trunkage said:
Kerg3927 said:
skywolfblue said:
Apples and Oranges.
WoW got dumbed down because people asked blizzard to make the hard modes easier.
There was a time where:
Easy = Accessible, LFD, Normal Mode Dungeons.
Hard = Challenging, Required a cohesive group, Heroic Dungeons and Raids.
Burning Crusade was tough as nails, but it also had an "easy" mode in the form of normal dungeons. The Heroics were not diminished by the existence of that easy mode. But as time went on more and more people pressured for the hard modes to be made easy. Hard mode ceased to become hard.
People who are asking for an easy mode for Dark Souls are not asking for the challenge of hard mode to be diminished. Hard mode should stay authentic.
Point taken. But I still think it is a good general example of the players demanding things, the developer gradually giving in and giving it to them, and then the players rewarding the company by getting bored and quitting. And the point I was trying to make is that the players don't always know what's best for them. They can and will take a shit in their own sandbox.
I'd agree. If the easy mode actually effects the hard mode, that's a bad thing.
I've never played WoW. I can only do reference from a friend when he translates into ESO. Correct me if I don't understand something. As far as I've heard, raids from Burning Crusade were extremely long and very hard to organise because you had to have 40 people. It was arduous and now its more fun.
I dont know if WoW fits the case of Easy mode making everything easy. I thought it was actually desired by a portion of the player base.
Vanilla raids were 40-man. In Burning Crusade they were 25-man. And yeah, they were a lot of work for a guild to put together, but that was the burden of only the handful of people who organized and lead them. The rest just had to apply to a raiding guild, get accepted, prove themselves worthy of a raid slot, and then show up prepared to the scheduled raids, which for the average raiding guild was probably like 3-4 hours/night, 3 nights/week.
Everything in WoW affects everything else because it is a community, or it was. Guilds formed because there are 5-man dungeons and you needed to play in coordinated groups with others to get through that content. Then some guilds became raiding guilds, because the next content after 5-mans were 40-man raids. Success in the game was all predicated on socializing with others and proving your worth to the group.
But some people didn't like that they had to socialize and make friends to succeed. They didn't like that they had to pull their own weight as a player in order to get invited to groups. So they complained. And they complained...
So eventually Blizzard gave in. They put in LFD (Looking for Dungeon). Now to get a 5-man group, you just hit a button and hop in a queue, and bam it ported you into a dungeon with 4 other random people from around the world. And to make it so that these people didn't have to socialize and coordinate as a team or even know how to play the game competently, they dumbed down the dungeons and made them faceroll easy so you could just zerg through it.
Then they did the same for raids with LFR.
So suddenly there is no reason for anyone to have to talk to each other. No reason for anyone to have to learn to play competently. People just zerg through dumbed down dungeons and raids in silence. But here's the catch. That gets boring real fast. So people quit in droves. Subscriptions have steadily declined since then. Some would come back for the next xpac, play for a month or so, get bored, and then quit again. And now subs are estimated to be down to under 2 million, from the 12 million they had before LFR was implemented.
Yes, there are still hard mode raids. And there are still hardcore raiding guilds out there doing them. But I think the number of people doing that is far, far fewer than it was in vanilla and TBC when there was really only one difficulty mode for everyone. And I think that's because the community that once existed doesn't exist anymore and the stimulus to socialize and form large, coordinated guilds is no longer there. And I think most players never get past logging on and queuing for LFD and LFR, before quickly getting bored and quitting. And they've already seen all the raid content, albeit an extremely dumbed down version of it, and they've already gotten all of the gear, albeit versions with lesser stats, and so there is much less motivation, in my opinion, to make the jump to a real raiding guild, especially since nothing they have done up to that point has even required them to learn skills they need to succeed on that level.
Anyway, don't want to sidetrack this thread, but the bottom line is, the people who complained got what they wanted, and then they repaid Blizzard by getting bored and quitting, and it destroyed the WoW community, IMO.