Molyneux's Unfocused Innovation

The_ModeRazor

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Jul 29, 2009
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Boo-hoo. I think they still make good games. Or maby I am a fanboy of shiny graphics that I won't get to see since my computer can't take that much punishment.
Or maybe it's the fact that when warez is not illegal where you live, you tend to complain less.

That's right, fuckers, I actually enjoyed Bioshock 2. I finished it 3 times. I'm a terrible, terrible person.
And my favorite game OF ALL TIME is Planescape: Torment. This may change of course, but I don't see that happening easily. Fanboy and all that.
 

zvate

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Aug 12, 2010
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I hadn't realized he had made Dungeon Keeper. that was a fantastic game.

Great article although I'd point out that all established big names come from bygone eras; that's sort of the point... there could be some today but they are still in the process of establishing themselves
 

lockgar

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Man, I wish Monlynuex would make Dungeon Keeper 3. A freaken loved the first 2. I still remember some of the matches I had with my brothers. Nothing is worse then having your entire army captured, only to have those same guys switch sides while prisoner, and coming to attack you.

Dungeon Keeper 3 was promised, I remember the trailer on Dungeon Keeper 2! :p 11 years is a good enough gap isnt it :p .

In anycase, that game was amazing, I wish there where more games like that, I especially loved the spell that lets you control your own guys, so you could see your duengon from their point of view.

Bullfrog was an amazing company, so sad Molyneux couldn't stay with it :( .
 

The Harkinator

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Jun 2, 2010
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Perhaps the best thing to do is let Fable come to an end. After being the king and introducing all these new (well, not that new) features where now. Remove them and dismiss them as a failed experiment? Or keep the franchise alive? Honestly, I would want to see Fable go now rather than carry on. It has fun moments but many parts of Fables gameplay are negated because you becoma a monarch.

I'll explain, buying a house and living in it is redundant because the player probably knows they will become King or Queen and live in the castle again. So houses are only there to buy and rent out. Making sure that the player doesn't get the best house for free is not a great idea in my opinion.

Marrying NPCs is another part where the game shoots itself in the foot (and in other Fable games too) because they all look the same. In 3 especially, this is a poor choice because most NPCs don't fit into the King or Queen role. Most look poor and they also look like 10 other NPCs in the area.

Also, get rid of hats for some NPCs. Is everyone in Albion so self conscious that they have to hide their hair or cut it off? It makes them blend into the crowd if they wear the same hat as everyone else. In games a hairstlye/colour of hair can be a distinguishing feature.

I guess I just prefer RPGs that don't try to please everyone by becoming action adventures. Also I prefer to communicate with NPCs by talking with them, not farting in their face. Shaking hands before conversation is ok but when it is the only way to communicate there is a lack of real interaction.
 

NinjaZat

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Jan 14, 2009
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I cannot begin to express how let down i am that you didn't snipe the sound effects when you befriend people in fable 3 after seeing watching the episode and noticing it isn't there, especially since you more or less played the game exactly like i did ;)
 

robinkom

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Spot on, Yahtzee, spot on. The state of the industry is depressing to be sure. I find myself purchasing less games every year because of the increase in samey, mediocre "Triple A" titles. Is there something to be said when I find I enjoy my time gaming with my Commodore Amiga 500 or NES more than my Xbox 360 or PS3? I'm rather biased towards old games actually, little to no "narrative" setup required and straightforward objectives that make for hours upon hours of engaging entertainment. For all of the millions spent on big name budgets for bleeding-edge visuals, they always seem to die of cardiac arrest when you bring up the notion of "engaging gameplay."

On a retro note, I just bought a like-new Colecovision from eBay and am awaiting it's arrival. It was one of the first consoles I ever owned and saw it thrown out in a basement clean up by my parents some 15 years ago. It's sure to be a wonderful reunion.
 

Ickabod

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Innovation IS dead in AAA. Too much risk with too much money. Yahtzee is right that the industry is headed for trouble. AAA costs too much and the real money is made in social games and WoW.
 

Grabbin Keelz

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I've had fun with both Triple A and indie games alike. What I need to be smart about is knowing which ones to buy. My little brother is a big CoD and Halo fan and buys every single new game for both, mostly because his spazzy friends constantly demand he buys them. I think it's mostly peer pressure that so many people buy these games upon release since most of their friends will too.
 

blindthrall

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As far as Pete Molyneux is concerned, giant animal penis. That being said, he did Syndicate?! That game fucking rocked!
 

Shamanic Rhythm

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I agree 100% about the inconsistent tone in Fable 3, and this comes only from watching my brother play through the introduction. That opening cinematic can't decide whether it wants to be symbolically poignant or rip off Chicken Run. And then the tutorial. Oh the tutorial. The king is undoubtedly the worst-characterised villain in videogame history: his meaningless sadism undermines any attempt to establish a serious Marxist parable, because you can't help but laugh at how cartoonishly evil he is.

As for the rest of the game, well, every five seconds I walk in and think: 'this looks exactly like Fable 2'. And my brother goes "It's Fable 2. But with a menu that makes you walk through doors."
 

ReiverCorrupter

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Couldn't agree more about the tone. If the game made more of a commitment to being serious most of the time, made the faceless NPCs less interactive and important, introduced new characters, extended the map, and just added more quests and what not for added playtime, I think it would have been infinitely better. Especially if they stuck to more tongue-in-cheek humor and left more of the kiddy stuff out. I don't know, maybe have an actual developed character? Seriously, Fable is an RPG in name only, if ol' petey wanted to go all out adventure game, then why not have a more developed main character? Especially considering Fable has such a binary moral choice system. All you would have to do is two recordings for each choice, good or evil. That really wouldn't be that hard. I liked the direction they took the story in, they just should have committed more.
 

Mordwyl

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I always look up to Peter. He may be a dinosaur in the current mainstream era but I grew up with the notion of making games as fun as the Bullfrog ones back in the day.
 

ReiverCorrupter

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Shamanic Rhythm said:
I agree 100% about the inconsistent tone in Fable 3, and this comes only from watching my brother play through the introduction. That opening cinematic can't decide whether it wants to be symbolically poignant or rip off Chicken Run. And then the tutorial. Oh the tutorial. The king is undoubtedly the worst-characterised villain in videogame history: his meaningless sadism undermines any attempt to establish a serious Marxist parable, because you can't help but laugh at how cartoonishly evil he is.

As for the rest of the game, well, every five seconds I walk in and think: 'this looks exactly like Fable 2'. And my brother goes "It's Fable 2. But with a menu that makes you walk through doors."
That's an understatement. The most ridiculous thing about overthrowing the king is that by that point you frigging realize that he's been so "evil" because he's trying to friggin' save Albion. The whole thing made me feel like a complete ass for overthrowing him. And then if you actually keep your promises and become a benevolent king, you kill your entire population, not to mention the fact that you would only need to implement the "evil" policies for a year and then you could become a benevolent philosopher-king. The entire thing was completely ridiculous to the point where I had not only lost all immersion in the game, but was openly laughing at it for forcing me to make these retarded decisions. But Yahtzee already summarized most of my complaints in the video.

Not to mention the fact that YOU'RE STILL KING. IT'S NOT ABOUT FREEDOM OR DEMOCRACY OR MARXISM, IT'S ABOUT ONE MONARCH OVERTHROWING ANOTHER. Some revolution eh?
 

theSovietConnection

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Jan 14, 2009
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Electrogecko said:
Lordofthesuplex said:
These days, everywhere, I look I find more and more evidence that the breed of games I like most - immersive, artistically-driven triple-A console titles - are dying. Unsustainable. Ruinously expensive to develop and insufficiently purchased by consumers who have gradually been bred to immediately reject anything that doesn't have the shiniest graphics, the realistic-est physics and the growliest insecure-est white male space marines.
And now you see why I support the Wii so much Mr. Croshaw. At least it tries and does things different with this industry and doesn't bend over backwards for the graphics whores and space marine shooter snobs. I'm not saying the other consoles don't occasionally have more original artistically driven stuff but it's few and far between now between stuff like Killzone, HALO, Call of Duty, ect. I don't buy a console just to play FPSs set in space or in a real life war. I need variety.
I was going to say something similar. Why is it that Yahtzee is so bent against the Wii and Nintendo if this is the way he feels about games? Does he think that triple-A means a visual level that the Wii can't handle? That motion controls have led to no innovations or expansions to the medium? He seems to be being hypocritical in the passage you quoted.
I think part of it is just playing the crowd. Escapist isn't exactly friendly to the Wii, so Yahtzee's videos reflect that. Just like the attitude that says every FPS has you playing as a bulked up spesh mahreene, whereas I find those to actually pale in comparison to the number of shooters reflecting either modern or historical engagements.

Anyways, the topic at hand. The biggest problem, in my opinion, anyways, has gone from the companies themselves to the shareholders. Whereas a company head may support trying new IPs, such as EA's venture with Mirror's Edge, the shareholders want games that make money. Which, in my mind, is why we are starting to see games getting churned out with shorter development cycles and bigger marketing campaigns.
 

ProtoChimp

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HankMan said:
Fable 3 does try to be too much.
That doesn't mean it isn't fun to play, but it's broken. I wish Petter hadn't condensed the storyline so much (among other things)
And apparently the 'game' does end when you become king.
what?
 

Therumancer

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Nov 28, 2007
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Interesting.

I'll be honest in saying that Peter Molyneux bugs me, though I do keep buying his Fable games. I do tend to agree that he tends to run with some really bad ideas. The whole thing about using a series of rooms to manage inventory is a horrible annoyance, but I got the impression it was intended to appeal to the "durrr, I can't be bothered to read" casual demographic who complain about menus and inventory screens. I honestly think Fable 3 was pretty decent overall, but actually suffered from doing things like making eating meat a moral desician, since if your not a vegan your pretty much evil (and this was actually praised by various animal rights groups).

I'll also say that one of the things that I like about Fable is that it demonstrates that you don't have to be tied down by either bright and cartoony and for kids, or grim and gritty and for adults. It covers a lot of material, and that's the point of the whole thing. Just because there are mind-raping cthulhuoid horrors, and sex with women (lol), does not mean that the entire thing needs to be some grim faced hyper-realistic mess, drawn entirely in shades of grey, where it never stops raining.
 

MrJohnson

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May 13, 2009
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I like artistically driven Triple A games (Just Cause 2 and Arkham Asylum lulwut?) Neither are bad, but neither are exactly artistic, even Arkham Asylum since it's just a good superhero game.

Also, name more then 10 artistically driven Triple A games. No Tim Schafer, he admitted himself he's in it to try and make wildly popular games that earn him a lot of money.