I understand where you are coming from. Since I don't play shooters on consoles, give me a controller and it'll look something like Polygon's Doom footage. It's just that I don't like games journalists for obvious reasons.altnameJag said:I don't know, we seem to be making sweeping generalizations about an entire profession and supposed line of argument based on a single Forbes article that's got a rebuttal also on Forbes.
I'm going to confess. While I had a strong itch to rant on game journalists, I also had the ulterior motive to see what people thought was more important: the fact that a player can't beat the game they bought, or defending the honor of game journalists.
It doesn't exist. You can find plenty of them railing on hardcore gamers being related to exclusionary game design (as if devs were going to take the effort to piss on casual gamers), but no one will admit that they played on easy mode. However, someone was bamboozled by the last stage of easy mode, whether it be the journalists playing or their friends, and things got heated from there.Like, if you could link to an article, we could talk about it
Game journalists generally do not play difficult games. What passes as a difficult game is debatable, but would you rather review your free super-hype AAA games, or some indie game that takes 50 hours of repetition and gets little clicks?One more time for the back of the class: GAMES JOURNALISTS AND REVIEWERS DO NOT HATE DIFFICULT GAMES! There's literally no evidence about that being a default position.
Championing easy mode is good and all, except easy mode is not one-size fits all solution. It puts a burden on devs who want to deliver you a single fine-tuned experience.Accessibility is a thing people talk about because some people don't think people should be locked out of entire games they would otherwise like because of arbitrary bullshit. "Easy mode" is the 101 level of that discussion.
Easy modes tend to be half assed, like you do 200% damage while the enemy does 50%. Easy mode can't solve platforming sections a mazelike sections, or a puzzle sections without manual map adjustments. You have to put extra effort to compile and maintain two or more versions of the same map.
You also have to playtest easy mode, because it likely will be an inferior version of the game. You will ignore aspects of the game simply because they are unnecessary, such as scouting, memorizing difficult combos, activating or switching buffs, or prepping with consumables and crafting. Then there's the fact that some games can't let you switch difficulty or chapter select, but only load saves, which means you have to restart the game to play easy mode.
Then, while catering to the people who can't beat normal mode, you also have to cater to the non-gamers who are also oppressed by exclusionary game design. Another mode for sight-seers I guess.
Cheat codes on the other hand takes no effort and bypasses almost every problem. Everyone plays the same game, except you can play seriously with God mode on, and despite the fact you can't die, you also get better playing the game normally. You can experiment by spawning X item during a fight, or just spawn some OP sword and one hit everything. Rather than having the dev handcraft some experience just for you, you can do it yourself.