. They'll eventually get bored and come out.gummibear76 said:the only problem is that when coupled with tac mask pro, it basicly makes invinsa-camper...DrStupid87 said:Very true.gummibear76 said:And flak Jacket... dont forget flak jacket.DrStupid87 said:Nah. Explosives are great fun. Just reduce the damage they do or give a third of the points of a regular kill to make it less rewarding to use it. Or do what blops did and prevent scavenger from letting you pick up explosives.SpiderJerusalem said:Also noob-tubing.
That perk saved my ass when ever I came a cross a team of explosive spammers.
I never bothered using it because there are surprisingly less people that use the tubes in Blops then MW2. Plus I'm usually quick enough to shoot them as I tend to be close quarters.
It did however save me during domination matches where semtex magically appeared next to a point I was trying to capture.
No effect from flash bangs, concs, gas, or nades, and if the guy is aiming his LMG at the only entrance, its a royal pain to root him out...
The thing about ghost, is that there is really nothing to balance it. In the other games stopping power/ juggernaut was also in the same category and it was somewhat of a difficult decision as to whether you want more power to kill quicker or stealth to remain hidden. That is why ghost is overpowered.Techno Squidgy said:What's the problem with ghost? No one seemed to complain when it was UAV Jammer, Camouflage or Cold Blooded.wooty said:Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.
It's a perfectly legitimate perk and tactic that's only seen a major growth with the removal of stopping power. Which I'd quite like to see put back in. Doesn't affect balance too bad when juggernaut is there aswell.