New Elder Scrolls Online Screens Emerge

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LongMuckDong

New member
Aug 23, 2011
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My main question is how does the combat hold up compared to GW2... I get *bad* shivvers when they describe the combat as 'very Elder Scrolls like' as the combat in the Elder Scrolls has always been it's weakest point, even in Skyrim.

GW2's dodge/fast pace aoe-ranged targeting/tactical combos are great.. if ESO can at least match GW2 in the combat (or even a tiny bit worse, since it's Elder Scrolls after all..) I'll buy it day one.

Now, if they pull a buy AND sub release.. then it will be a wait and see how it pans out perhaps.. it would make more sense for them to drop a Buy and Cash Shop like Anet's style IMO.. the inertia going back to paying a sub would be too much for me for sure.
 

likalaruku

New member
Nov 29, 2008
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Sounds like someone woke up on the smarmy side of the bed this morning.

This is one of the ::checks list:: six MMORPGs I'm looking forward to next year. Since I play almost nothing but RPGs, I'm not as hard to please. My primary concern is whether or not it has a story to it & whether or not there will be giant mushrooms.
 

Vicarious Reality

New member
Jul 10, 2011
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Oh god, someone please tell me that Skyrim does not use the same third person camera angle as Fallout NV and this game
So bloody unintuitive
At least in the witcher i could switch sides when i got bored

I see now that it does look squishier than normal beth games, rather small difference
Disssturbing, seeing how games got all unnaturally blurry and soft looking around -04
Reminds me of that CGI monster movement thing movies do where they move disturbingly smoothly

Water and lava looks great, not the flames coming out of that fat daedroth though

What is that skeleton robot thing supposed to be? wtf
 

OpticalJunction

Senior Member
Jul 1, 2011
597
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Well I'm impressed. The screenshots look quite lovely. I agree with the poster who said gameplay mechanics are more important though, and that guild wars 2 has set the bar. They need to somehow surpass or at least equal GW2 in terms of intuitive design.