I don't think you're exaggerating that much, especially if we take all the Korean MMOs and file them under "stylized, clean, with dinky details." They all have the same tone, if not the same style. I've always wondered whether there's an inherent limitation in visual design of a large online game that makes everything look 8 years out of date and suited for ages 5 and above, or do the designers spontaneously grow a brain tumour where their imagination should be. Maybe it's a Blizzard-concocted curse. Either way, Guild Wars 2 seems to be averting the trend a little.omicron1 said:Online, off-radar.
Seriously, though, does every MMO these days have to look like a Dreamworks film? There are no EDGES in these screenshots! No grit! No detailwork smaller than a person's thumb!
It's the same problem SWTOR had - like Star Wars, Elder Scrolls games have a definite feel to the artwork - and Playmobil ain't it. Compare the snowy Skyrim-esque screenshot to anything from Skyrim, for instance - the differences are immediate and glaringly obvious. Everything's rounder, smoother, dinkier. Sure, you can say it's stylized - but it's stylized in (in my opinion) the wrong way. Elder Scrolls games are about immersing yourself in the world. This? Looks like it's about immersing yourself in the hotbar.
That's not to say that different art styles are bad - but this one's definitely not overtly good. It just looks like an Elder Scrolls-themed version of Amalur - and I'd had enough of Amalur (and by extension WoW, SWTOR, WAR, and half a dozen other bloom-and-bevel-'em-ups) by the time I reached the swamp region.
(Yes, I'm aware I'm exaggerating somewhat; also that Oblivion had a penchant for very smooth edges, especially on stonework. I much prefer Morrowind's and Skyrim's art styles, though)
It's really not all that hard, read the flavor text on the various hearts and do a couple of dynamic events and you get a pretty good idea of what the major players in the region are trying to accomplish.Exterminas said:WoW might be pretty dry on ideas by now, but you can still tell what each area's story and theme are. I dare you to do the same for Guild Wars 2.
I'll jump in here and disagree. You do not need to cram in a story into an MMO for people to play it. In fact, most MMO's have horrible stories, but that does not stop millions of people from playing them. Why? It's because the two main reasons why people play MMO's are gameplay and social interactions.Exterminas said:And story is what keeps people playing your MMO. It can even be a silly story like that of WoW, but it works.
My issue was in regards to:Starke said:Of course, where this started was about substance and structure, not just visual aesthetics. So, while you're right, you could stick the Normandy next to DS9 and say it looks the part, the underlying philosophy of the settings are incompatible, even with the Normandy basically being a reskinned Defiant.Elberik said:*had to look up what the Litany of Fury was*Starke said:Yeah... no.Elberik said:That's because Elder Scrolls is generic fantasy, just like Halo is generic SciFi and CoD is generic FPS. It's the IP, the logo, that matters. Like t-shirts: T-shirt are identical in structure & functionality, all that matters is what is printed on them.Andy Chalk said:There's admittedly not much to see here and if it wasn't for the presence of the Ordinator, the Centurion Sphere and the guy in the Nord helmet, they'd be entirely indistinguishable from just about every other generic fantasy MMO/RPG on the market.
Especially not with SciFi. You can't stick the Pillar of Autumn, the Enterprise, the Millennium Falcon, and the Litany of Fury next to one another and pretend that they're "all the same." Sci Fi involves a lot more than just a logo. And no one in their right mind can take Mass Effect, Halo, and Dead Space, look at all three games and say they're all the same with a different logo on the cover.
I am taking about the visuals, since all we have are pictures. Those ships you listed, they are all big ships (i would never put the Millennium Falcon next to the Pillar of Autumn, maybe a Star Destroyer though). Mass Effect and Halo are different types of games, obviously. It's the visuals, you could put Issac Clarke next to Commander Shepherd & there'd be no evidence to say they were from different universes. The Normandy could buzz DS9 & no one would think it out of place unless they had previous knowledge of Mass Effect & Star Trek lore.
The Elder Scrolls is a generic fantasy setting. Medieval era tech, dragons, magic, & some humanoid and/or bestial creatures from Celtic/Gaelic/Scandinavian folklore.
Even the Shepard/Clarke thing sort of underlines the issue, both at a visual and a thematic level. Shepard is (usually) presented with sleek top of the line military hardware, everything has a circular aesthetic to it. It's a bit worn, but it's still high end. That aesthetic carries over into the setting as a whole.
Clarke in contrast was aesthetically designed to look like, well, power tools. That's the fundamental aesthetic, which informs most of Dead Space's visual identity. The problem is, of course, that that fundamentally goes deeper as well.
The real disparity between the settings is that Mass Effect is a world where the designated hero comes along to save you, while Dead Space is a world where everyone dies horribly. You can stick them next to one another and say "sure, they could be in the same universe", but the fundamental identities of their universes are incompatible.
All we have right now are pictures. Still images out of context. The same things we originally had for every single video game ever made. It's a bit early to be making remarks on whether or not a game will be innovative or at the very least "good". Skyrim looks like generic fantasy, same as Mass Effect looks like generic SciFi. It's not until you actually play them that you can make an assessment.Andy Chalk said:There's admittedly not much to see here and if it wasn't for the presence of the Ordinator, the Centurion Sphere and the guy in the Nord helmet, they'd be entirely indistinguishable from just about every other generic fantasy MMO/RPG on the market.
Plains of Ashford; Defending against the Flame Legion and UndeadExterminas said:This is folly, in my opionion, since story and gameplay should not be kept in seperate areas of the game (Hello Guild Wars 2!) but instead should be a union.
WoW might be pretty dry on ideas by now, but you can still tell what each area's story and theme are. I dare you to do the same for Guild Wars 2.
My issue was in regards to:Elberik said:My issue was in regards to:
All we have right now are pictures. Still images out of context. The same things we originally had for every single video game ever made. It's a bit early to be making remarks on whether or not a game will be innovative or at the very least "good". Skyrim looks like generic fantasy, same as Mass Effect looks like generic SciFi. It's not until you actually play them that you can make an assessment.Andy Chalk said:There's admittedly not much to see here and if it wasn't for the presence of the Ordinator, the Centurion Sphere and the guy in the Nord helmet, they'd be entirely indistinguishable from just about every other generic fantasy MMO/RPG on the market.
Now, I'll grant you that TESO does look suspiciously like some bog standard fantasy MMO, and that's a serious cause for concern. Especially given that there are design elements that have been abandoned or mutilated in those screenshots. But, what I was responding to was that all fantasy, all scifi and all shooters were just "labels on a t-shirt," they're really not.Elberik said:That's because Elder Scrolls is generic fantasy, just like Halo is generic SciFi and CoD is generic FPS. It's the IP, the logo, that matters. Like t-shirts: T-shirt are identical in structure & functionality, all that matters is what is printed on them.
Andy Chalk said:That's not to say that these screens aren't reasonably pretty, or that I think The Elder Scrolls Online will be a sub-par game. I just hope that Bethesda is able to do something more with it than re-hash the previous games in a contrived three-way conflict.
Bethesda are not making this, they have nothing to do with this, it's Zenimax online who is doing this, they are owned by Zenimax, the same company who owns Bethesda.lancar said:I don't suppose we can pray to whatever Deadra might be listening to make Bethesda stop producing this?
Seriously, enough with the goddamn MMO's! Take those art assets, spruce them up and recycle them into the next singleplayer Elder Scrolls instead. I don't want more generic MMO's to die brutally at WoW's onslaught, I don't want to see Bethesda waste truckloads of money on a game that'll never achieve the popularity or success of the other TES games, and I certainly DON'T WANT TO PLAY IT!
For the love of god, please stop!
I could be wrong but from my understanding of what a "hot key" mmo is, this isn't one as they scrapped that to go with a new combat system.bringer of illumination said:AW Yeah!
Who's prepared for another utter failure of a shitty hot-key MMO?
I know I am!
Par for the course for TES. Vanilla be thy name. Maybe with a few sprinkles here and there, but vanilla nonetheless.Andy Chalk said:There's admittedly not much to see here and if it wasn't for the presence of the Ordinator, the Centurion Sphere and the guy in the Nord helmet, they'd be entirely indistinguishable from just about every other generic fantasy MMO/RPG on the market.