I applaud the statement above. Really caring about and feeling "at home" in a game world can sometimes make its locations and environments seem much more beautiful and engaging than they would as screenshots etc.pearcinator said:The game needs to immerse me enough that I actually feel like I am there
For me some examples (some of which have been posted a couple of times) could be Besaid Island in FFX (it is the first truly beautiful location in the game and the carefree feel it had to it instantly made me smile), the cathedrals in AC:2 (I've been to Italy many times and the game really captures the feeling of awe that you get from stepping inside such a giant religious monument), all of RDR, but especially Tall Trees, Nuevo Paraiso and the wreck of Serendipity when the setting sun's rays reflect in the surface of the water, and many places in Oblivion - Cheydinhal and Skingrad in particular. Many of the towns in Dragonquest VIII were painstakingly romantic to look at as well.