Most useless weapons in gaming

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Lucian The Lugia

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Nov 4, 2011
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Ninjat_126 said:
On a similar note, Your Eternal Reward. You can't disguise and decloaking is painfully slow, so you're reduced to using good 'ol fashioned stealth to avoid enemies until you backstab one. And when you do, they just tell their friends over voice chat.
Thank you for reminding me of the Conniver's Kunai! Seriously, why do you want to start out WEAKER than a SCOUT?!
 

Shane McCay

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at least heal pulse actually does something. Certain pokemon can benefit from having their opponents out on the field for long periods of time. Splash literally does nothing. NOTHING.
 

Lawnmooer

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JesterRaiin said:
FatMan from Fallout 3.
It causes "save for later, never use" syndrome. :|
When I went through Fallout 3 playing a heavy weapons + explosives user it was the only weapon I had ammo for (Except the MIRV, which after I got I used whenever I was outside since I had lots of nukes and just wanted everything near me to die) which meant that the 2 weapons I used was the Fatman/MIRV and Nuka Grenades (That I made)

Iwata said:
silent299 said:
Since firearms are so common, I would have to say pretty much any melee weapon in Fallout 3 or Fallout: New Vegas.
Not if you're playing NV on hardcore, where ammo has weight. Melee weapons are fucking life savers!
Melee weapons in FO:3 + NV are quite powerful but my experience has it so that I take way too much damage trying to get in range to hit someone where I could have killed them before taking more than a hit or 2 with a decent rifle or pistol... (Ammo weight also isn't a problem if you don't carry around crap tons of food and water expecting to need to eat and drink more than once every couple of RL hours)

On Topic:
Master Sword in Zelda: Orcarina of Time... I really didn't see the point in using it since the Big Goron's Sword does more damage (Allowing you to take out bosses in 1-4 jump attacks) the only time I use the Master Sword in that game is against Ganon (I'm not sure but I think he can only be defeated with the Master Sword, either that or I always choose to switch weapons right as I get him down to needing a hit to kill him each time)
 

Saltyk

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Sep 12, 2010
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I have no idea if this has been posted yet, and I am not looking through 8 pages to find out.

I remember a gun in Earthworm Jim 2 called the bubble gun. What did it do? It shot bubbles. Do I mean explosive bubbles? No. Bubbles that trap enemies? No. Bouncy bubbles? What are you stupid? How would that be a good gun? No this gun just shot bubbles. Like the kind that you blew. They didn't do any damage and floated straight up from your gun. The gun was basically there to get in your way and leave you vulnerable. I never found a use for it at any rate.
 

Ninjat_126

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DJDarque said:
http://images3.wikia.nocookie.net/__cb20110923214921/metro2033/images/e/e6/Bastard_hud.png

The Bastard from Metro 2033. This gun is garbage. Granted, it's supposed to be.
The Wiki gives tips to how you can beat the game without using any other automatic. However, you can beat Metro 2033 without using automatics at all. I personally mainly used throwing knives, my sniper-pistol and the Volt Driver.


On the topic of Metro 2033, the Knife is completely useless. It's not silent and can't one hit kill, so it's useless for stealth, and you can't really use it against mutants since they do huge damage in close quarters. Even the unlimited ammo thing means nothing, as throwing knives are silent, one-hit-kill and can be retrieved from wherever they hit.
 

Iron Mal

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I'm gonna go one step beyond 'worst weapon ever', I'm gonna do a top five (just because I seriously have too much free time).

5- The Blowtorch from The Thing (PS2/Xbox):

The major problems with this gun were it's painfully short range, it's pitifully low damage and that it's made completely obsolete by the fact that you get the dramatically better flamethrower almost immediately afterwards anyway (and there's guaranteed to be more than enough ammo for the flamer so it's not as if the blowtorch even finds use as an emergancy weapon either).

4- The Silenced 9mm SMG from SWAT 4 (PC):

This isn't a choice based on it's effectiveness in-game so much as it's one based on the very idea of it, it's a silenced weapon in a game where you are required to loudly announce your presence to every enemy unless you want to be hit with serious penalties at the end of the level (in other words, what's the point?).

3- The SADAR/Skeeter Launcher from Alien vs. Predator Gold Edition (PC):

To realise what's bad about this weapon you need to stop and think about two things, the most common enemy and the most common level layout. The most common enemies are fast-moving melee monsters who bleed acid when killed (and spray it around when blown up) and the most common level layout is small, claustraphobic and dark areas that tend to be made up of tiny corridoors and cluttered rooms.

Put those together and you'll find a weapon that you'll use...once (perhaps).

2- The Bubblegun from Earthworm Jim (Sega Megadrive/SNES):

It's a bubblegun, do I really need to go into why this is useless?

1- The Flamethrower from Alien Trilogy (PS1/PC):

This weapon was completely useless, it did next to no damage and it's rate of fire and rate of ammo consumption make it a collossal ammo sink (made even worse because enemies go into a short 'recoil' animation when hit that makes them immune to damage) and it has a dreadfully short range (meaning that you'll not only take damage from enemies but also from their acid blood too).

This thing was less useful than the emergancy pistol that required about fifty shots to kill a standard alien (at least that got infinate ammo).
 

Gmans uncle

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This thing right here....

A weapon that hurts YOU if you don't hit someone in a first person game? Brilliant. -_-
 

tkioz

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May 7, 2009
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Anything in Dead Island. Seriously decaying weapons can suck my toe nail clippings. Micro managing that crap isn't fun, it's tedious.
 

TheLastSamurai14

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DJDarque said:


The Bastard from Metro 2033. This gun is garbage. Granted, it's supposed to be.
"It's got poor accuracy and overheats like hell." Yeah, no shit!?

Also...

"Baesturd Guhn! Yaes! Hit the boolet in tha...mahn!"

Sorry, I just love Criken's voice as Artyom.
 

Madaxeman101

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automatron said:
Madaxeman101 said:
The frying pan from fable and it took ages to find the damn thing and it did 0 damage -_-
Actually, if you find all the treasure maps before you get it and upgrade it properly, it becomes close to the most powerful weapons.

OT: I'd have to say in almost any game, your fists once you get a weapon
Really?? I never knew that
 

Shoggoth2588

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Soviet Heavy said:
This right here.
I knew I wouldn't be the first to mention The Klob on a thread with 8 pages.

Other than that, the foam-pellet guns in Dead Rising and possibly 2. You know, the ones based off of the NERF guns and whatnot. They don't really do anything and even in DR2 when you add fire, it has a very subtle effect. Then again, next to the Chain-Cycle and the machine-gun wheelchair, just about everything seems subtle.
 

Plucky

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Jan 16, 2011
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The Nemesis in Cave Story, sure it's powerful if you know how to use it right, but it's a lot of maintenance to either switch weapons when collecting triangles, or hurting yourself to charge it down. probably doesn't help the areas that might really need it are cluttered with enemies, making it hard to dodge triangles. 0,0

Probably be yelled out for claiming the Nemesis as a 'useless weapon', though to be fair, the weapon you have to give up to obtain it was alright, it's stage 2 was great for some bosses due to its increased power and lack of extra flying things the level 3 version has, a notable case being an earlier Boss long before you can get the Nemesis....
 

Insanity72

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Madaxeman101 said:
The frying pan from fable and it took ages to find the damn thing and it did 0 damage -_-
Actually if you find all 6 clues, it does 100 damage and has 5 augmentation slots
 
Jan 27, 2011
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The Dragon's Grasp form Dreamkiller.

I know that it's the default weapon, and all, but...

The primary fire is a flamethrower with such crappy range (and the animation makes it really hard to tell how far it'll hit), so that whenever you use it you're likely to be getting hit by the enemy while you're hitting them.

Secondary fire is a bit better. You can charge it up and then hit multiple enemies with Telekinesis for average damage. But the problem is that using the secondary fire drains your "concentration" really really fast, making it useless in "subconscious zones" where your concentration decreases over time, and you start to take damage if it's empty. >_<

And this is in a "Serious Sam" style run-and-gun shooter. I don't see why ANYONE would use that weapon over a gatling gun with a rocket launcher attached, or a shotgun that fires infinite amounts of deadly snow (and can freeze guys with the secondary fire), or ANY of the other weapons. I replace that shit as soon as freakin possible.
 

repeating integers

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Even the NPCs realise how useless this thing is - they use it to pin notices to walls. Fuck, the Khajiit can beat this weapon in unarmed combat.