New Battlefield 2042 Trailer

The Rogue Wolf

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I dunno how effect support roles can be in a 128-player game. Overwatch works well because the teams are very small, but on such a massive scale I find it hard to grasp how a support can have any real impact on such a huge clusterfuck.
I played Planetside 2 for eight years, and that game could have fights involving two, three or even four hundred people in a relatively small area. Generally they tend to break up into smaller-scale conflicts within that area (one group will attempt to take and hold a building, another will go for a capture point, etc.) and that's where support becomes critical. Just one person pulling clutch revives or keeping ammo topped off can make a difference.
 

The Rogue Wolf

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Bob_McMillan

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I played Planetside 2 for eight years, and that game could have fights involving two, three or even four hundred people in a relatively small area. Generally they tend to break up into smaller-scale conflicts within that area (one group will attempt to take and hold a building, another will go for a capture point, etc.) and that's where support becomes critical. Just one person pulling clutch revives or keeping ammo topped off can make a difference.
What they did to the new Conquest game mode sounds very Planetside. Instead of just flags that need to be captured, you need to capture all the flags in an area to capture the whole area. So the whole map is composed of several smaller hubs that need to be fought over. Sounds like a good idea, but then even 128 players sounds kind of too little for that kind of gameplay.
 

Dwarvenhobble

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A lot of people are complaining about characters being "specialists" with distinct identities instead of being "just another soldier on the field", and it kind of surprises me that I agree with them. DICE is probably trying to appeal to the hero-shooter crowd (and making plans for cosmetic microtransactions).

More lenses = more tactical!
You'd think they'd just do hero personas for classes rather than give the specialists personalities to begin with though. That way you have more potential skin options to go with rather than a set or somewhat set specialist.

I dunno how effect support roles can be in a 128-player game. Overwatch works well because the teams are very small, but on such a massive scale I find it hard to grasp how a support can have any real impact on such a huge clusterfuck.
From the old 2142 days Support were mostly based round disabling stuff and having access to infantry tracking tools to try and find people camping in an area. Also portable shields were quite useful in choke points.
 

hanselthecaretaker

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It's hard to describe unless you've played a lot of battlefield.

The main conquest and rush modes are really all about capturing and destroying control points. Honestly the more players the better for support roles. It's easier to sneak around getting lost in the chaos. Hard to catch you belly crawling across the map when there's a 100 people shooting at each other's.

I'm seeing now they're also bringing back the medic class which could end up being terrible or awesome also, again more players the better for that class. Support becomes really fundamental when people dying in waves and if supports not there to heal, revive and act as a spawn point respawn delay can cause a massive shift in control of the map. In BFBC2 you could hilariously form a human choo-choo train of medics reviving each other while charging across the map and they had to nerf medics.

Honestly I've never actually played a story campaign in BF but I've been playing since 1942 before you had campaign the joy I get in the game is playing a pivotal support role in winning these massive battles. It kind of is its own mini-story. Pilots and drivers will tell you the same thing. I've had friends that never actually leave their helicopters spending entire matches shipping people around and fighting vehicle battles. Those weirdos literally have a whole cockpit at their desks with flight sticks and all.
See, this is the kind of stuff that actual makes multiplayer seem interesting if I had more time. I had quite a bit of fun playing stuff like Killzone 2 Warzone back in the day using the different classes in revolving objective-based rounds for each match. This sounds a bit insane in terms of scale but perhaps in a good way.
 

Gergar12

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I suck at the game, but there's a high chance I will buy it due to the lack of games on PS5.
 

Bob_McMillan

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Is it just me or is the trailer not particularly informative? I don't think they even show how it looks when you gun another guy down. Much more vehicle focused, which is nice I suppose. But overall, doesn't really add anything more than the first trailer did.

That grapple hook though looks worrying. Fun I'm sure, but Apex and Titanfall style movement doesn't belong in a Battlefield game. I would have preferred a more tactical use of a grapple hook.
 

Piscian

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Is it just me or is the trailer not particularly informative? I don't think they even show how it looks when you gun another guy down. Much more vehicle focused, which is nice I suppose. But overall, doesn't really add anything more than the first trailer did.

That grapple hook though looks worrying. Fun I'm sure, but Apex and Titanfall style movement doesn't belong in a Battlefield game. I would have preferred a more tactical use of a grapple hook.
I'm curious how the weather will effect visibility. I can already imagine a scenario where they give snipers some sort of scope to balance the gameplay that accidentally gives them a huge advantage and then have to nerf it. The cynic in me wouldn't be surprised if it just so happens to be in dlc.

One of the issues with the PC version in BFV was that you could turn off/down foliage and get a huge visibility benefit. Eventually all the competitive players just turned off all effects. It got so bad people started using hacked Nvidia drivers that essentially turned the game in a Lego map ala CS giving you the equivalent of ESP. This all makes me curious if turning off or down all the crazy weather effects will be an option in BF2042. If it is the game if fucked out of the gates.
 

Bob_McMillan

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I'm curious how the weather will effect visibility. I can already imagine a scenario where they give snipers some sort of scope to balance the gameplay that accidentally gives them a huge advantage and then have to nerf it. The cynic in me wouldn't be surprised if it just so happens to be in dlc.

One of the issues with the PC version in BFV was that you could turn off/down foliage and get a huge visibility benefit. Eventually all the competitive players just turned off all effects. It got so bad people started using hacked Nvidia drivers that essentially turned the game in a Lego map ala CS giving you the equivalent of ESP. This all makes me curious if turning off or down all the crazy weather effects will be an option in BF2042. If it is the game if fucked out of the gates.
I heard that BFV had visibility problems in general, beyond just tweaking graphics settings. I think DICE is addressing that in this game, supposedly enemies will have a different filter on them to make them stand out more.

In BF4, despite making your game chug down to like 10 FPS on console, DICE kept the levolution the same for everyone. So I highly doubt they'll let you turn it off, except maybe in custom servers. Still really not looking forward to the weather shit, it's just never going to be more fun than regular gameplay.
 

Gethsemani

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I've been processing my feelings about the trailer and I keep coming back to a resounding meh. It doesn't look bad and I liked the fact that the trailer acknowledged the weird hijinxs that happens in BF, like pilots jumping out of their planes to use a rocket launcher to destroy an enemy plane before getting back into their own, but it also feels pretty soulless. For all the crap the BFV trailer took it at least had flair, it had a sense of style (whether you liked that style or not) and mimicked gameplay which got me interested in getting back to Battlefield. 2042's trailer is an anemic ghost showing us a lot of bombastic stuff but no reason to get excited for its gameplay. That it is going the "Specialist" route instead of doubling down on BFVs customization options is just another reason that I struggle to muster any hype for BF2042.
 

Dwarvenhobble

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Adding this because I spotted it in the showcase and if it is what I think it could show they're going more towards the older tittles.

Battlefield 2042 troop transport.png
 

Bob_McMillan

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Adding this because I spotted it in the showcase and if it is what I think it could show they're going more towards the older tittles.
A vehicle where the pilot can't directly get kills is a rare treat indeed. Although it looks more like a gun platform than a troop transport, I can't think of the last vehicle in battlefield that had 3 turret positions.
 
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Gordon_4

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A vehicle where the pilot can't directly get kills is a rare treat indeed. Although it looks more like a gun platform than a troop transport, I can't think of the last vehicle in battlefield that had 3 turret positions.
I think the C-130 Spectre in Desert Combat had three; the gatling canon, a 20mm canon and the 105mm canon. Needed four people to make it work properly.
 

Bob_McMillan

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Honestly, a lot of the news lately about this game has me worried.

This though, this looks very promising. And very possibly already makes up for no single player.


Really feels like they're committing to what makes Battlefield great, and giving players a ridiculous amount of control. Still won't get this on launch, but it'll definitely have to be on PC.