Naughty Dog: Uncharted 2 'Impossible' On Xbox 360

AceDiamond

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Onmi said:
You know if I cared more about what this forum thought I would go hunt down any of the hundreds of times Epic has opened there mouthes and see what the responses were then.

Honestly I don't care I have informed you all that Exlusive developers will allways plug the console they are working for, they don't get PAID to do it they just do it.

I'm still getting Uncharted 2 I don't care.
Personally I only recall Epic saying things like "wii sucks" and "PC is a haven for piracy", I'm sure they might have said crap about the PS3 at some point but there's just one minor difference. Epic is not a second-party developer and Naughty Dog is. And furthermore, neither of them are in the right for their e-peen waving and blatant console drum-thumping.

Also if you didn't care, why would you post?

In the grand scheme of things it's not even a big deal. Everyone does this, I just think people are on the whole a bit fed up of multiple companies going "phnarrrrhahahahharrr it only works on this console or this platform or whatever, suckers!"
 

Pendragon9

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No install times? No loading? If they pull that off, Uncharted2 will just be too awesome to describe. Besides, it's Naughty Dog. They're known for quality.
 

ManBarrel

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Neonbob said:
ManBarrel said:
Uncharted 2:
IT'S LIKE DRINKING UNICORN GIGGLES
Ohhh, thank you.
You have made this whole thread so much better.
If I could, I would hug you over the internet.

But hey, why not let the developers say what they like?
They've put tons of work into their games, let 'em cater to their audience.
People with [insert console here] like to be catered to.
...yes, I'm speaking as one of those people.
1,500 Internets to you my good sir/madam
 

cleverlymadeup

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LiandriTrooper said:
As a sony developer, Naughty Dog had a couple of years to monkey around with this PS3 code, routing tasks to different parts of the cell processor. So they could have it down. Other deveopers like Activision, Ubisoft, EA, and others that make games for multiple or all consoles don't have the time or money to expirament with the PS3 code.
actually the funny part about this is Naughty Dog DID have a lot of time to tinker with the Cell processor, so much so they actually made their own development platform to harness a lot of the power.

it becomes humourous because they've said it's pretty easy to get any game to look like Uncharted, which is still one of the best looking games on the PS3, and they offered to send people out to developers to teach them how to use the tools they made, no one has really taken them up on the offer
 

jamesworkshop

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I think the problem is his language is a bit ambiguous "no loading" is that no loading screens? because otherwise I don't see how you can play the game since it would not bother to read off the disc if it didn't load anything into or out of Ram.

Otherwise If uncharted 2 is really the max then how excatly has the PS3 got better longevity if it will still be around for the next 5 years when its supposedly maxed out this year.

Also note people that the total stored data isn't an indicator of graphics, crysis only takes up 6.5Gb of my HDD space
 

nicholaxxx

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Chiefmon said:
What the hell? Who really cares about Uncharted?
*raises hand*

OT: He's either
A - saying that because he's obligated to or
B - saying that because it's true

while it would be awesome if B were true, it's probably A... unfortunately
 

Digikid

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What is this smell that I smell........oh now I know what it is. It is called bullcrap.

Anything the ps3 can do gamewise....the 360 can do.
 

auronvi

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The amount of ignorance in this thread makes me want to puke...

They are both different systems that can do different things better, just like last generation. PS3 has a beastly processor and if the code is written well enough, it can do a lot of layers of post processing which are things like film grain, lens flares, weather effects and the like. That is why Killzone 2 looks so damn good.

Xbox with less emphasis on the processor, the GPU tends to make smoother images with a lot less of the post processing effects. It can push more polygons and shaders and the like.

Neither one is better but when it comes down to it but I think in the long run the first party ps3 games will end up looking much better than first party xbox games. You cant compare ports in my opinion because most companies will not want to put the extra effort to program the game for each of the machines strengths especially since ps3 is harder and more expensive to develop for.

And whoever mentioned Rage... the game looks fun but graphically nothing leaps and bounds ahead of anything I have not seen already.

Now to be on topic, I believe that this game can not be made on the Xbox without cutting out a lot. The game probably has uncompressed sound and textures. So to fit it on disc, they would probably compress all the sounds and textures, cut out extra features here and there and it wouldn't be the same game they originally designed it to be. Can a game similar to it and look just as good be made on the Xbox? Sure it can, just not Uncharted 2 as the game has been designed to be.
 

SinisterDeath

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http://arstechnica.com/gaming/news/2009/08/uncharted-2-makes-ps3-shine-couldnt-happen-on-360.ars

Found a complete interview.I believe he goes into detail as to why it 'would not' be possible on the 360. At least an easy/direct port. (Alot of recoding would most likely have to be done.)

Anyways, as to whoever said earlier in this thread, that this is just a male leading lara croft tomb raidergame. You are so very sadly mistaken.

In Tomb Raider, if you are off a tiny pixel of a point when you jump, and if yoru off by a milisecond of hitting the jump button, and your off by a hair of hitting the catch buton on a ledge. Your dead. Uncharted is far closer to Assassins Creed free-roaming/climbing/acrobatic system. And the 3rd person is closer to say, gears then it is to tomb raider.

Oh, and the AI is fucking TOUGH, these guys are SMART. To compare. Few years back, there was doom, maybe halo. Then there came the game F.E.A.R which showed some truelly impressive A.I. Then from there, everyone got that kinda A.I.

Well, Uncharted 1, is like F.E.A.R is to DOOM in terms of an AI increase.
HL2 has some pretty good AI but its still actually pretty dumb compared to the orginal F.E.A.R (And actually, the AI on fear is tougher on EASY then it is on HARD... The only thing that makes the AI tough on HARD is there HP/DMG, and instead of using tactics they bum rush. Which actually makes hard easier then easy. o_O
 

ZippyDSMlee

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Meh there is nothing on the PS3 that probably wont run better on the 360. People forget the PS3 is still a pain to code for and that takes up alot of its power still.

Also uncharted is a decent series, better than halo SP wise at least....*hides*.
 

ZippyDSMlee

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SinisterDeath said:
http://arstechnica.com/gaming/news/2009/08/uncharted-2-makes-ps3-shine-couldnt-happen-on-360.ars

Found a complete interview.I believe he goes into detail as to why it 'would not' be possible on the 360. At least an easy/direct port. (Alot of recoding would most likely have to be done.)

Anyways, as to whoever said earlier in this thread, that this is just a male leading lara croft tomb raidergame. You are so very sadly mistaken.

In Tomb Raider, if you are off a tiny pixel of a point when you jump, and if yoru off by a milisecond of hitting the jump button, and your off by a hair of hitting the catch buton on a ledge. Your dead. Uncharted is far closer to Assassins Creed free-roaming/climbing/acrobatic system. And the 3rd person is closer to say, gears then it is to tomb raider.

Oh, and the AI is fucking TOUGH, these guys are SMART. To compare. Few years back, there was doom, maybe halo. Then there came the game F.E.A.R which showed some truelly impressive A.I. Then from there, everyone got that kinda A.I.

Well, Uncharted 1, is like F.E.A.R is to DOOM in terms of an AI increase.
HL2 has some pretty good AI but its still actually pretty dumb compared to the orginal F.E.A.R (And actually, the AI on fear is tougher on EASY then it is on HARD... The only thing that makes the AI tough on HARD is there HP/DMG, and instead of using tactics they bum rush. Which actually makes hard easier then easy. o_O
That's why difficulty settings need to have separate settings AI, damage done and damage taken.
 

jamesworkshop

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SinisterDeath said:
http://arstechnica.com/gaming/news/2009/08/uncharted-2-makes-ps3-shine-couldnt-happen-on-360.ars



Anyways, as to whoever said earlier in this thread, that this is just a male leading lara croft tomb raidergame. You are so very sadly mistaken.
Dude Raider (joke)
Otherwise I agree they are not the same game plus Lara is far more acrobatic, Nathan is far more sarcastic whereas Lara in some of her games like AoD can be a bit of a *****.
Uncharted is far more influenced by movies whereas Tomb Raider originaly went for a sence of isolation which hopefully Square will keep if they make the next game.
 

SinisterDeath

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ZippyDSMlee said:
Meh there is nothing on the PS3 that probably wont run better on the 360. People forget the PS3 is still a pain to code for and that takes up alot of its power still.

Also uncharted is a decent series, better than halo SP wise at least....*hides*.
Thats not true at all.
For example, PS3 has the highest score of any other computer, for a very special type of calculation. I believe they said it accelled at floating point calculations? But vector? Calculations it has to emulate, so it nose dives.

http://gizmodo.com/246664/breaking-ps3-triples-folding-at-homes-computing-power-to-over-500-tflopspflops-in-spitting-range
http://fah-web.stanford.edu/cgi-bin/main.py?qtype=osstats
We balance the points based on both speed and the flexibility of the client. The GPU client is still the fastest, but it is the least flexible and can only run a very, very limited set of WUs. Thus, its points are not linearly proportional to the speed increase. The PS3 takes the middle ground between GPUs (extreme speed, but at limited types of WU's) and CPU's (less speed, but more flexibility in types of WUs). We have picked the PS3 as the natural benchmark machine for PS3 calculations and set its points per day to 900 to reflect this middle ground between speed (faster than CPU, but slower than GPU) and flexibility (more flexible than GPU, less than CPU).
But, just because its a 'pain to code for' (which still isn't true) doesn't mean it uses more power to do the same thing. The differnece between 360 and ps3 coding wise is, the Ps3 Can't just dump all the 'code' on to 3 CPU's and let them decide what to do with it. With the PS3, they can decide which SPE does what, how often it does it, ect. Thats why they are able to put sound on one SPE, Physics on another, leaving the main CPU, and other SPE's to work in conjunction to do the work of the 360's 3 cpu's. (Not to mention each of the SPE's are all sitting at the same clock rate as the main CPU, But while they may not have a huge cache, they are able to move data in and out really fast...

While it may be true in General CPU calculations the Main CPU + The SPE's + the video card can not compare with the total raw power of the 360, the PS3 makes it up in other areas.

The way the 360 works is like that of a pc. (Generally, the systems are virtually identical, the only difference is, every 360 is the same, were as every home pc is different, making 360 easier to develop for)
But theres a cost to this.
The PS3 REQUIRES you to write an efficent program.
The 360 does not.

If you just make a standard pc game, not taking into any consideration of efficency (like single core CPU vs duo core vs quad core. Right now, Quad cores technically are better hten duo core. But no game developers are even trying to develop for quad cores right now. Instead they'd rather put it all onto 2 cores, which means the Quad core is oging to work 2x as hard to do the same thing. Its called optimization and efficency.)

You can effectively just make a program and 'throw it' at the 360s CPUs, it'll decide what to do with it. You don't need to tell it "well, we want graphics here, sound and AI here, and Physics there." No, The way its set up is the CPU basically 'decides' where to throw everything. IT puts all the graphics on the GPU, AI/Sound/Physics on the CPU.

On the PS3, the developer has to tell the PS3 where it wants everything to go. That makes it 'harder' becuase they are used to not making very optimized or efficient programs. They can't afford to. They are used to the PC methodolgy. They can't afford to make the game Optimized for ANY ONE SYSTEM, they have to worry about making it work on a THOUSAND different configurations! Thus why we have general purpose CPUS! They are all meant to run the same way, They may not be efficient or optimized for any one system, but they give you the 'raw' power that'll let the programmers not have to worry about trying to optimize there game for every possible combination of a PC out there.

Could you imagine if you had to make a game that could run on PC's that were as different from each other as 360/ps3/wii?
Sony knows what they are doing, they've been in this buisness alot longer then microsoft has. THey don't know programming but they know Hardware.

Look at the Ps2, or even the Ps1. Ps2 compared to 360 had horrible graphics. But look at the 1st games they came out vs the end of the life span games. Look at the orginal PS1 games vs the end of hte life span ps1 games. The graphics between them is like looking at the PS1 compared to the Dreamcast in terms of just how much better they got. This is simply because of this optimization/efficiency I was speaking of.

As your coding becomes more efficient and opptimized for a console, What starts as taking 'twice as much code' starts getting smaller, as they (the devs) start leaning all these new tricks that let them run the code more efficiently, thus they can start doing more, start pushing further because there code is more efficient for said system.

Fortunately for 360, an optimized game on the Ps3 is far easier (and far better looking) when ported to the 360, then vice versa. From all the press releases from developers of games, they all have one thing in common. Porting from Ps3 to 360 is far easier then vice versa.

Trying to re-code a game where you jsut 'throw it at' the cpu and it does what it does, into being sent to a different cpu, 6 spe's, a gpu, and hoping it works is asking for trouble.

But since the games already coded with multi-core support.... (And they already have stuff assigned to just one CPU, which is slower than the 360s 3 cores) its just a few steps of combining and splitting those processes from working on 6 spes to working on a 3 core cpu. ;)

Some Image refrences of resitance vs uncharted.
http://www.gamespot.com/ps3/action/insomniacshooter/images/0/20/
http://www.gamespot.com/ps3/action/uncharteddrakesfortune/images/0/10/

Before I forget.
Ps3
256MB XDR Main RAM @3.2GHz Main Memory CPU
256MB GDDR3 VRAM @700MHz GPU

360
512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)

It may only be able to move 256MB of memory on the XDR max at a time, its able to move it roughly 4 times faster than the 360s memory. ;)

http://www.n4g.com/tech/News-41514.aspx
http://en.wikipedia.org/wiki/Cell_(microprocessor)#Synergistic_Processing_Elements_.28SPE.29
http://www.itvidya.com/playstation_3_vs_xbox_360
 

Robert632

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TheGreenManalishi said:
If Uncharted 2 doesn't need installations, then WHY THE HELL DOES MGS4?!
really? i've never played the game myself, but wasn't it the first of sevral game s to be the one and only game to ever use thePs3 power completly.
 

Antareus

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HyenaThePirate said:
Antareus said:
I laughed when I read this. Do you know how fast a laser moves around on a dvd? Copying the same data over and over should not improve performance as the order of the data stored on the dvd will be the same, and thus the distance between the data packs will be identical. Also most games are optimized in a way that as you progress through a game the data belonging to the later part of the game is stored later on in the disk, in the same general area.
This is not a new tactic by companies using blu-ray, either for movies OR video games.
They layer this data over and over to cut down on the time it takes the blu ray player to read and transfer data required. That is why they burn multiple copies of a game or movie to a blu-ray, due to the drive's reading speed.

Here is a good article explaining it:

http://arstechnica.com/gaming/news/2007/01/6658.ars


Rusty Bucket said:
So when they say that there's no way it could ever possibly fit on a Multi-layered DVD because of its stupidly huge size, they were lying?
No but when they say they couldnt make it work by chopping it up onto multiple disks on the 360, YES, I believe they were being slightly UNTRUTHFUL.
I see now, from what I first read it sounded like they just copy/pasted the entire game over and over till it was full to improve speeds, but that wouldn't make much sense as the optimal read speeds are near the core of the disk, and thus adding the same data further out wouldn't make sense. But I can see how frequently used data such as UI elements etc, could benefit from being in multiple locations on the disk.
Knowledge is power! :p
 

NoNameMcgee

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Antareus said:
Crysis 2 on the console, will not run the Cry engine 1, the one that made PC's cry in pain when it was first released. Instead it will use Cry engine 3, which is an engine optimized for CONSOLES. So obviously the game is going to work on consoles if it's built for them. Also Far cry 2 used the cry engine 2 and had impressive graphics, but that's different, Uncharted uses a different engine, and different techniques.
Tbh my guess would be that what the guy was on about how the size is not practical for the 360 (multiple dvds for a short game?) and how their current engine uses a technology that's in the PS3 and not in the 360, and thus it would not be possible to move the game straight to the 360 without some tweakage (maybe even major tweakage for all we know).
You missed my point entirely! The point of my post was to say that if something with large open game worlds and extreme detail like Crysis, or RPG games can fit onto one DVD with no problem, there is no reason at all why a Tomb Raider clone (I mean that in the best way possible) has to be 25GB. It's just incompetent compression methods.

The original Crysis is 6.5GB in size, that's not even a full dual-layer.

Oblivion, the most massive game I have ever played with decent graphics to boot, fits onto one single-layered DVD on the PC.

GTAIV, another huge and incredibly detailed game fits onto a dual-layered DVD on the Xbox360.

So they're just making excuses here. As for whether or not the 360 is graphically capable of running this smoothly is a different topic, and not something I know enough about to strongly argue with.