Modern Warfare 3 Spec Ops Mode Gets "Phenomenal" Response

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Mikeyfell

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Aug 24, 2010
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SmashLovesTitanQuest said:
Thats fucking hilarious. 5 star post you got yourself there dude. L4D REALLY brought a new concept, didnt it (Killing Floor). And L4D2 changed so much. Fallout 3? Sorry to break this man, but it was Oblivion with guns. It brought nothing, nothing new. The Fallout story? It was there beforehand. The RPG elements? Look at Oblivion. The crafting? It was there. Riddle me this. What makes L4D and L4D2 different in terms of innovation, compared to COD 2 and COD 3? What are the major differences between Portal and Portal 2? Differences greater than the difference between MW2 and Black Ops? I dont see them.
I don't recall even saying Left 4 Dead 2 was one of my favorite FPS's?
Killing zombies is so played out but killing terrorists is fresh and new?
There were significant changes made to L4D2, it's not so different but the changes are noticeable. (Not that that matters to you. If I said new maps, characters, weapons, enemies, and powerups. You could probably come up with some similar defense for CoD) The difference is that in my opinion (*translates to: You should definitely ignore this part when forming your rebuttal) Valve is a better developer The level design is immaculate, the enemy AI is challenging without being unfair, the weapon drops and powerup placements are unpredictable, the characters are interesting and likeable, and the pacing is consistent.

You think Fallout 3 is identical to Oblivion? I doubt you managed to keep a strait face when you typed that. Besides from all the visual and auditory differences the mechanics were almost completely different. and "They're both RPG's" doesn't really help as a defense. Leveling and skill building (The cornerstones of any RPG) were handled completely differently.

Portal 2 was really bad when compared to Portal 1. Which is exactly why it's not on the list. Pay attention next time please.

If you realize you cant travel through time, and you see that it may only seem to be the same game, dont you think its a little quick to start busting out those images and scream "DONT BUY THIS! I DONT LIKE THESE GAMES GUYS! I DONT LIKE THEM ONE BIT, SO JUST DONT BUY THEM, BECAUSE IF YOU ENJOY THEM THAT MAKES ME REALLY ANGRY!"? You dont see me hating on L4D2 4 months before release. By the way, you dont have to put my quotes into big letters to make me seem like a rambling mad man who is insulting you, im perfectly capable of leaving that impression myself, thank you. Edit it, please.
Call it an educated guess. based on the evidence (this article) it does seem like a remake. And Infinity Ward is being foolish saying "Hey guys! Look at our Spec Ops mode! It's going to be awesome!" Didn't you say the same thing about Modern Warfare 2? "Shhhhhhhh! that was 2 years ago we're hoping our target audience forgot about that."

And yes it may be juvenile but I get angry when crap (I'm not even going to call it crap) when copy-pasta makes money. Even if you like the Modern Warfare games they're so similar and short that they don't deserve to make money. You'd think preordered copies came with crack.

As for Battlefield 2 riding the COD money train and COD 4 being the same game as COD 3... You couldnt have made it more obvious your opinion derives not from playing those games, but rather from seeing one or two people saying that, thinking they were cool and you want to get in on the COD hate too (maybe you will get more respect from your forum bros, shit hating on COD is so fucking cool, ladies will be all over you if you hate on COD).
Ummmm? okay. You are wrong but if you actually believe what you say then your taking my uninformed useless opinion rather seriously.

I have played all the CoD games. I even thought the first one was stellar. I've even played all the CoD clones and knockoffs. (I wouldn't be caught dead paying for any of them but I have a friend who plays them religiously and he lets/forces met to play them). And yes, between Call of Duty 3 and Modern Warfare the core gameplay of doing squat thrusts, picking your nose with the butt of your gun and anxiously fingering your trigger was completely unchanged from the drastic leap forward in time. The only noticeable change from game to game is that the level maps get smaller and more linear.

I did like MW 2 better than MW 1 because of the Spec Ops

COD 3s gameplay is completely different from COD4. Battlefield 2 was released in 2005. Thats 2 years before COD4. Thats a time in which COD sales were solid but Battlefield multiplayer dominated. You need to learn a lot before you come on here and try to lecture people. And you still havent explained exactly why I shouldnt buy MW3. Because you dont like it and other games might copy it? Tough shit son. Deal with it. Preferably without making baw posts like that one.
No it wasn't
Huh, That explains why I liked Bad Company (The one I was talking about) better than any of the CoD games.
And you've seen the preview for Battlefield 3 right. The phrase "trying to ape Modern Warfare" doesn't quite cut it.
I haven't been lecturing anyone, oh you mean "DON'T BUY WHAT YOU OWN 4 OF BWAAAAA" that wasn't intended to be a lecture.
um? I have. It's a series that's been shamelessly copied and pasted since 2003. That sort of unscrupulous business practice doesn't deserve to be rewarded..... That's how I feel anyway.
There's a solution that'll make everyone happy: Buy a used copy. You don't spend a full $60 and Activision doesn't make a penny.
 

Jegsimmons

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SmashLovesTitanQuest said:
Jegsimmons said:
snip so you see
snip
Wow! Hold up a second player. Building on a solid foundation, refining gameplay mechanics without changing the core game - holy shit, sound familiar? Sure does... I can think of another shooter series that does that... But anyhow, destruction was in the first Bad Company and isnt a new concept at all, and has failed to break into the FPS genre as a whole. I really dont get how you can say that Infinity Ward are making the same game over and over, while defending Dice and Bad Company + Bad Company 2, no, not defending, actually praising them. From MW2 to MW3 and from BC to BC2 - the same innovation is happening, and its fucking zero. Nothing major. Just trying to tweak the multiplayer. Thats not a bad thing, because both are pretty fun, but smashing one and praising the other is rather hypocritical.
good god almighty your annoying in that you have no clue what your babbling about.

Battlefield: the core stayed the same but then again it didnt need much changeing, the destruction mechanic was updated greatly, the sound and audio was updated to perfection.
they adjust the control scheme to suit changes in gameplay

COD: not only has the same core, but does not update the engine, changes nothing in the controls in the slightest, the sound is stock and terrible, and it isnt much to look at visually. the point is that while BF:BC 1 and 2 and test runs for BF3 but they update them to suit the players and make the games better each go is why its more innovative. If you play each battlefield game in order you tell GREAT differences COD has not changed anything but its skin.
And smashing one and praising the other means that ones is fucking up somewhere, its not hypocritical, understand what hypocritical means.

Halo 1 brought shooters to consoles? WHAT? I sure as fuck hope you are kidding on that one. I guess you are.
Halo 2 - Regen health was present in form of shields in the first game. Matchmaking was a feature added to the game and Microsofts request, which is what I was getting at with the xbox live thing, but lets just roll with it.
Halo 3 - Forge, theater, customization, the broken ranking system werent new ideas. Apart from the matching you up with players that match your skill, that shit was the bomb when it worked, which was all to rare.
Halo ODST - Survival modes were introduced by ODST? Do you believe that? Son...
Halo Reach - Ignoring the fact that those "MLG pros" and most serious Halo players think Reach multiplayer was horrible, once again, we have the formula that is also used by COD - refine and keep core game mechanics. Not much innovation. Shit, Reach even copied COD with all the perks and shit if you want to get down to it, but lets not turn this into Halo vs COD.
yes halo 1 brought the FPS to the consoles. the only ones before halo were golden eye and some other game i dont care about. the way how it set the controls and mechanics were revolutionary. learn your gameing history.
Shields and health are two different things since some matches dont use shields.
you have obviously never played halo.

also, did i say halo brought a brand new thing to the table of gameing? no, i said it improved on itself which in turn became a first in the genre.
and no, load outs was not even remotely a COD thing, that was done in god knows how many games before it. and loadouts and perks are two different things. you still dont know what your yapping about. also stop pulling shit out your ass like "Even the MLG players hated Reach" i dont think you speak for all of the and halo reach was praised by the majority of critics around the world.

Look dude, this is what it boils down too: the frantic, chaotic atmosphere in COD 1 was unmatched back then. The keeping you in your body as major shit happens in cutscenes was new, the extremely linear shooting with fixed events and all that - all new in war games. Im guessing you played it sometime later, years after release, when all the other games had already started taking this stuff and putting it in there campaigns. Obviously the first game wouldnt feel very innovative then, just like someone playing Halo now wouldnt think twice about not needing to select grenades as a weapon before throwing them. If you dont believe me, google for some reviews of the game written when it came out - you will see what I mean when I say COD 1 was very innovative.
fixed events is what they still do and it limits replay value and is what makes the enemy AI in COD absolute shit when compared to reach's enemy AI which will do random stuff just to fuck you up. and i never said COD one wasnt good, its everything from 4 and beyond that repetitive, boring, uninspired, un-innovative and terrible plot and multiplayer gameplay

As I said, I see so many of these guys spewing this shit day in day out on this forum, so sorry if I feel the need to vent and set things straight once in a while. If you tell people what to enjoy, because you need to like exactly what he likes, fuck that, gtfo. Just saying. And if actually knowing my shit makes me appear as an elitist or asshole, so be it. I think I have presented a lot more valid arguments and facts than you have. For someone who is so sure of the arguments he is making you say "....your just wrong" without telling me why a whole damn lot.
You didnt set anyone straight, you have not brought any good arguments to the table, you've provided nothing solid and relied to heavily on false facts an opinions.
and its obvious you dont know your shit.

inb4 lol trolled I was only pretending etc, just to be on the safe side.
*facepalm* ....you dont even know how trolling works.....
 

omega_peaches

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Mikeyfell said:
SmashLovesTitanQuest said:
I have played all the CoD games. I even thought the first one was stellar. I've even played all the CoD clones and knockoffs. (I wouldn't be caught dead paying for any of them but I have a friend who plays them religiously and he lets/forces met to play them). And yes, between Call of Duty 3 and Modern Warfare the core gameplay of doing squat thrusts, picking your nose with the butt of your gun and anxiously fingering your trigger was completely unchanged from the drastic leap forward in time. The only noticeable change from game to game is that the level maps get smaller and more linear.
I have played all the Battlefield games. I even thought that they were all stellar. I've even played all the Battlefield clones and knock offs. (I wouldn't be caught dead paying for any of them because I have a friend who plays them religiously and he lets/forces me to play them)
And yes, between Bad Company and Bad Company 2 is the same, the core gameplay of blowing shit up, having your screen filled with dust,and anxiously fingering your trigger was completely unchanged despite it being a sequel, even though sequels should be similar. The only noticeable change from game to game is that the level maps have more shit to blow up and are more serious business.

I have played all the L4D games. I even thought the first one was stellar. I've even played all the clones and knockoffs. (I wouldn't be caught dead paying for any of them but I have a friend who plays them religiously and he lets/forces met to play them). And yes, between L4D and L4D2 the core gameplay of killing zombies, picking your nose with pills and anxiously fingering your trigger was completely unchanged from the drastic change in setting. The only noticeable change from game to game is that the level maps get smaller and more linear.

Your statement could literally be copy pasted with a few minor changes to any series.
 

Jezzascmezza

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I was at first skeptical of this game, but it could still turn out to be worth playing.
Pity it's coming out at the same time as almost every single other notable game release of the year.
 

Drago-Morph

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Adding a single extra function to a single mode in the game and calling it a sequel? Huh. Sounds like the typical CoD style.

I'd buy it, but I already own MW2. I don't need to spend $60 on a second copy.
 

Professor James

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Aug 5, 2010
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Chrono212 said:
*thinks for a moment*
Who did this first?
Halo 3: ODST or someone else?

Anyway, I personally prefer the idea of zombies because that's more 'realistic' (ha. CoD? Realism? XD) that you're trapped until death rather than last man standing stuff with hundreds of soldiers...
I'm pretty sure it was gears of war 2 first that did that.

OT: I'm still a little skeptical if I should get this game or not.
 

Smooth Operator

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Well I wonder if it's actually good or it's fanatic levels of fanboyism all over again, I guess we will see that when it comes out.
 

Mikeyfell

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SmashLovesTitanQuest said:
(Once again I feel that I have to point out that my "rage" is to be taken with a grain of salt. While the kids above clearly have no clue, I am not sitting here smashing my keyboard, as many people must be envisioning me. I should put this disclaimer on all my posts, really.)
I can feel your salty rage boiling through the screen at me.
I can't help but think if you want that point to be taken seriously you should have but something coherent in your post to back it up.

You accuse me of being too illiterate to read your post and then your entire counter argument is literally stuff I said you would say in the post your responding to?



I don't recall even saying Left 4 Dead 2 was one of my favorite FPS's?
Killing zombies is so played out but killing terrorists is fresh and new?
There were significant changes made to L4D2, it's not so different but the changes are noticeable. (Not that that matters to you. If I said new maps, characters, weapons, enemies, and powerups. You could probably come up with some similar defense for CoD) The difference is that in my opinion (*translates to: You should definitely ignore this part when forming your rebuttal) Valve is a better developer The level design is immaculate, the enemy AI is challenging without being unfair, the weapon drops and powerup placements are unpredictable, the characters are interesting and likeable, and the pacing is consistent.
Alright. Lets see if I can finish this in under 10 minutes. First off, I never stated killing terrorists is fresh and new, quite the opposite actually. But whatever, lets roll with it, I will leave you that even if its obvious you didnt read my post properly (or lack the literacy to do so, no offense). Look son. L4D2 had new maps. MW3 will have new maps. L4D2 had new characters. MW3 will have new characters. L4D2 had new weapons. MW3 will have new weapons. L4D2 had new enemies. MW3 will most likely introduce new enemies. As for powerups, well, I guess MW3 will have new perks and killstreaks, thats the closest thing to powerups you will get. Im not trying to turn this against you. I hold no personal grudge against you, or valve, or battlefield, or COD. I am stating this because it is a fact. When you argue against this, you make yourself look like as much of an idiot as me because im arguing about video games on an internet forum with some kid who clearly has no fucking clue what he is on about. As for Valve being the better developer, OPINIONS. GOOGLE THAT WORD.
Go back through and just add the word "decent" before maps, weapons, enemies. etc...

CoD(most FPS games for that matter) have nothing in the way of enemies. foot soldiers and different types of vehicles you shoot with rockets.

And dude. I totally used the word "opinion" in my post. I even put a little douchey comment after I used the word "opinion"




You think Fallout 3 is identical to Oblivion? I doubt you managed to keep a strait face when you typed that. Besides from all the visual and auditory differences the mechanics were almost completely different. and "They're both RPG's" doesn't really help as a defense. Leveling and skill building (The cornerstones of any RPG) were handled completely differently.
Yes, I did struggle to keep a strait face. Because I have no idea what a strait face looks like. I have no idea what strait even is. Did you mean straight? In that case, I did not struggle in the slightest, because the statement is enterily fucking true. The mechanics were completely different? Shit, please. What mechanics. I want to know. I want to know those big differences that have gone unnoticed by the entire gaming community, differences only you picked up. So go on, 5 major gameplay differences between Fallout 3 and Oblivion, beside guns, crafting, the interface and the music.
I'll tell you 5 differences between Oblivion and Fallout 3 and you tell me 5 differences between any 2 CoD games deal? (5 mechanical differences no story or anything like that. I don't want this to be easy on me)

1)In Oblivion you level by building skills. In Fallout you level by gaining experience (killing enemies, picking locks, hacking terminals, or successfully persuading someone).
2)In Oblivion you build skills by using them. In Fallout you build skills by spend the points you earn by leveling up.
3)In Oblivion all enemies and quest rewards level with you. In Fallout higher tier enemies are farther from the starting area.
4)In Oblivion there were guilds. In Fallout there were not guilds. (That one was easy but just incase)
4A)In Oblivion no wandering merchants. In Fallout lots of wandering merchants.
4B)In Oblivion there are master tradesmen who will train you in your skills. In Fallout there aren't.
4C)In Oblivion your karma does not affect which quests you can accept. In Fallout it does.
5)In Oblivion leveling up allowed you to increase your core stats. In Fallout you get to choose whether you want to increase your core stats or take a different perk.

there 5 major mechanical differences between Fallout 3 and Oblivion. what are 5 major differences between any CoD games?


I tell you whats a poor defense. Presenting arguments that are not only poorly put together but also flawed, which is exactly what you have been doing for the last 3 posts or so. Leveling and skillbuilding, completely different? Really? Like, 1% of the environment was scaled to your level? And perks (which incedently were in COD long before they were in Fallout, I dont present this as a major thing, I just thought it might piss you off a little and I imagine your desperate response will be rather amusing if rage inducing)? Never mind that the 10 major stats are pretty much the same.
I don't even...

One more thing on that point. The cornerstones of every RPG are the world and the characters, for the most part, not the damn stats.
Oh hold on. Now we're getting to the heart of the matter. You think that a decent lively world and interesting relatable characters should be exclusive to RPG's. I don't buy that. Good characters and a lively world should be part of every game (Movie, TV show, Book, whatever)



Call it an educated guess. based on the evidence (this article) it does seem like a remake. And Infinity Ward is being foolish saying "Hey guys! Look at our Spec Ops mode! It's going to be awesome!" Didn't you say the same thing about Modern Warfare 2? "Shhhhhhhh! that was 2 years ago we're hoping our target audience forgot about that."

And yes it may be juvenile but I get angry when crap (I'm not even going to call it crap) when copy-pasta makes money. Even if you like the Modern Warfare games they're so similar and short that they don't deserve to make money. You'd think preordered copies came with crack.
You would think pre-ordered copies came with FUN. You know, what people like to have when they play games. Which is my major gripe; why are you putting people down for having fun with a video game. Infinity Ward is being foolish? Shit, we have a new master of the video games industry. Maybe you should be head of Activision. You alone clearly have the gift to manage this company and are wise enough to manage PR. You should be master of the universe, you clearly think you should be, because you have already made it your task to decide whether other people should spend their own money on something, because you think its crap and thats why they shouldnt buy it.
Thanks for the complime..... Oh, you're being facetious.

One thing, I could do a better job managing Activision's PR than they do. They're famously bad at it.



I have played all the CoD games. I even thought the first one was stellar. I've even played all the CoD clones and knockoffs. (I wouldn't be caught dead paying for any of them but I have a friend who plays them religiously and he lets/forces met to play them). And yes, between Call of Duty 3 and Modern Warfare the core gameplay of doing squat thrusts, picking your nose with the butt of your gun and anxiously fingering your trigger was completely unchanged from the drastic leap forward in time. The only noticeable change from game to game is that the level maps get smaller and more linear.
I guess all Battlefield games are the same then, because you spend time capping flags in all of them? And Half Life is identical in every way to Half Life 2 because you spend your time shooting head crabs? No, wait. EVERY FPS ever made is identical because you spend time shooting stuff. Thats what your argument boils down too, and it falls flat on its face.
There was a point that was missed. Mechanics aren't the only aspect of gaming. There's story, visual design, writing, sound design. none of that stuff changes from CoD game to CoD game.

The story always goes through the same motions, the visuals are always dingy and dirty, the writing is ...acceptable but boring, the gun sounds, explosions and echo effects are outstanding, but the effect wares off after a few billion gunshots.

I'll bet you could look at ten minute long clips of gameplay from the first 3 Modern Warfare games and not be able to tell which is which.



There's a solution that'll make everyone happy: Buy a used copy. You don't spend a full $60 and Activision doesn't make a penny.
Heres a solution for you (jesus knows what I would like to say right now, you can probably guess): dont buy the fucking game, spend your money on stuff you like, shut up and look the other way when COD is being discussed, and let everyone live happily ever after. You can spend 2000 bucks on Justin Bieber merchandise for all I care; I think hes a talentless prick with no musical ability, but that doesnt mean im going to bust into teen girls having a conversation about him, brandishing bad shops of JB, screaming at them for being such brainless morons.
But if I look the other way when people are discussing CoD I never would have had this much fun on the internet. Now if you'll excuse me I'm going to use my $2000 worth of Justin Bieber merchandise to pick up all the chicks who don't like Call of Duty.
 

Mikeyfell

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omega_peaches said:
Mikeyfell said:
SmashLovesTitanQuest said:
I have played all the CoD games. I even thought the first one was stellar. I've even played all the CoD clones and knockoffs. (I wouldn't be caught dead paying for any of them but I have a friend who plays them religiously and he lets/forces met to play them). And yes, between Call of Duty 3 and Modern Warfare the core gameplay of doing squat thrusts, picking your nose with the butt of your gun and anxiously fingering your trigger was completely unchanged from the drastic leap forward in time. The only noticeable change from game to game is that the level maps get smaller and more linear.
I have played all the Battlefield games. I even thought that they were all stellar. I've even played all the Battlefield clones and knock offs. (I wouldn't be caught dead paying for any of them because I have a friend who plays them religiously and he lets/forces me to play them)
And yes, between Bad Company and Bad Company 2 is the same, the core gameplay of blowing shit up, having your screen filled with dust,and anxiously fingering your trigger was completely unchanged despite it being a sequel, even though sequels should be similar. The only noticeable change from game to game is that the level maps have more shit to blow up and are more serious business.

I have played all the L4D games. I even thought the first one was stellar. I've even played all the clones and knockoffs. (I wouldn't be caught dead paying for any of them but I have a friend who plays them religiously and he lets/forces met to play them). And yes, between L4D and L4D2 the core gameplay of killing zombies, picking your nose with pills and anxiously fingering your trigger was completely unchanged from the drastic change in setting. The only noticeable change from game to game is that the level maps get smaller and more linear.

Your statement could literally be copy pasted with a few minor changes to any series.
Yup it sure can...
Way to show up 5 posts into a discussion and pretend you know what's going on dude.

The problem is that my situation is actually true. At least that my CoD playing friend forced me to play MW 2. The other stuff is my actual opinion of what the core gameplay of Call of Duty is.

This is how memes get started isn't it. Somebody types something on the internet, then somebody copies it and changes a word then suddenly it's
"Yo dawg I heard you like Call of Duty but it sucks because the core gameplay of doing squat thrusts, picking your nose with the butt of your gun and anxiously fingering your trigger can has cheese burger in your base, and then it drinks it's own urine."


These fucking Capthcas have to go.
 

Saelune

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Chrono212 said:
*thinks for a moment*
Who did this first?
Halo 3: ODST or someone else?

Anyway, I personally prefer the idea of zombies because that's more 'realistic' (ha. CoD? Realism? XD) that you're trapped until death rather than last man standing stuff with hundreds of soldiers...
Fighting infinite hoards of enemies is something we've had since the days of the Arcade.
 

cfb_rolley

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hmmmm. that might add to the long term playability enough to warrant me actually buying this game, but still not at full price. i doubt it's going to be spectacular enough to justify spending $120.
 

Frostbite3789

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Ariseishirou said:
Mikeyfell said:
Well Left 4 Dead is my favorite FPS
Then (You guessed it) Half Life 2
If Fallout 3 counts as an FPS that would make the list.
Portal if it counts (I know there aren't bullets but what ever)
Games that have enough depth to keep me interested in the shooting
Gonna be honest with you, mate. Based on that list I don't think the whole "military shooter" genre is for you and ever will be.

But also based on that list, L4D2 isn't really all that much more "innovative" than L4D. New Vegas is practically an expansion pack for FO3. Portal isn't even a shooter, and Portal 2 is more of the same only with shinier graphics, something you've already slagged the MW series for.

Seems a bit hypocritical to rag on CoD given those sequels.
Those are singular singles up against the third samey sequel. Four if you count CoD: Not Another WWII Shooter, or World at War. It's one of those two. And yeah, L4D2 was very samey. It should have been an expansion pack or map pack. New Vegas had enough new content to warrant it being a sequel. Evidently with every single game, there needs to be a new engine? According to your logic, this is the case.

That being the difference. If they did this once or twice, that's one thing. That's a sequel you make to wrap up the story. Something they could have done with MW2, instead they made the story batshit insane, so they could get another game out of the series with MW3.

BlOps pretended to be different. It was not.

Zing said:
Oh Infinity Ward are doing MW3? Sweet...I thought they had died
The real IW did. This is some sad imitation.

SmashLovesTitanQuest said:
And perks (which incedently were in COD long before they were in Fallout, I dont present this as a major thing, I just thought it might piss you off a little and I imagine your desperate response will be rather amusing if rage inducing)? Never mind that the 10 major stats are pretty much the same.
I didn't know CoD had perks and skills back before 1997. So weird. I guess they have a time machine they haven't told anyone about.

Also, stop calling people son, it makes you sound like the average 12 year old CoD player who feels the need to militantly defend his opinion, with misdirection and ignoring arguments that prove him wrong. Maybe that's just me. Son.
 

Zeema

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Jun 29, 2010
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Reminds me of 'Adventure' in Uncharted 2and the UC3 beta

i look forward too it

but i will miss the zombies
 

hawkeye52

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SmashLovesTitanQuest said:
I would love to hear what your favourite FPS are. Battlefield? Yeah, Bad Company is just THAT different to previous games in the series, right? Quake esque games? Like, you know, the ones that had the whole genre grind to a halt with no innovation to be found, kind of like what we are experiencing now?
Apart from the fact that each new battlefield is set in a new time period with different guns and different vehicles and different maps and releasing old popular maps for free and allowing modders to do their thing. apart from that yeah they arn't that different from each other and the one short break in the series of bad company which was trying to be more like Call of Duty and appeal more to a console crowd and absolutely failed to hold any competative edge over the others in the series and endorsed more rambo like attitudes by removing a lot of squad play elements such as the commander and failing to fix voip for bloody ages.

Also the fact that you are openly admitting to the genre crashing to a halt in terms of innovation and displaying it as a negative point and then using it to justify the lack of innovation which is what CoD is producing is just astounding.
 

hawkeye52

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SmashLovesTitanQuest said:
Ignoring all the random swearing and bits of bold text let me just move on to say that CoD is ignoring inovation because you get people buying their games every year who see a new CoD and go that looks shiny and purchase it play it and then forget about it whereas everyone else who wants to play the games for extensive periods of time is left with utter shite. Also other developers look at the success as opposed to if its a good game or not and copy it hoping that some of that will rub off on them despite the fact that its CoD brand recognition that sells and not the actual gameplay itself. I think one of the main attempts at "innovation" that they are attempting right now is this service which you have to pay for which is free on HALO (another series which suffers from the same problem as the CoD series in my eyes) and this 60FPS thing (which is shit because most PC's for CoD4 had to limit their FPS at 125 because they could gain unfair advantages over other players) also the above thing as well is something that isn't new and should have been put in anyway as these sort of things have always had a long and good standing in the FPS genre.

You are also talking like I have never played CoD. On the contrary i used to play CoD as my main game on PC when it was just CoD4 and was revolutionary for its time because it had implemented perks into an online multiplayer system and made it work and it sold much better then the previous three because of it and became a household name I used to play competative as well on promod and was considered a low/med player in the grand scheme of things which meant i would rape any normal server and be top of the leaderboard because of it. Then the shit spam of CoD6 appeared and ***** slapped all the PC gamers while doing so. Actually if you look at most PC gamers who played FPS's you will probably find that their favourite CoD's were 2 and 4 and for good reason which i can't be bothered to go into now.

So essentially its all of the developers fault in the FPS genre because atm this genre is shit (actually the only genres that are doing as it should right now is MMORPG genre with rift trying to improve what WoW did by adding in new features and also others not sticking to a set formula like what CCP has done with EVE although they did just try fobbing off some rediculously overpriced DLC onto them and this yet again is another issue that i causing a problem. also the RPG genre is doing well as long as it doesn't continues dumbing down its games like they are trying to do right now. However as long as FPS's dont become like the Sports genre which is what they seem intent on doing then they can still pull themselves out of this hole) and the main consumer base for it ain't that much better either really since they tend to get effected by what like to call the "shiny shiny" effect and buy it impulsively instead of actually thinking about it.

Btw there never has been any modding tools for the BF series. Ever. Its just that the players have found a way around that and are developing mods for it regardless anyway because they are bloody clever. Also the reason why i mentioned mods is because 6 locked down all capabilities of creating mods by removing dedicated servers (something else which is incredibly important to the PC community and is something that I wrote a 1500 word essay on a while back) and is the main reason why there is no competative play for CoD6 that is worth mentioning. (also on a side note CoD 5 lost all of its competative players because of the broken weapons that were beyond rebalancing and also the simple failure of adding a record function into the dev console)

Also I'm not a BF fanboy which is what you have got fixed in your head I was just merely disproving the fact that you said they are all the same when they are clearly not. I did play BF2142 for a long time as my main game and loved it and my clan came top of Europe for the ESL ladders for normal conquest (clanmod I don't think we did as well on) and we won the winter cup once or twice but I moved onto CoD because I liked it more at that time (when I hit 13 coincidently) and started play competatively soon after when I got good enough to take the game more seriously and used to shotgun/assault in the team of 5. Also on the BFBC 2 point when that came out and since 2142 is dying my clan almost disintigrated because of a lack of common games to play and now has mainly been split off into a BF2P4F, LoL and other random games that they might like to play on whim.

However considering that I've matured a bit more in what I consider should be a decent game in playstyle and teamwork is what should be emphasised most in shooters then BF atm is the better series and hopefully DICE will have learnt their lesson from BFBC2 that BF is mainly a PC game and should stay that way and try not to shit all over its fan base like it did with BFBC2 when it made a sequel of BFBC 1 which was mainly a console game and therefore had a different playstyle to what most BF games have.

Also its the behaviour that you see a lot of CoD fans having and with everyone having access to mics it makes it much worse. Although its a stereotype it seems pretty accurate in a lot of cases. But that is a different point for another time.

One last point take a look at what is considered ground breaking in terms of gameplay is often considered to be one of the best games of their time:

CoD4
BF2
Quake

They all started a trend of what was considered good because of their gameplay aspects and inovation in these areas. However of the 4 their only one of them recieves any real hate now that and thats the CoD series after 4 and CoD4 is still widely considered to be very good and is still one of the most played FPS's on the PC but its the developers will to continues spamming off new versions never improving the game flaws despite repeated attempts by the fans on these issues (like removing martyrdome and last stand and they gave last stand an empowered version which allows you to use your main and weapon and get back up again afterwards instead of dying which is just bs)

BF series has always managed to introduce completely new weapons/ new maps/ rereleasing old maps for free/ listening to the fans that the recon class is counter productive to gameplay and so have at least tried to make it work better.

Quake is still a widely played competative game with huge cash prizes for those who maintain their skill level and continue to improve. Also the skill level involved in that game is way beyond the BF series or CoD series.

I don't actually care if you don't reply tbh but i hope at least you can see my point of view on this now
 

VanityGirl

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Apr 29, 2009
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Chrono212 said:
*thinks for a moment*
Who did this first?
Halo 3: ODST or someone else?

Anyway, I personally prefer the idea of zombies because that's more 'realistic' (ha. CoD? Realism? XD) that you're trapped until death rather than last man standing stuff with hundreds of soldiers...
Gears of War 2 did I think. It kind of kicked off the horde mode thing.

WTF Captcha? "learn the ropes"