Monster Hunter Tri

theophanis

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ciortas1 said:
theophanis said:
Wow, someone who played the game actually explaining us something! Cheers, and I stand corrected for most points. The reason I posted here in the first place is because the vast majority of eastern games are given a free pass with their fans yelling 'fuck off' the moment you try to criticise it, so with it happening through most of this thread, yeah..

Still, if you're gimped when your weapon isn't sharpened and the game is balanced around the weapons being sharpened, it's hard to call that optional :)
Yeah, I think a lot of the MH players here are just butthurt at the review and can't agree to disagree with it. Internet is serious business after all, right? :) I'd rather post corrections and answers instead of flaming Yahtzee and others and giving the game's fans a bad name. I still highly recommend renting the game if anything I've said in my posts sounds interesting to you. The fans will be the first to tell you, though, that it's not a game for everyone.

Oh and trust me, I know all about eastern gamers and their crusades. :p

As for sharpening, well it's a central mechanic for melee players. :) It's very simple since it only involves pressing one button, so I think that makes up for the fact that it's a necessity. It isn't intended to be optional, but you do have the (admittedly stupid) choice of not making use of it! Anyway I hope that explained all of your questions about the game. :) Good to see my post was worth it!
 

GrimHeaper

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Mindmaker said:
ciortas1 said:
Also, calling bullshit on everyone defending the sharpness system. It's almost as bad a design choice as the stupid tutorial. Why? Because it's repetetive, completely unnecessary in a fantasy game or almost any game that isn't shooting to be S.T.A.L.K.E.R. or Fallout 3 and just plain dumb from what I've read here.
So how is sharpening worse than for instance reloading your weapon in fps games?
I've yet to see someone complain about that, even though its happens much more frequently and takes about the same time.
It is a gun you don't reload your sword.
Though it is a rather unique game in that way.
 

theophanis

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@GrimHeaper: It's usually hundreds of hits before your weapon loses all of its sharpness. If you're playing poorly by hitting the armoured areas of the monsters, or you have a low-rank weapon known for its small sharpness gauge (such as the Bone Sword - logical sense, right? But its base attack damage is higher than its alternatives at that rank) then it may take 10 hits for the gauge to deplete fully. The trick is that you should upgrade your weapons, which always improves their attack power and lengthens their sharpness gauge.

Not to mention that the sharpness gauge is primarily taken up by colours which IMPROVE your damage output. Like more than half of your sharpness gauge is taken up by colours that say "you're gonna pwn so hard with over 100% damage per hit". It's not all about your weapon being deficient at all.
 

GrimHeaper

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theophanis said:
@GrimHeaper: It's usually hundreds of hits before your weapon loses all of its sharpness. If you're playing poorly by hitting the armoured areas of the monsters, or you have a low-rank weapon known for its small sharpness gauge (such as the Bone Sword - logical sense, right? But its base attack damage is higher than its alternatives at that rank) then it may take 10 hits for the gauge to deplete fully. The trick is that you should upgrade your weapons, which always improves their attack power and lengthens their sharpness gauge.

Not to mention that the sharpness gauge is primarily taken up by colours which IMPROVE your damage output. Like more than half of your sharpness gauge is taken up by colours that say "you're gonna pwn so hard with over 100% damage per hit". It's not all about your weapon being deficient at all.
See no one has said that yet. That makes way more sense.
 

ioxles

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You know, I love Monster Hunter. I have Monster Hunter Freedom Unite permantly in my psp as does my twin and we play together all the time.

Buuuuuuuuut, I must say I agree completely with Yahtzee on this one, the sheer amount of time and bloody stupidness required to get to the "shadow of collosus" it does turn into is a waste and it is designed by someone with a penchant for Excel.

I am a sucker for time sinks (ala harvest fucking moon, pokemon, most rpg's be they japanese or western, even animal crossing) and it for that reason I havn't approached any MMO especially that one, y'know the one

[sub]wow[/sub].....

Anyways, yeah, from someone who loves Monster Hunter - avoid it.
 

CD-R

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And now for something completely different.

Ok after reading through all 17 pages of these comments I'm surprised no one brought this up.

And that reminds me, why the fuck do I have to pay to start a quest? What the hell kind of nightmarish bureaucracy is running the Adventurer's Guild?
That was pretty much the same mechanic in No More heroes. You pay money to fight the ranked assassins. What gives? You seemed to like that game?

Can we maybe discuss that for awhile this whole. I think we've pretty much established the game doesn't have a 10 hour tutorial.

Belladonnah said:
There's even people that say they got bored with Fallout 3 before they left the vault and never played it, even though the vault lasts 30-40 minutes
Which is weird considering Fallout 3's intro is fighting your way out of a futuristic underground bunker with a baseball bat!!! It's a shame because they missed the sheer awesomeness that was Liberty Prime.

 

AceAngel

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After all this, and people ask why games will never be considered Art? Maybe it has to do with the fact that it is only good as the culture that surrounds (where did I hear that before) and neither side here is helping the issue.

Oh well, I guess if my team should ever make a game, in which we have to put all our ego into it, most probably, we will release it for the Wii.

Bloody hell people, get over it. What does it matter if a SINGLE PERSON, out of the 7.5B on Earth doesn't like MH3? Does it really matter THAT MUCH that everyone loves MH3?
 

GrimHeaper

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CD-R said:
And now for something completely different.

Ok after reading through all 17 pages of these comments I'm surprised no one brought this up.

And that reminds me, why the fuck do I have to pay to start a quest? What the hell kind of nightmarish bureaucracy is running the Adventurer's Guild?
That was pretty much the same mechanic in No More heroes. You pay money to fight the ranked assassins. What gives? You seemed to like that game?
The difference being it was weird the whole it did this and you only had to pay ten times and had plenty of money to spare for upgrades you didn't really have to hoard your money.
 

Mindmaker

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ciortas1 said:
Wow, someone who played the game actually explaining us something! Cheers, and I stand corrected for most points. The reason I posted here in the first place is because the vast majority of eastern games are given a free pass with their fans yelling 'fuck off' the moment you try to criticise it, so with it happening through most of this thread, yeah..
*sigh*
There have been a lot of people trying to explain it there.
Many of them who didn't begin their post with "You fuckin Morons!"(including myself).
You really can't blame us for not explaining, but rather yourself for not reading carefully enough.

GrimHeaper said:
Mindmaker said:
ciortas1 said:
Also, calling bullshit on everyone defending the sharpness system. It's almost as bad a design choice as the stupid tutorial. Why? Because it's repetetive, completely unnecessary in a fantasy game or almost any game that isn't shooting to be S.T.A.L.K.E.R. or Fallout 3 and just plain dumb from what I've read here.
So how is sharpening worse than for instance reloading your weapon in fps games?
I've yet to see someone complain about that, even though its happens much more frequently and takes about the same time.
It is a gun you don't reload your sword.
Though it is a rather unique game in that way.
I hope your first sentence is just a humourours attempt to turn the discussion ad absurdum.
Sill, it made me laugh.
 

GrimHeaper

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Fattimus said:
GrimHeaper said:
theophanis said:
@GrimHeaper: It's usually hundreds of hits before your weapon loses all of its sharpness. If you're playing poorly by hitting the armoured areas of the monsters, or you have a low-rank weapon known for its small sharpness gauge (such as the Bone Sword - logical sense, right? But its base attack damage is higher than its alternatives at that rank) then it may take 10 hits for the gauge to deplete fully. The trick is that you should upgrade your weapons, which always improves their attack power and lengthens their sharpness gauge.

Not to mention that the sharpness gauge is primarily taken up by colours which IMPROVE your damage output. Like more than half of your sharpness gauge is taken up by colours that say "you're gonna pwn so hard with over 100% damage per hit". It's not all about your weapon being deficient at all.
See no one has said that yet. That makes way more sense.
I did. Pages ago. I likened the Sharpness gauge with a Mana bar, because that's how it functions; you use Whetstones to refill it like a Mana potion. If it's full, you can frontload a tun of damage, but if it's nearly out, you're hitting for pitiful amounts of damage. Plus, it refills when you finish a mission; it's not like you have to take it to the store all the time to get it repaired.
I don't think it was detailed as this one and likening it to a mana bar is confusing as it is a melee weapon.
Why couldn't you just say a bar that decreases when you hit something and that requires sharpening after several 100 blows.
 

GrimHeaper

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Mindmaker said:
ciortas1 said:
Wow, someone who played the game actually explaining us something! Cheers, and I stand corrected for most points. The reason I posted here in the first place is because the vast majority of eastern games are given a free pass with their fans yelling 'fuck off' the moment you try to criticise it, so with it happening through most of this thread, yeah..
*sigh*
There have been a lot of people trying to explain it there.
Many of them who didn't begin their post with "You fuckin Morons!"(including myself).
You really can't blame us for not explaining, but rather yourself for not reading carefully enough.

GrimHeaper said:
Mindmaker said:
ciortas1 said:
Also, calling bullshit on everyone defending the sharpness system. It's almost as bad a design choice as the stupid tutorial. Why? Because it's repetetive, completely unnecessary in a fantasy game or almost any game that isn't shooting to be S.T.A.L.K.E.R. or Fallout 3 and just plain dumb from what I've read here.
So how is sharpening worse than for instance reloading your weapon in fps games?
I've yet to see someone complain about that, even though its happens much more frequently and takes about the same time.
It is a gun you don't reload your sword.
Though it is a rather unique game in that way.
I hope your first sentence is just a humourours attempt to turn the discussion ad absurdum.
Sill, it made me laugh.
Yes, it is really I don't take this seriously.
I'm just doing whatever the hell I want.
 

GrimHeaper

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Fattimus said:
GrimHeaper said:
Fattimus said:
GrimHeaper said:
theophanis said:
@GrimHeaper: It's usually hundreds of hits before your weapon loses all of its sharpness. If you're playing poorly by hitting the armoured areas of the monsters, or you have a low-rank weapon known for its small sharpness gauge (such as the Bone Sword - logical sense, right? But its base attack damage is higher than its alternatives at that rank) then it may take 10 hits for the gauge to deplete fully. The trick is that you should upgrade your weapons, which always improves their attack power and lengthens their sharpness gauge.

Not to mention that the sharpness gauge is primarily taken up by colours which IMPROVE your damage output. Like more than half of your sharpness gauge is taken up by colours that say "you're gonna pwn so hard with over 100% damage per hit". It's not all about your weapon being deficient at all.
See no one has said that yet. That makes way more sense.
I did. Pages ago. I likened the Sharpness gauge with a Mana bar, because that's how it functions; you use Whetstones to refill it like a Mana potion. If it's full, you can frontload a tun of damage, but if it's nearly out, you're hitting for pitiful amounts of damage. Plus, it refills when you finish a mission; it's not like you have to take it to the store all the time to get it repaired.
I don't think it was detailed as this one and likening it to a mana bar is confusing as it is a melee weapon.
Why couldn't you just say a bar that decreases when you hit something and that requires sharpening after several 100 blows.
That is what I said. In fact, I was very detailed: I laid down the color coding, the fact that the game gives you copious amounts of "normal" (green) sharpness, bonus damage sharpness on top of that, and the reason why it does this. Frontloading a lot of damage onto a monster allows you to break things like its wings, tail, head horns, or other body parts, which deprives that monster from being able to use special moves like a tail swipe. It's extremely helpful having something like 150% damage on a sword when you're trying to cut off its tail, and then you can go after the soft parts of the body until it requires sharpening again. It fits into the whole "think strategically" aspect of the game.
That must be why I didn't read it then.
 

Kavachi

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golbleen said:
Kavachi said:
But because you did that you started to contradict earlier statements you made with your other statements. For example you said how I'm defending Yahtzee's opinion by sharing my own.
Demonstrate where this occurred.

Kavachi said:
Also, about what you said in him being inacurate with false facts; you can say all you want, but the things he said are true.
There are two questions that arise from this;

1) Do you have evidence that is not anecdotal, or appeals to Croshaw's authority, that validate his claims?

2) Even if the things he states are true; do they give an accurate representation of the full game experience? You don't give a test an F because someone got the first two questions wrong. To say that the game gave a bad first impression within 30 minutes to two hours of play (a point I won't contest) is no excuse to write the entire game off as horrid. The focus on some of the activities he describes shifts greatly in favor of other activities he never experienced until writing the second page of his article. Other games do this too, but in the opposite direction; remember how Brutal Legend had a great intro before being bogged down by awkward RTS confusion?

Kavachi said:
The only thing that he just over-exxagurated way too much is the tutorial time. However a tutorial one hour or even more long (this statement has been taken from earlier posts) is still ridiculous. He was trying to prove a point.When you plead to me to stop using a specific argument using an invalid argument yourself. This is kind of hypocritical to do. Just saying.
First off, exaggerations are dangerous when written as fact. Croshaw's tone of voice can't be objectively 'read' when he writes an Extra Punctuation article, especially when he claims, in his writing, that the MHtri fan community stated this figure and not him. It's in poor form. This is doubly-true given that Extra Punctuation articles tend to be more of a serious, somber retrospect than his usual voice-recorded game rants.

Game pacing varies and there are no 'right' ways to pace games. Some want the instant gratification fast cinema experience, and some want the slow-building novel experience that carries more depth in exchange for time and attention span investment. Games as a medium have the benefit of choosing whichever path they desire for whichever audience they're intended for, and there are pros in additions to cons that can be brought up for the initial slow pacing of some games. Basically, you cannot state that 'one hour' is too long and therefore too long. A more appropriate statement might be that it's outside of one's personal taste, or doesn't satisfy mass appeal - though honestly, is mass appeal necessary for a 'good' game?

I don't know how you get the impression that I am 'pleading' you to stop doing something. I'm merely asserting that logic errors exist in your statements. You also haven't really demonstrated where mine exist with any real coherency? To me, this strikes me largely as an excuse from you for an amusing bout of internet name-calling. Just saying.
I'm going to stop talking to you because you keep putting apart every sentence. That wouldn;'t be so bad if you jsut left half of my post out of consideration. The way you "discuss" things is unfair and immature, and I won't change your mind, you won't change mine so let's just stop it before you take up more of my time.
 

GrimHeaper

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Kavachi said:
golbleen said:
Kavachi said:
But because you did that you started to contradict earlier statements you made with your other statements. For example you said how I'm defending Yahtzee's opinion by sharing my own.
Demonstrate where this occurred.

Kavachi said:
Also, about what you said in him being inacurate with false facts; you can say all you want, but the things he said are true.
There are two questions that arise from this;

1) Do you have evidence that is not anecdotal, or appeals to Croshaw's authority, that validate his claims?

2) Even if the things he states are true; do they give an accurate representation of the full game experience? You don't give a test an F because someone got the first two questions wrong. To say that the game gave a bad first impression within 30 minutes to two hours of play (a point I won't contest) is no excuse to write the entire game off as horrid. The focus on some of the activities he describes shifts greatly in favor of other activities he never experienced until writing the second page of his article. Other games do this too, but in the opposite direction; remember how Brutal Legend had a great intro before being bogged down by awkward RTS confusion?

Kavachi said:
The only thing that he just over-exxagurated way too much is the tutorial time. However a tutorial one hour or even more long (this statement has been taken from earlier posts) is still ridiculous. He was trying to prove a point.When you plead to me to stop using a specific argument using an invalid argument yourself. This is kind of hypocritical to do. Just saying.
First off, exaggerations are dangerous when written as fact. Croshaw's tone of voice can't be objectively 'read' when he writes an Extra Punctuation article, especially when he claims, in his writing, that the MHtri fan community stated this figure and not him. It's in poor form. This is doubly-true given that Extra Punctuation articles tend to be more of a serious, somber retrospect than his usual voice-recorded game rants.

Game pacing varies and there are no 'right' ways to pace games. Some want the instant gratification fast cinema experience, and some want the slow-building novel experience that carries more depth in exchange for time and attention span investment. Games as a medium have the benefit of choosing whichever path they desire for whichever audience they're intended for, and there are pros in additions to cons that can be brought up for the initial slow pacing of some games. Basically, you cannot state that 'one hour' is too long and therefore too long. A more appropriate statement might be that it's outside of one's personal taste, or doesn't satisfy mass appeal - though honestly, is mass appeal necessary for a 'good' game?

I don't know how you get the impression that I am 'pleading' you to stop doing something. I'm merely asserting that logic errors exist in your statements. You also haven't really demonstrated where mine exist with any real coherency? To me, this strikes me largely as an excuse from you for an amusing bout of internet name-calling. Just saying.
I'm going to stop talking to you because you keep putting apart every sentence. That wouldn;'t be so bad if you jsut left half of my post out of consideration. The way you "discuss" things is unfair and immature, and I won't change your mind, you won't change mine so let's just stop it before you take up more of my time.
You don't have to give him your time.So, it is your fault for losing time.
 

Tharticus

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I regreted looking at every comment posted in this thread.

I believe that it is an exaggeration much to the likes of certain games *cough FFXIII whose tutorials continue to go on for more than 10 hours.
 

GrimHeaper

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Tharticus said:
I regreted looking at every comment posted in this thread.

I believe that it is an exaggeration much to the likes of certain games *cough FFXIII whose tutorials continue to go on for more than 10 hours.
Actually that is true small texted tutorials that pop up in the game as you play as you get to certain parts of the game.
It isn't 10 strait hours though or anything more like 4 hours of segments.