New Console Generation Brings Fear

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Well that's simple to fix. All you have to do is ignore new consoles. It's Sony and Microsoft who should be afraid. Especially Microsoft because they charge for online play.

Consoles will no doubt be extremely expensive when they come out. And current PC hardware is probably at least twice as powerful than anything Sony and MS can come up with. And not only that, but PC hardware is getting cheaper and cheaper. Not to mention cheaper games, bundles of games on Steam, controller support, HDTV support if you like playing from a couch, free online play etc. And we are hearing rumors about no used copy sales on next gen consoles.

Why the fuck would anyone want to buy a next gen console?
 

Abedeus

New member
Sep 14, 2008
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ResonanceSD said:
GTX 680 benchmarks and reviews released today. Guess how much the PC gamer market gives a damn about consoles finally improving specs?

Did you guess "not even slightly"? well you're correct!
Don't forget that it will take them at least a year to create a game that actually can use those "new consoles" to their full potential.

And in three years, PCs will already be stronger than those consoles. Again.
 

Treblaine

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Jul 25, 2008
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NvrPhazed said:
DVS BSTrD said:
May the weak perish swiftly.
http://www.dabok.nl/blog/wp-content/uploads/2007/03/wii_1.jpg
Obvious troll is extremely obvious.

OT: This has a wait and see feel to me. Could it go wrong?: yes. Will it?: Only God knows.
Oh you think we are trolling? You think gamers don't genuinely welcome the end of this BS?
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
Grey Carter said:
As to your second point, that used to be the case when there was a reason to do so.
Downscaling is still fairly common. Was never really about retaining or creating PC assets it was about maximising resource use - working over scale and downscaling can give much better results than working at scale does is you're really pushing for detailed work.

However downscaling doesn't automatically mean 'working from what would be acceptable PC assets' (because PC assets are often downscaled as well) just 'working at a scale that gives me space to get everything done without feeling like hammering roofing nails into my skull'.
 

Treblaine

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Jul 25, 2008
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Yosharian said:
I fucking hate that word 'monetize'. Fuck.
I find it much preferable to words like:
-Bankrupt
-liquidated
-Closure

Because that's what happens when they can't make enough money to pay for all their time and resources spent developing and maintain games. They disappear or are bought up cheap by EA.

But, I have faith with this new digital future as unlike with the current console model where developers only get 30% of the money YOU spend... on digital distribution like iOS or Steam the developer is guaranteed to 70%! You don't need big evil publishers like EA in this model, a developer working independently can easily sell millions of copies with huge returns.

70% of every sale (but cutting out the retail markup and packaging, etc) means they are effectively earning 2.35x per sale as the old model. To the people who actually MAKE the games!

And with digital retail you can so easily sell MASSIVELY more copies with dynamic offers, cheap and targeted marketing.

As a PC gamer I have seen this, I have LIVED this for almost the past decade and buddy, it works. In the past Half Decade it has super accelerated with Steam, iOS, GoG.com and other services.

This is making more money for the people who deserve it and need it, the game developers.
 

Lazy Kitty

Evil
May 1, 2009
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Well, I'm out of money, so I'll probably skip the next console generation and stick to my favorite platform.
The PC.
 

Awexsome

Were it so easy
Mar 25, 2009
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Story about new console generation?

PC somehow turns into main topic?

Oh you, Escapist!
 

Treblaine

New member
Jul 25, 2008
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Mr. Omega said:
*Comes into thread expecting PC Gaming circle jerk* Never change, PC Gamers...
Knows someone will call a resounding call for a change in the status quo of console mediocrity dominance a "PC Gaming circle jerk".

Typical. This isn't self-congratulatory bullshit, this is opposition to a model where developers only get 30-cents of every Dollar you spend, when people are struggling to afford $60 per game.

With the new Digital model seen on PC and COULD be coming to console games, developers make 2.35x as much for every game they sell. They can sell less than half as many and still make more money.
 

Treblaine

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Jul 25, 2008
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Yosharian said:
Treblaine said:
Yosharian said:
I fucking hate that word 'monetize'. Fuck.
I find it much preferable to words like:
-Bankrupt
-liquidated
-Closure

Because that's what happens when they can't make enough money to pay for all their time and resources spent developing and maintain games. They disappear or are bought up cheap by EA.

But, I have faith with this new digital future as unlike with the current console model where developers only get 30% of the money YOU spend... on digital distribution like iOS or Steam the developer is guaranteed to 70%! You don't need big evil publishers like EA in this model, a developer working independently can easily sell millions of copies with huge returns.

70% of every sale (but cutting out the retail markup and packaging, etc) means they are effectively earning 2.35x per sale as the old model. To the people who actually MAKE the games!

And with digital retail you can so easily sell MASSIVELY more copies with dynamic offers, cheap and targeted marketing.

As a PC gamer I have seen this, I have LIVED this for almost the past decade and buddy, it works. In the past Half Decade it has super accelerated with Steam, iOS, GoG.com and other services.

This is making more money for the people who deserve it and need it, the game developers.
Wtf. I said I don't like the word. I mean, I'd rather they said different ways to 'pay for it' or 'fund'. Has nothing to do with that wall of text you just threw down.
Well excuuuuse me, but words have meaning. I kinda assumed you had a problem with the meaning, not such a trivial issue with the form of the word.

How is it different using the term "fund" as opposed to "monetize"? It's superficial.
 

Treblaine

New member
Jul 25, 2008
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Yosharian said:
Treblaine said:
Yosharian said:
Treblaine said:
Yosharian said:
I fucking hate that word 'monetize'. Fuck.
I find it much preferable to words like:
-Bankrupt
-liquidated
-Closure

Because that's what happens when they can't make enough money to pay for all their time and resources spent developing and maintain games. They disappear or are bought up cheap by EA.

But, I have faith with this new digital future as unlike with the current console model where developers only get 30% of the money YOU spend... on digital distribution like iOS or Steam the developer is guaranteed to 70%! You don't need big evil publishers like EA in this model, a developer working independently can easily sell millions of copies with huge returns.

70% of every sale (but cutting out the retail markup and packaging, etc) means they are effectively earning 2.35x per sale as the old model. To the people who actually MAKE the games!

And with digital retail you can so easily sell MASSIVELY more copies with dynamic offers, cheap and targeted marketing.

As a PC gamer I have seen this, I have LIVED this for almost the past decade and buddy, it works. In the past Half Decade it has super accelerated with Steam, iOS, GoG.com and other services.

This is making more money for the people who deserve it and need it, the game developers.
Wtf. I said I don't like the word. I mean, I'd rather they said different ways to 'pay for it' or 'fund'. Has nothing to do with that wall of text you just threw down.
Well excuuuuse me, but words have meaning. I kinda assumed you had a problem with the meaning, not such a trivial issue with the form of the word.

How is it different using the term "fund" as opposed to "monetize"? It's superficial.
I suppose it is trivial, but it's the word I dislike =p It makes me think of this:

That's called "Price gouging" and is quite a distinct subset of monetization.

It's exploiting capitalism to make it work the way it isn't supposed to work, by creating a de-facto monopoly such as being the only store in town during a natural disaster then charging huge prices because people have no choice. Charging exorbitant prices within a game you are committed to is price gouging, there is no competition.

The very fact that he tries to deny the "gouging" claim only shows how sensitive he is about it. He never explains why it is not gouging, he simply DENIES it. Denies the basic truth of the matter, like denying the earth is round.
 

Strazdas

Robots will replace your job
May 28, 2011
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but we already had the next generation of consoles for the past 15 years. they are called personal computers. they are more powerful, can do more and allow more options to develop on. basically the definition of new generation console. i understand that there are people who keep playing 20 year old games and so on. its their choice. but come on, why develop new ones for obsolete technology? its like developing games for windows 98, who does that?
 

AzrealMaximillion

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Jan 20, 2010
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Anoni Mus said:
AzrealMaximillion said:
NvrPhazed said:
DVS BSTrD said:
May the weak perish swiftly.
http://www.dabok.nl/blog/wp-content/uploads/2007/03/wii_1.jpg
Obvious troll is extremely obvious.

OT: This has a wait and see feel to me. Could it go wrong?: yes. Will it?: Only God knows.
Not really trolling :p The Wii needs to go away in concept. Never again should a company base their product on a single gimmicky function and then let quality control of games plummet to appease a target demographic. A demographic that has been shown to not be repeat customers.
F and U to you.

I like that gimmick. And not every games are based on it. Besides Metroid is much better with it than without. The same for the combat style in Skyward Sword.
Saying you want to go exstint just because you don't like it, it's very fascist like.

Besides, Wii + PC is the best combination. I can play FPS and some games that are not on the Wii on the PC. And I can play the awesome Nintendo exclusives on the Wii, plus tennis games, it's way better with tht controls than standart ones.
It was a gimmick that was horribly implemented and very rarely used by Nintendo themselves (seriously why even have the gimmick if you're not going to use it well in your own flagship titles?). As well as a gimmick that essentially fueled shovelware beyond belief. There's no excuse for Nintendo's lack of quality control there. None.

And I don't think you know what the word fascist means. Me saying I don't want a company to build a console based almost entirely on giving up technical power for a single gimmick is not a fascist statement. Not even close. You have to admit, the lack of support for the 3rd party developers was pretty disgusting this gen by Nintendo.

That's what I don't want to see next gen:
1.Console based on a single gimmick
2.Console essentially ditching the gimmick themselves
3.Quality Control being non-existant
4.Basically ignoring 3rd party developers
5.Ignoring your customer base for another demographic

Your argument didn't really state why the Wii's business model for video game consoles to follow should stay. It was all opinion based on your experience. I've had friends personally say that Skyward Sword's combat was hampered by the motion controls for them. Likewise with the Metroid games. That's all subjective though. What I'm talking about the business concept that the Wii was based on. It lost Nintendo money for the first time in 30 years because sales just stopped dead. It lost interest due to a lack of games that people who game as a pastime wanted.

For example: Xenoblade Chronicles is getting released in NA this year. This is also supposed to be the year that the Wii U drops. Kind of late to be releasing games that would've done well with more "core" gamers on the Wii.
It's decisions like that the industry should avoid next gen.