Of course it's a exaggeration, sure Skyrim had a few special quests but that doesn't change the fact that Oblivion had a lot more. And in Skyrim's case, they mostly end up being generic kill quests anyway.SajuukKhar said:snipJynthor said:snip
Actually, I'm planning on having another go at it in the next couple weeks. Hopefully I'll be able to make it past Tatooine this time. I'm thinking I might try a more force-oriented build. My "theory" is that it might offer a bit more variety than watching the somewhat repetitive melee animations.silver wolf009 said:*Raises fists to beat to death.*Iyon said:KoToR. Please don't hit me!
The game has a lot of great aspects, but when it comes to the actual gameplay, it literally just puts me to sleep.
I really wish I could get through it though.
...Actually, you're kinda right. The combat is dictated by dice rolls, so there really isn't anything you can do about it in theory aside from build a good character. In practice, you can run around like a little girl and cast Force Lightning, thereby avoiding the opponents, but that's really it.
Boring combat, but great story. FINISH IT!
Played that on the ZX Spectrum. Figured out what was going on, did the driving bit, positioned my guys, caught a few ghosts, fought the Marshmallow Man, got to Zuul. Still didn't really care much. Spent most of the time moving the logo around trying to drive it through every street and cover the whole map with dots before going after the next building.NightowlM said:There was one that really bored the crap out of me. Ghostbusters for the NES. Since it was a rental, I didn't have any kind of instruction booklet or guide to figure out what the hell I was supposed to do. So I just sat there moving around the little ghostbusters logo around the little map of the city. Once in a while something would get triggered and I'd get to the driving section, but most of the time I just sat trying to wrap my little head around how to get the game to progress.
And I'm sure if I would have figured out how to get past that screen then I would still have been totally bored, but as it is that's the first thing I thought of when I pictured games that were incredibly boring. Not that there was ever a lack of other boring titles I played.
I was going to post this as well. Gave up playing it after an hour of boring combat in randomly generated maps without any story context to fuel the experience after the first five minutes.CleverCover said:Had to check my achievements list for the title...
Kingdom under Fire: Circle of Doom. The only game I ever quit because it was so dull within a day. At least I gave Oblivion 50 hours and a bug before I quit.
I despise Hack and slash games, but the lack of a comprehensible story was the final nail in the coffin.