New Console Generation Brings Fear

ResonanceSD

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Audacity said:
ResonanceSD said:
Busard said:
My worry is about what was enunciated at the beginning of the article: the fact that publishers are gonna take even less risks. They're already cutting off and dumbing down the market a lot as of now. I can't see that with a good eye
Yet another reason for PC gaming =D

"Our market isn't *completely* full of homogenized crap"
-unlikely marketing tag for Steam
Battle Field 3, CoD, Skyrim, Fable

All these are on computer as well. It's not the tool we use that lowers the quality. It's Us being dumb for buying it.

I loled when I saw Skyrim alongside BF3 and MW3. Nice try. Of those, I've only bought Skyrim. Nothing about it seems dumbed down. It's more functional than Oblivion, sure, not dumbed down.
 

Therumancer

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I think this is kind of sad actually. There is no real reason for development costs to go up with the new hardware. With most of the cost in developing games going to human resources this seems like the industry basically saying that it wants a pay hike (again) and to pass it down to the consumers and a new console generation is a good time to do that. Sure it's new hardware, but the graphics guys are still working all day making graphics... only now they are saying they are going to want more money when the product is already $60 plus DLC costs.

To me it seems like a subtle way of trying to plant the idea of an upcoming hike in game prices somehow being nessicary.

That's my thoughts at any rate.
 

Solemn Marth

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I'm only scared because of what the cost will be.
As for advancement in technology im sure it will be great for graphics and game play and video games period.
 

Tanakh

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ResonanceSD said:
I loled when I saw Skyrim alongside BF3 and MW3. Nice try. Of those, I've only bought Skyrim. Nothing about it seems dumbed down. It's more functional than Oblivion, sure, not dumbed down.
BF 3 is actually a great game if you are into FPS PvP; hardcore conquest mode FTW. Also, if anything else BF 3 was a very important PC game for pushing current graphic cards, i remember the good ol days when that was the norm of AAA PC releases.
 

The Wooster

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Therumancer said:
I think this is kind of sad actually. There is no real reason for development costs to go up with the new hardware. With most of the cost in developing games going to human resources this seems like the industry basically saying that it wants a pay hike (again) and to pass it down to the consumers and a new console generation is a good time to do that. Sure it's new hardware, but the graphics guys are still working all day making graphics... only now they are saying they are going to want more money when the product is already $60 plus DLC costs.

To me it seems like a subtle way of trying to plant the idea of an upcoming hike in game prices somehow being nessicary.

That's my thoughts at any rate.
Better hardware means higher graphical fidelity. Higher graphical fidelity means more work. It's simple and true.
 

Tanakh

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Audacity said:
If you still think it hasn't been dumbed down then you're too much of a fan and allowing it to screw with your perception of the game.
Ohh, the old either you agree with my subjective perceptions or you are a stupid argument, never gets old.
 

AzrealMaximillion

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NvrPhazed said:
DVS BSTrD said:
May the weak perish swiftly.
http://www.dabok.nl/blog/wp-content/uploads/2007/03/wii_1.jpg
Obvious troll is extremely obvious.

OT: This has a wait and see feel to me. Could it go wrong?: yes. Will it?: Only God knows.
Not really trolling :p The Wii needs to go away in concept. Never again should a company base their product on a single gimmicky function and then let quality control of games plummet to appease a target demographic. A demographic that has been shown to not be repeat customers.
 

ResonanceSD

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Audacity said:
ResonanceSD said:
Audacity said:
ResonanceSD said:
Busard said:
My worry is about what was enunciated at the beginning of the article: the fact that publishers are gonna take even less risks. They're already cutting off and dumbing down the market a lot as of now. I can't see that with a good eye
Yet another reason for PC gaming =D

"Our market isn't *completely* full of homogenized crap"
-unlikely marketing tag for Steam
Battle Field 3, CoD, Skyrim, Fable

All these are on computer as well. It's not the tool we use that lowers the quality. It's Us being dumb for buying it.

I loled when I saw Skyrim alongside BF3 and MW3. Nice try. Of those, I've only bought Skyrim. Nothing about it seems dumbed down. It's more functional than Oblivion, sure, not dumbed down.
Skyrim is more functional sure. But in terms of customization it is. Freedom also. You are limited to X amount of spells and can't create any new ones. Weapon "Crafting" Though just introduced is a simple mathematical calculation. 4 pieces of armor for your entire body. Removed many of the past skills for a FPS perk tree. Play Morrowind. Then play Oblivion. Then play skyrim. If you still think it hasn't been dumbed down then you're too much of a fan and allowing it to screw with your perception of the game.
Amazing, the Morrowind argument comes out again. Morrowind's wasn't nearly as good as Skyrim's, and I've played since Arena. "Less complex" isn't the same as "dumbed down" and the faster you accept and understand that, the happier you'll be. The fact that there's more complexity to achieve the same thing doesn't make something better.
 

Andy of Comix Inc

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Eikoandmog said:
elvor0 said:
Eikoandmog said:
Grey Carter said:
One pertinent example is Cthulhu Saves The World, which managed to sell more in one week on Steam than it did in one year on the Xbox Live Indie Marketplace.
I'd argue that this might be due to the Indie marketplace being unavailable outside NA.
It's there in the UK, I dunno if it's different in NA but in the UK it's fucking impossible to find, but it is there.
Hm, couldn't find it on the Australian dashboard but maybe I didn't look hard enough.
(Oddly appropriate captcha: Make a bee-line.)
We don't have XBLIG on the Australian marketplace, it'd be against the law. Any game published here has to have been rated first, and XBLIG bypass OFLC ratings, so Microsoft's cunning plan is to just fuck it and cut it out entirely. Those stallions.

So yeah it's a bummer but what can you do? I mean besides grovel and complain.
 

Craziplaya21

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Waaghpowa said:
ResonanceSD said:
The Wykydtron said:
At least for a week or so until the next new graphics card comes out.

Too late, that was today =D

GTX 680 ^_^
Too bad they use PCIe 3.0, I would need to replace a whole board. Just gonna wait for the 500's drop in price and snatch 2 580's or 590's.
PCIe 3.0 cards are backwards compatible with PCIe 2.0 boards.
 

Therumancer

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Nov 28, 2007
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Grey Carter said:
Therumancer said:
I think this is kind of sad actually. There is no real reason for development costs to go up with the new hardware. With most of the cost in developing games going to human resources this seems like the industry basically saying that it wants a pay hike (again) and to pass it down to the consumers and a new console generation is a good time to do that. Sure it's new hardware, but the graphics guys are still working all day making graphics... only now they are saying they are going to want more money when the product is already $60 plus DLC costs.

To me it seems like a subtle way of trying to plant the idea of an upcoming hike in game prices somehow being nessicary.

That's my thoughts at any rate.
Better hardware means higher graphical fidelity. Higher graphical fidelity means more work. It's simple and true.
Not as true as you might think because nowadays graphics are rarely created from whole cloth, the guys doing the consoles produce developer tools, and you have a handfull of guys who in turn make their own graphics engines and toolboxes which everyone then uses. For the most part the heavy lifting is already done by the time the developers get the product. Basically we'll see a couple of competing physics and graphics engines created, and then the entire game generation will be run off of those, and the gameplay will tend to standardize due to them all coming from the same tool sets.
 

rapidoud

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ResonanceSD said:
Busard said:
My worry is about what was enunciated at the beginning of the article: the fact that publishers are gonna take even less risks. They're already cutting off and dumbing down the market a lot as of now. I can't see that with a good eye
Yet another reason for PC gaming =D

"Our market isn't *completely* full of homogenized crap"
-unlikely marketing tag for Steam
Guys, this is not a console vs PC thread, each has their advantages and disadvantages without who saying christianity is better than scientology.

FYI, Morrowind to Skyrim, the latter on the new generation. IIRC Morrowind came out on console a month after PC, which is essentially the time to get past MS's testing as well as freeing up their publishing to manufacture the new disks.
 

The Wooster

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Jul 15, 2008
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Therumancer said:
Grey Carter said:
Therumancer said:
I think this is kind of sad actually. There is no real reason for development costs to go up with the new hardware. With most of the cost in developing games going to human resources this seems like the industry basically saying that it wants a pay hike (again) and to pass it down to the consumers and a new console generation is a good time to do that. Sure it's new hardware, but the graphics guys are still working all day making graphics... only now they are saying they are going to want more money when the product is already $60 plus DLC costs.

To me it seems like a subtle way of trying to plant the idea of an upcoming hike in game prices somehow being nessicary.

That's my thoughts at any rate.
Better hardware means higher graphical fidelity. Higher graphical fidelity means more work. It's simple and true.
Not as true as you might think because nowadays graphics are rarely created from whole cloth, the guys doing the consoles produce developer tools, and you have a handfull of guys who in turn make their own graphics engines and toolboxes which everyone then uses.
You're talking about licensing a third part engine but you're missing the point. Even if you do license an engine (which itself cost a substantial amount) you still have to create assets. Stronger hardware requires more detailed, and more numerous art assets. Higher poly models, more lighting effects and with the advent of DX11, tessellation effects. They all cost money.
 

isometry

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I think an obvious possibility that people are ignoring is that console manufacturers can include satellite internet chips like those found in smart phones ("3G", etc) in order to effect required activations, or even always-on DRM.

Amazon has used a similar system on some Kindle models (on a sub-$100 device, without charging any monthly fees).

Note I'm not talking about digital distribution. I'm talking about buying game disks but needing to activate them by connecting to the internet (similar to buying a physical copy of Skyrim for PC but needing to connect to Steam to activate it). The amount of bandwidth and data needed for activations is very minor.

Consumers will try and resist, but forcing consumers into new forms of DRM is Microsoft's specialty. Windows XP was the first mass-market software to require online activation, consumers tried to resist, but look at how that turned out. Just 3 short years later Half-Life 2 required Steam activation, and within a few years required online activation became the norm for PC gaming.

So yeah, it's going to happen. Microsoft is going to introduce required online activations to kill used games and the nascent console piracy scene. Sony will follow. Nintendo will get pirated to the moon and back until their next-next console sometime around 2018.
 

Therumancer

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Nov 28, 2007
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Grey Carter said:
Therumancer said:
Grey Carter said:
Therumancer said:
I think this is kind of sad actually. There is no real reason for development costs to go up with the new hardware. With most of the cost in developing games going to human resources this seems like the industry basically saying that it wants a pay hike (again) and to pass it down to the consumers and a new console generation is a good time to do that. Sure it's new hardware, but the graphics guys are still working all day making graphics... only now they are saying they are going to want more money when the product is already $60 plus DLC costs.

To me it seems like a subtle way of trying to plant the idea of an upcoming hike in game prices somehow being nessicary.

That's my thoughts at any rate.
Better hardware means higher graphical fidelity. Higher graphical fidelity means more work. It's simple and true.
Not as true as you might think because nowadays graphics are rarely created from whole cloth, the guys doing the consoles produce developer tools, and you have a handfull of guys who in turn make their own graphics engines and toolboxes which everyone then uses.
You're talking about licensing a third part engine but you're missing the point. Even if you do license an engine (which itself cost a substantial amount) you still have to create assets. Stronger hardware requires more detailed, and more numerous art assets. Higher poly models, more lighting effects and with the advent of DX11, tessellation effects. They all cost money.
All of that still comes down to your toolbox and paying the guy who sits there with it to create that stuff. It costs more money because the graphics dudes sitting there and says "well despite sitting here for 8 hours a day anyway if you want me to do this I demand more money for continueing to sit here for 8 hours a day making graphics". There isn't any real inherant resource here other than the people, and the fee to get the engine which by it's nature is a tool to make creating that stuff easier.

It's not like we have guys sitting there individually placing 20 billion micropixels by hand, and even if we did, it still comes down to that guy sitting there doing it an how much he demands to get paid. More expensive means the people developing the games demanding more money for their work.

I understand the third party toolboxes are not cheap, but they ARE cheaper than doing all that programming from scratch, which is the entire point. Their price is also based on what the market can bear, since they want people to buy their product I doubt they are going to radically raise their prices.
 

infohippie

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Finally! It's way past time, the current generation of consoles are ancient technology and have been holding back PC gaming for a long time!
 

ResonanceSD

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Foolproof said:
ResonanceSD said:
Busard said:
My worry is about what was enunciated at the beginning of the article: the fact that publishers are gonna take even less risks. They're already cutting off and dumbing down the market a lot as of now. I can't see that with a good eye
Yet another reason for PC gaming =D

"Our market isn't *completely* full of homogenized crap"
-unlikely marketing tag for Steam
"We took a glorified boring visual novel and fooled gamers into thinking it was "the next evolution of art in videogames.""
-other unlikely marketting tag for Steam.

Didn't buy Dear Esther.

Winsauce =D