I think reviews should have a system where they rate the campaign and multilayer separately and they give one rate with the combined ratings of both modes
I felt the same way, the ODST cast seemed to at least have clearly different personalities, whereas Noble team had... different colored armor. Oh, and terribly shitty fake accents.Palademon said:Yes, it is rather boring. There are new weapons and vehicles. (Or should I say old). I much prefered ODST's characterisation. I only starting liking Noble team (a little) after about half of them were dead.
So they should have lifted the plot from John Scalzi's Old Man's War quadrilogy instead? (Those aren't slave soldiers per se, but are definitely kept in the dark about the big picture.) Or maybe Warhammer 40K...Fronzel said:Though I think the idea of humanity's only hope being people who were brutalized into becoming little more than killing machines would make a better story than Lt. Bravey McValient nobly sacrificing etc etc. Even Marathon did a better job at that idea, and pretty much all it had for story were text screens.
Almost right. He's super troll so selective-mindedness works better.kael013 said:Yahtzee did you actually READ that "ancillary media", because it also explains away the floaty movement feel and the first half of the book makes the whole "mum" thing completely false. Next time make use of all the facts there, just taking the ones that support your argument shows narrow-mindedness.
As for the article, I agree with you about Reach's campaign. However, the gameplay has evolved over the years, it's just that for Reach they went back to halo 1's formula with some refinements from the other games. And what is it with you and saying that every game needs a boss fight? And did you even look at Firefight? Or Forge?
Honestly though, you didn't need to write an article about this. Everyone knows how you feel about Halo (you made it abundantly clear in the Turok review) so we all know you're just trying to get traffic figures and to make us to act like little gibbering morons in the forums.
You're right, it's not subjective, it's just plain wrong. There is no multiplayer menu. There is a main menu, with Campaign, Matchmaking, Firefight, Custom games, Forge, and Theatre.Akalabeth said:What's not subjective is that Firefight is under the multiplayer menu and is popularly touted as a multiplayer game mode.Oh That Dude said:All completely subjective opinion, and nowhere a reason he shouldn't have paid it some attention and delivered a judgement, regardless of what that would be.Akalabeth said:And rightly so. Firefight is a massive waste of time. I played it single player, all I did was run around and try to stay alive. Got to the 4th wave, killed about 40+ guys and what did I get? 60 credits and nothing else? What's the point??? I'd rather kill 40 guys on the single player campaign where there's actually a reason for fighting.Oh That Dude said:Personally I can't take Yahtzee very seriously as a reviewer if he refuses to review more than half the game.
I mean, disregarding his lack of logic in refusing to accept that multiplayer is worthy of consideration when talking about a game, he also fails to acknowledge two pretty hefty elements of the game: Forge and Firefight. That's not even multiplayer but it's heaved into the "ignore" bin anyway.