Definitely that in terms of Adrenalin. It's a massive rush when a boss was finally down after weeks of working on it.4173 said:As for Holy Shit exhilarating, I'd say first kills of a few WoW bosses (Vashj, Kael, maybe Bloodboil or Illidan)
Indeed. It's totally absurd and completely appropriately awesome at the same time. A poetic ending to an awesome game.Eggbert said:The end of portal 2. I solved it by accident, just by randomly clicking you-know-where, and proceeded to "holy shit" through the next ten minutes or so.
Same game, different scenes.Evilsanta said:In Bayonetta at the end of the final boss.
You punch freaking god into the damn SUN!
If that's not a "Holy shit" moment then I don't know what is.
then you realize that annihilating a major trade center of the game probably wasn't such a good investment for mere 500 caps (I think 1000 if you haggle with burke but still)..Cheesus333 said:Obliterating Megaton with a 200-year-old atomic bomb.
You knew it was coming. When you walked in for the first time, you knew it. When Mr. Burke beckoned you and told you of his plan, you knew it. Standing on the windswept veranda of Tenpenny Towers and flipping the case open, you knew it. But when it happened...
Holy shit.
I was actually really thankful for that. Moira, with her blind, cheery optimism and what seems to be a mild mental disorder is my favourite character in Fallout 3Gauntes said:and Moira doesn't even get killed
The problem is that by making her survive it really tones down the whole choices aspect.Cheesus333 said:I was actually really thankful for that. Moira, with her blind, cheery optimism and what seems to be a mild mental disorder is my favourite character in Fallout 3Gauntes said:and Moira doesn't even get killed![]()
I suppose if you look at it another way it is the only way to kill children in Fallout 3[footnote]I find it hard to believe that they got far enough away, warning or not, to not be utterly annihilated by the blastwave[/footnote]. That's a pretty strong consequence in its own right. But I do see what you mean.ChupathingyX said:The problem is that by making her survive it really tones down the whole choices aspect.Cheesus333 said:I was actually really thankful for that. Moira, with her blind, cheery optimism and what seems to be a mild mental disorder is my favourite character in Fallout 3Gauntes said:and Moira doesn't even get killed![]()
In RPGs some choices should have a major impact on the game, by blowing up Megaton you lose vendors, a house, some important loot, characters and quests. This the consequence to your decision, having Moira survive really ruined that.
TBH, I found that bear part to be somewhat funny, I was thinking "wow, my character must be crapping his pants right now" the whole time, that mirror scene (or should I say those scenes) were not funny at all.Deshara said:In Condemned 2, they put a mirror at the end of a hallway. A hallway that you're going to be getting chased down by a GIGANTIC FUCKING RABID GRIZZLY BEARTriggerHappyAngel said:That final mirror scene.
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Exactly. I'd never run into any of the 'Legendary' critters before, so it was more the sheer size of the damn thing that caught me out. Of course, after discovering that such creatures existed, my Skirmisher character (Guns, Sneak & Survival) has become somewhat of a big game hunter.C95J said:A similar thing happened in New Vegas, when I:Grouchy Imp said:'Holy shit what the hell is that get it away from me!!!' moment - playing Fallout: New Vegas, scavenging around Searchlight:Specifically when I went into the fire station and came face to face with my first Radscorpion Queen.
Went into a random ant mound, casually killing ants when I encountered an ant queen. I actually freaked out, purely because I didn't expect it.