Most disapointing game of 2013

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MrHide-Patten

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And half the thread is of Bioshock Infinite, look at us the delightful anal rententive rampscallions of game communities. Then I suppose I didn't love the original to get 'you just killed my puppy' disappointed.

That honor I reserve for FUSE. The change in tone and art style, saddening, was fully ready for the game to blow chunks. Somewhat surpised by the demo, Bought the game. Played it, booted for not being online, Sunset Overdrive can go be shit on the Xbox One. Insominac makes great single player adentures, but when they add mutiplayer it's like the purposely sectioned the development team.

I'm looking forward to Burial At Sea Episode 2. Whiney plebs.
 

Rblade

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MysticSlayer said:
Rblade said:
ugh as expected. Calling infinite the biggest dissapointment in a year that brought us colonial marines and the new simcity. 2 games based on absolute classics in 2 genres, yet being just straight up broken and riddled with bad decisions. makes you either to hip for the mainstream or shows that you expected that game to cure all the worlds diseases. The world looked just fantastic and vibrant, elizabeth was in my eyes the best executed sidekick to date and the plot managed to actually surprise me in places. And I loved songbird, so menacing and ever present in a skycity. Was it overly convoluted with subpar combat, sure. But biggest dissapointment, please.

On a sidenote, I always feel people seem to misremember that bioshock 1 didn't end after ryan. Still one of the best games I've ever played but the ending wasn't that amazing
Disappointing means that you expected it to be much better than it actually was. Everyone knew Sim City would be a disaster once it was announced to be always online, and while some people may have hyped Colonial Marines, some people, such as myself, figured it would be a generic co-op shooter (at best) that didn't do the Aliens universe justice and/or people didn't bother to play it once they learned about its problems. Infinite, on the other hand, was an easily hyped game that was only further hyped after release, so anyone who found the game lacking (and there were plenty) would say that game.

Keep in mind, most disappointing does not mean worst. It just means it came the furthest from meeting the person's expectations, and for many people, Infinite definitely did that.
I suppose, but like I said my expectations for infinite weren't THAT high. I expected bioshocks level of atmosphere and got that. Additionally I just don't agree that Simcity announcing their horrible design choices and not listening to the consumer in the shitstorm that ensued makes it less dissapointing. It's still called SimCity and didn't live up to the weight that name bears. Maby I overreacted a bit, I would just hate it if any of this kind of discussion would stop bioware from doing what they are doing.
 

nuttshell

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Fireaxe said:
SC1 and BW (especially BW) actually had pretty good stories I thought, and as much as some people thought WoL was a "big dumb action movie" I didn't mind it because Raynor had spent the entire last expansion basically getting the shit kicked out of him. HotS just lost the damn plot with Kerrigan, who was if nothing else, a fucking cool character in Brood War.
Especially in BW there were some questionable things happening, like why Fenix and Jim are helping Mengsk over the course of 2 or 3 missions, while losing important military assets before Kerrigan even explains her plan, why Aldaris fights everyone or why fight Stukow? You can say they were just stupid and impulsive and it was war and you saw it coming, it still felt like these characters did things that they just wouldn't do. But these were minor things, something you can overlook. In WoL, Raynor at least demonstrated some learning capability, that was good. In HotS, there were loads of things that didn't work. Why is Stukow a pirate ghost now? Why is there a guy called Narud? Why does he not look like Duran? Why does Jim have a gun in that cutscene in prison? Why does Kerrigan convince her minions on multiple occasions using reason?
 

The_Scrivener

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Assassin's Creed IV. I wanted an open world pirate game. I got an Assassin's Creed dead horse frame tale with some pirates hanging out around doing pirate things here and there.
 

CannibalCorpses

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GTA5, Bioshock, Tomb raider

GTA because it's just so damn easy...i used to love the old games as they challenged me but the new one is just a cake-walk start to finish. I still enjoy messing around but that only lasts so long.

Bioshock because even though i have no expectations of the series it still fails to deliver any decent gameplay. Graphics and story over gameplay will always fail with me.

Tomb raider wins overall though. I love the old games...the puzzles, the finding a route where there is none and all those other searching and thinking parts. This game removed all of them and replaced them with bog standard shitty shooting. The tombs were a complete joke with the hardest clocking in a massive 5 minutes to complete.

All in all it's been a terrible year for gaming and i doubt the new platforms are going to spawn anything special for a year or two so i'll stick to retro gaming myself into shape, ready for when games start being challenging to play again.
 

Riff Moonraker

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Gears of War: Judgement. The campaign itself was.... passable. But once you get started playing the multiplayer, it completely went off the rails. Its horrible... absolutely horrible.
 

Snowblindblitz

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The Last of Us.

It got rented for me, I was pretty excited, and then bored. Bored. Bored.

I'm also not a fan of people excusing lack luster gameplay for a great story.
 

option1soul

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Launcelot111 said:
the battle system [in Ni No Kuni] was laughably flawed. The terrible AI, the awkward pathfinding, the arbitrary nature of when creatures would actually attack during their attack command, the awful MP cost to benefit of spell ratio, and the way that any target-all, special animation attack would cancel your exceedingly long spell/item use animations completely, whether cast by enemy, ally, or completely uncontrollable fairy companion. It's an embarassment that the most efficient way to fight by far is just basic attacks and potions when necessary.
This. Oh God this. I'm trying to play my way through it now and every word you spoke is the exact truth to what I've been raging about. That and the fact that you can't make any more than 1 character block until 15 hours in. I seriously feel lied to by every review who said it was good.
 

CaptainThom

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Total War Rome 2.. I would have been happy with Rome 1 in HD but instead they created the worst game i have ever played on release, truly awful, the only positive is i learned not to pre-order from CA ever again.
 

MetalDooley

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Call of Duty:Ghosts

Campaign was back to being a linear shooting gallery.Black Ops 2 had optional side missions,optional mission objectives and story choices.Ghosts removed all these things

Spec Ops mode,the one thing that differentiated the Infinity Ward games from the Treyarch games,is gone.Instead we get Extinction which is just a Zombies rip-off

Ground War mode is gone which is a nonsensical decision as the multiplayer maps are the biggest they've been in years.Why would you make bigger maps and then remove the option to play with more players

The much hyped up "dynamic maps" are nonsense.There's only one map I can think of where it makes any difference

All in all Ghosts feels like a step backwards for the series and will probably be the last Infinity Ward developed CoD game I buy
 

aer693

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I know that the topic is "Most disapointing game of 2013" but let`s back up a bit to last year, 2012, ASSASINS CREED 3, OMG, what a buggy mess that was. As an Assasins Creed fan i was really hyped about this game, i remember i got it on day one, and i was like "my god, WHY??" it wasn´t a bad game, but it didn`t live up to my expectations...
 

roonder

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The worst game I bought Aliens: Colonial Marines PS3. complete waste of the biggest licence in FPS and a tragedy we were all conned by the videos.
 

gorfias

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I take it back. I played some GTA V yesterday. I get how to shoot now (I think). By repeatedly zooming in, flicking the right stick, etc. even if I'm having a hard time seeing where I'm aiming, it is doing so automatically to a point and has become very intuitive.

The cars still drive like the super chargers reving as fast as possible on a hot oil slick. Uck. But I don't hate the game.

That hate is now directed at Game of Thrones (could be 2012, but I just got it in a Humble Bundle). I was initially drawn in by a great story. I love the GOT universe so I was pretty excited. Then I discovered its mechanics were about as good as Batman Dark Tomorrow. Broken. I uninstalled it. :-(
 

TheKrigeron

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Rblade said:
ugh as expected. Calling infinite the biggest dissapointment in a year that brought us colonial marines and the new simcity. 2 games based on absolute classics in 2 genres, yet being just straight up broken and riddled with bad decisions. makes you either to hip for the mainstream or shows that you expected that game to cure all the worlds diseases. The world looked just fantastic and vibrant, elizabeth was in my eyes the best executed sidekick to date and the plot managed to actually surprise me in places. And I loved songbird, so menacing and ever present in a skycity. Was it overly convoluted with subpar combat, sure. But biggest dissapointment, please.

On a sidenote, I always feel people seem to misremember that bioshock 1 didn't end after ryan. Still one of the best games I've ever played but the ending wasn't that amazing
Dissapointing = Bad
I wasn't really expecting Simcity or A:CM to be any good, but Bioshock Infinite has been praised to the sky(yay!) and the firs few minutes pretty high expectations, infortunately the rest of the game was boring and Confusing plot and gameplay wise, until you get to the ending that blows your mind for the next day or so, which makes you leave it with a good impression, it's only after you start to think about the game some more that you start to hate it... what was I saying again? oh yeah, it was a dissapoiing game, but not an awful one.

OT; I don't really have dissapointements except Bioshock, because I only bought the games that I was sure are good. If anything there are some that exceeded my already high expectations (Gta 5, Rayman Legends) and some that simply delivered (The Stanley Parable was cool, but not Jaw droppingly amazing in my honest opinion. and Rogue Legacy is fun)

Edit:
CardinalPiggles said:
Probably Tomb Raider.

The survival aspect just wasn't there, beyond the generic cover based shooting crap.

And the puzzles were crap too. It boils down to generic cover based shooter with some decent platforming.

I liked it for what it was but I was expecting more depth in terms of scavenging and survival, and a more open world kind of feel.
Wait, TB was released this year? then that, defnitely
 

Edl01

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I generally don't like setting expectations for games, it just gets me whiny and dissapointed when they aren't exactly what I expect and I honestly enjoy games more if I'm not expecting the moon and the stars from them before even a gameplay trailer gets released.

Of course I'm not a perfect human being, and of course it would be impossible for me to have any expectations for anything.

I guess probably A Link Between Worlds. Don't get me wrong here, it's actually a pretty decent game with some fun ideas and great dungeons. With that said I was expecting a sequel to the Link to the Past, not Link to the Past again with some new items. There are points in a Link Between Worlds when I was just wondering why they didn't just remake Link to the Past, they have the same overworld, the same locations and even some of the same bosses and dungeons.
But hey, at least it didn't have that GODDAMN stamina bar!
 

captainballsack

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CardinalPiggles said:
Probably Tomb Raider.

The survival aspect just wasn't there, beyond the generic cover based shooting crap.

And the puzzles were crap too. It boils down to generic cover based shooter with some decent platforming.

I liked it for what it was but I was expecting more depth in terms of scavenging and survival, and a more open world kind of feel.
I felt like it was the biggest joke and the lowest point of triple A development since E.T on the Atari 2600, but that's just grumpy old hyperbolic me.

Seriously, that game was the most bland and unchallenging experience of my life. I know there were some tremendously awful games that came out this year (Ride to Hell, Colonial Marines), but those can just be dismissed as comical - Tomb Raider 2013, on the other hand, draws it's parallels to E.T on just how damn right insulting it is to have a reboot of Tomb Raider, a fairly established series with some decent design choices, and have shoved down its throat the most recycled and asinine level and enemy design to ever plague this industry. I seriously couldn't tell if it was satirical at first when I realised just how much it employs the WORST conventions of triple A development today.

A reboot should be a re-imagining of the core game design with the technology and narrative conventions of present times, not a "how much can we fuck up this well established franchise with the things that make games horribly shitty today" fuck fest with "RPG elements."
 

00slash00

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The Last of Us, no question. After hearing so many gamers and just about every reviewer gush about it and many people calling it the best game ever made, my expectations couldn't be higher. I was immediately hit with how weird and awkward the controls felt.I thought I'd get used to them but I never did and it just made playing the game thoroughly unenjoyable for me. Add to that the story, which I had heard was one of the best aspects of the game, ended up because painfully cliche, for the most part. I found myself sitting there and going, "Okay there's another zombie survival story cliche." I felt like I saw almost every significant event in the story coming a mile away. I'm not calling it a bad game but for me personally, it was very disappointing
 

StupidNincompoop

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Payday 2.

Somebody else earlier in the thread pretty much covered why Payday 2 was so dissapointing, but basically:

-30 missions were promised, instead we got 12, plus another 8 as DLC later on and 5 slightly different escape missions. 2 of the original missions were exactly the same mission but instead of stealing random jewellery you steal a tiara,

-Badly designed levelling system, after about level 30-40 there's virtually nothing left to do.

-The assets you can buy aren't descriptive enough and it's not even clear what some of them actually do.

-Shitty card reward system, which rewards you with the same stupid rewards over and over.

- 27 GB for roughly about 25 hours of actual gameplay.

-The game is glitchy. The game in fullscreen mode doesn't work for me because the in-game mouse dissapears and when I click, the game minimizes. Other times the in game mouse will glitch again and my desktop mouse will appear instead. The game also randomly suddenly closes with no error message, or it minimizes itself and disconnects me from the game when i attempt to reconnect. Other fun glitches include players being unable to reconnect to the game that you're in, and in-game glitches such as the police not attacking you on a certain level when you glitch inside a police car, or cameras still detecting you even after they're destroyed.

- The DLC is bad. The weapons DLC is overpriced, and the armoured transport DLC is shoddily made, all 5 levels are ust slightly changed versions of the street levels, and the spawning locations for the police on the train level and the tunnel levels are so bad that the game will spawn police directly behind you half of the time.
As for the Christmas level, they've literally just taken a level from CS:GO and added a few christmas trees. The halloween level was just as bad, slightly reskinned bulldozers and fire everywhere which was just distracting.
Also, almost all of the missions have exactly the same objectives. The only ones that are slightly different are mall crasher (which is the worst mission in the game), big oil and the one train mission in the DLC.

- Half of the weapons look and even most of them feel the exact same as each other. Speaking of "weapons", the OVE9000 saw is clunky, annoying to use and even when it's fully upgraded it still doesn't last anywhere near long enough to open the deposit boxes etc.

- Did i mention that the game is 27 GB? it's a ridiculous file size for such little content.
 

Harleykin

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to be honest i actually wasn't disapointed in a game (maybe in some game media related things like certain ppl stopping what they do) but then again i don't go out to buy on release day so yeah...i was going to buy some games but after looking it up and digging in i made steps back turned and ran. i'm quite picky and i really try to buy only "good" stuff to prevent me from getting buyers remorse