SammiYin said:
Just get rid of knives in general and I'll be a happy man.
I've gotta say that I agree with this statement right here.
The knife in CoD always bugged me for the sole reason of it doesn't really have any drawbacks in it's application, on paper it sounds like it has it's fair share of disadvantages but in practice these aren't much more than minor inconveiniences.
1- It's close range: Not really true considering how in MW2 it had a greater effective range than most shotguns when combined with the Commando perk (something I'm glad they've gotten rid of), couple this with the fact that closing the distance with any player not wielding a sniper rifle isn't overly hard means that a lack of range doesn't really seem to faze knife players in the slightest.
2- It's an emergancy weapon/weapon of oppertunity: Again, not true. The knife in the Turok reboot was a weapon of oppertunity, the chainsaw bayonet in Gears of War was a weapon of oppertunity, the impact hammer in Unreal Tournament is a weapon of oppertunity (most of those also function as emergancy weapons for when you have nothing else left too). All of these weapons had the balancing factor of using them was extremely risky and in most cases failure would result in either being left vulnerable for an extended period of time or killed outright by the player you were attempting to kill. The knife in CoD is more or less an instant kill button for any player who gets too close with no real drawbacks besides being unable to fire for approximately one and a half seconds (maybe less depending on whether you have the tactical knife attachment), since there's no real risk to using it you can't really call it a weapon of oppertunity and since in most games of CoD you won't live long enough to run out of ammo there isn't really a need for an emergancy weapon either.
3- It provides more options for all players at all ranges: This is technically true but it needs to be asked as to whether this is a good thing? Should a sniper have the capacity to kill someone instantly at close range? (This undermines the traditional weakness that snipers have that keeps them balanced) Does a shotgun player need a high power melee attack when they're already very dangerous at that range? (Giving everyone the ability to kill instantly at short range means that close range weapons have no real purpose anymore since everyone can do what they do by default)
But enough ranting, while eliminating Commando is a ste in the right direction I still think that the game would be more balanced and fun if melee was taken out altogether, in a game that's supposed to be centered around shoot outs with modern day firearms it seems weird for a lot of games to devolve into rampant stabbing sprees.