Bad review. Plenty, and I mean plenty, of stuff to complain about in this game, but this review was pretty much terrible and reeks of someone who spent next to no time with the game but made witty arguments over the stuff they encountered in the first hour of gameplay then stopped playing.
You want bad points?
- Players can be knocked into the air or pushed by other players who don't watch their attacks causing you to go soaring over a monster for the bulk of a battle
- Status attacks aren't useless, but the number of times you have to strike a monster with a status weapon or the number of rounds of status ammo you have to pump in them almost makes them useless
-The camera can totally screw you over at times. Not the lack of a lock-on system, but the fact that you will just have a screen filled up with a wall or see inside of a monster in the middle of fight
-The text field is too limited when trying to put out a message and it breaks the flow quite a bit.
- When you are fighting more than one boss on the same screen, they do no damage to each other with their charges and attacks AND the game usually lags quite a bit
-The animations for performing any action take a good bit of timing to pull off, but that retarded flexing animation after drinking a potion in the middle of a battle will get you killed at least a dozen times when playing
-Extremely low drop rates for items necessary to complete some basic equipment and armor is totally uncalled for but happens with far too much frequency in later portions of the game
-The '3 deaths equal failure' rule applies to any three deaths and frequently the same retard WILL keep on failing because they refuse to accept their lack of skill.
All that said, I still like Monster Hunter Tri because taking down a big monster with some friends online is highly rewarding and the combat (even with the wonky camera) is highly addictive. It doesn't feel like a grind, even though that is all it really is, for the most part. The most important reason I like it is due to the fact that skill with weapons count far more than the weapons themselves. I can completely understand why some people would hate the game though.
Later folks.
You want bad points?
- Players can be knocked into the air or pushed by other players who don't watch their attacks causing you to go soaring over a monster for the bulk of a battle
- Status attacks aren't useless, but the number of times you have to strike a monster with a status weapon or the number of rounds of status ammo you have to pump in them almost makes them useless
-The camera can totally screw you over at times. Not the lack of a lock-on system, but the fact that you will just have a screen filled up with a wall or see inside of a monster in the middle of fight
-The text field is too limited when trying to put out a message and it breaks the flow quite a bit.
- When you are fighting more than one boss on the same screen, they do no damage to each other with their charges and attacks AND the game usually lags quite a bit
-The animations for performing any action take a good bit of timing to pull off, but that retarded flexing animation after drinking a potion in the middle of a battle will get you killed at least a dozen times when playing
-Extremely low drop rates for items necessary to complete some basic equipment and armor is totally uncalled for but happens with far too much frequency in later portions of the game
-The '3 deaths equal failure' rule applies to any three deaths and frequently the same retard WILL keep on failing because they refuse to accept their lack of skill.
All that said, I still like Monster Hunter Tri because taking down a big monster with some friends online is highly rewarding and the combat (even with the wonky camera) is highly addictive. It doesn't feel like a grind, even though that is all it really is, for the most part. The most important reason I like it is due to the fact that skill with weapons count far more than the weapons themselves. I can completely understand why some people would hate the game though.
Later folks.